Compare Neverinth prices across 50+ stores and find the best deal. Developed by CreAct Games. Published by Neon Doctrine. Released on 6/17/2020. Available on PC. Genres: Action, Adventure, Indie, RPG.

A Norse roguelite that grafts stamina-based Souls combat onto procedurally shuffled dungeons, built by a tiny team whose ambitions quietly outran their finish line.

My first few runs in Neverinth felt like stumbling into a half-finished cathedral: the architecture clearly had something going for it, but the scaffolding never quite came down. That said, I kept going back, and that pull tells you something worth knowing before you spend money here. At its core this is a third-person action roguelite built around stamina management, weight-conscious movement, and the kind of patience that Souls-adjacent games demand. You pick one of up to five Valkyries, step into a procedurally reshuffled labyrinth set in the wreckage of Ragnarok, and die, repeatedly, until the patterns click. Each death reshuffles room layouts and enemy placement, so runs feel meaningfully distinct rather than memorised. The combat is the clearest strength: blocking and riposting with a sword-and-shield setup rewards precise timing, while a greatsword rewards patience and punishes greed. Enemy types vary from axe-wielding grunts who lunge without hesitation, to armoured shield-carriers who demand careful spacing, to archers who punish tunnel vision. The stamina drain from a single mistimed block is punishing enough that careless aggression gets punished hard and fast. Between runs a totem system softens the roguelite loop without defanging it. Enemies drop crystals and runes that slot into skill boards, building passive bonuses that carry forward across deaths. You always restart at level one with a starter kit and three Mead-style healing potions, but those board unlocks mean you are genuinely stronger over time. Within a run, a shrine mid-level lets you spend earned experience on damage, defence, or health upgrades. The consumable variety is one of the game's small pleasures: daggers hit harder than you expect, explosive items can crack hidden walls open to find new rooms, freeze barrels can stop enemies cold, and keys double as gear modifiers. It creates a satisfying "work with what the dungeon gives you" rhythm. Here is where honesty matters: development on Neverinth ceased after the developer faced financial difficulties and a family health crisis. The game left Early Access and reached a released state, but story content and some planned characters never materialised. What shipped is a functional, loopable experience with tight core combat and a Norse aesthetic that has real atmosphere in its boss arenas, from gladiatorial stone tunnels to frost-lined library halls. The optimisation is rough in places, some balance runs hot or cold depending on RNG loot rolls, and the camera can fight you under certain bosses. None of that is insurmountable, but it means you are buying something that feels like the foundation of a larger game. If you want a short-session roguelite with Souls-flavoured combat, Norse mythology as dressing, and a genuine challenge that respects your skill growth, Neverinth delivers that within its modest scope. Skilled runs can clear all levels in under an hour, so the value proposition leans heavily on how much you enjoy the loop itself rather than chasing story payoff. Go in with calibrated expectations and it can hold you for a surprising number of evenings. Go in expecting a complete narrative arc and you will feel the gaps. Kai, Scout Team

Neverinth
ActionAdventureIndieRPG

Neverinth

Jun 17, 2020CreAct GamesNeon Doctrine
GamerScout Says

A Norse roguelite that grafts stamina-based Souls combat onto procedurally shuffled dungeons, built by a tiny team whose ambitions quietly outran their finish line.

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Screenshots & Media

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About Neverinth

My first few runs in Neverinth felt like stumbling into a half-finished cathedral: the architecture clearly had something going for it, but the scaffolding never quite came down. That said, I kept going back, and that pull tells you something worth knowing before you spend money here. At its core this is a third-person action roguelite built around stamina management, weight-conscious movement, and the kind of patience that Souls-adjacent games demand. You pick one of up to five Valkyries, step into a procedurally reshuffled labyrinth set in the wreckage of Ragnarok, and die, repeatedly, until the patterns click. Each death reshuffles room layouts and enemy placement, so runs feel meaningfully distinct rather than memorised. The combat is the clearest strength: blocking and riposting with a sword-and-shield setup rewards precise timing, while a greatsword rewards patience and punishes greed. Enemy types vary from axe-wielding grunts who lunge without hesitation, to armoured shield-carriers who demand careful spacing, to archers who punish tunnel vision. The stamina drain from a single mistimed block is punishing enough that careless aggression gets punished hard and fast. Between runs a totem system softens the roguelite loop without defanging it. Enemies drop crystals and runes that slot into skill boards, building passive bonuses that carry forward across deaths. You always restart at level one with a starter kit and three Mead-style healing potions, but those board unlocks mean you are genuinely stronger over time. Within a run, a shrine mid-level lets you spend earned experience on damage, defence, or health upgrades. The consumable variety is one of the game's small pleasures: daggers hit harder than you expect, explosive items can crack hidden walls open to find new rooms, freeze barrels can stop enemies cold, and keys double as gear modifiers. It creates a satisfying "work with what the dungeon gives you" rhythm. Here is where honesty matters: development on Neverinth ceased after the developer faced financial difficulties and a family health crisis. The game left Early Access and reached a released state, but story content and some planned characters never materialised. What shipped is a functional, loopable experience with tight core combat and a Norse aesthetic that has real atmosphere in its boss arenas, from gladiatorial stone tunnels to frost-lined library halls. The optimisation is rough in places, some balance runs hot or cold depending on RNG loot rolls, and the camera can fight you under certain bosses. None of that is insurmountable, but it means you are buying something that feels like the foundation of a larger game. If you want a short-session roguelite with Souls-flavoured combat, Norse mythology as dressing, and a genuine challenge that respects your skill growth, Neverinth delivers that within its modest scope. Skilled runs can clear all levels in under an hour, so the value proposition leans heavily on how much you enjoy the loop itself rather than chasing story payoff. Go in with calibrated expectations and it can hold you for a surprising number of evenings. Go in expecting a complete narrative arc and you will feel the gaps. Kai, Scout Team

Tags

singleplayercontroller-supporttier:sub-5Norse MythologyStamina ManagementProcedural DungeonsTotem ProgressionBlock-Riposte CombatAbandoned DevelopmentShort-Run RogueliteAnime Aesthetic

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7/8/8.1/10 (64 Bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GTX 560 Ti 2GB or AMD Radeon R9 270
Processor
Intel® Core™ i5-4460 3.20GHz
Sound Card
Any
Additional Notes
With Graphics Setting "Good", Screen resolution 1280 x 720, can run about 30 fps

Recommended

OS
Windows 7/8/8.1/10 (64 Bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GTX 1060 3GB or AMD Radeon RX 580 4GB
Processor
Intel® Core™ i7 3770 3.4GHz
Sound Card
Any
Additional Notes
With Graphics Setting "Beautiful", Screen resolution 1920 x 1080, can run about 30 fps

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Reviews & Ratings

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Game Info

Developer
CreAct Games
Publisher
Neon Doctrine
Release Date
Jun 17, 2020

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Frequently asked questions about Neverinth

Where can I buy Neverinth cheapest?

Compare Neverinth prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Neverinth available on?

Neverinth is available on PC.

When was Neverinth released?

Neverinth was released on 17 June 2020.

Who developed Neverinth?

Neverinth was developed by CreAct Games and published by Neon Doctrine.