Compare NeuraGun prices across 50+ stores and find the best deal. Developed by Whale Rock Games. Published by Whale Rock Games. Released on 1/21/2022. Available on PC. Genres: Adventure, Indie, Simulation, Early Access.

A gravity-gun puzzle game set in a sterile sci-fi complex that sits comfortably in Portal's shadow without pretending to be its equal. Honest about its Early Access roots, worth a look if short logic puzzles at a deep discount are your thing.

My honest reaction when I first loaded up NeuraGun was this: someone at Whale Rock Games clearly loved Portal, bought a sci-fi asset pack, and then built something modest but not entirely without charm around those two ingredients. That is not a savage indictment. Indie puzzle games do not need to reinvent anything. They need to deliver a focused loop and get out of your way. NeuraGun mostly does that, at the cost of almost everything else. The moment-to-moment play is built around a third-person perspective and a gravity gun that lets you manipulate objects in the environment. Puzzle types rotate across three core mechanics: cube placement into designated cells, laser field routing, and energy lock sequences where you walk through touch sensors in a specific order. None of these is especially novel if you have spent any time with physics-puzzle games over the past decade, but the combination keeps individual rooms from feeling repetitive in the short term. The sensor-sequence locks in particular require a bit of spatial memory, which gives the game its most genuine moments of satisfaction. The atmospheric soundtrack, reportedly designed to aid concentration, does pull some weight in keeping the futuristic-complex mood intact. Where NeuraGun runs into trouble is scope and transparency. This is an Early Access release, and the developer's own statements confirm that only basic puzzles and their solutions were implemented at launch, with plans to expand based on community feedback. Years on, the game still wears that Early Access label, which raises the obvious question of whether meaningful content has arrived or whether you are buying a vertical slice dressed as a product. Steam community discussions flag a first-person versus third-person perspective discrepancy between store page text and actual screenshots, which is a small but telling sign of unpolished communication. Key rebinding and camera invert options have also been questioned by players, control customisation options that puzzle games arguably need to get right from day one. The Steam review pool sits at roughly 79% positive across a modest sample, which reads as "people who knew what they were getting and found it fine" rather than "broad enthusiastic recommendation". Who is this for? Primarily genre completionists and casual puzzle fans who want a low-stakes sci-fi aesthetic without the hundred-hour commitment of something like The Witness or even The Talos Principle. The logic chains are short enough that a single session covers meaningful ground, and the minimalist visuals mean the hardware bar is low. Do not come here looking for branching decisions, AI-driven systems, or a mod ecosystem. There are none. This is a linear, room-by-room puzzle game with a female protagonist, a cyberpunk coat of paint, and a ceiling that you will bump against quickly. If you accept those terms and the price reflects the Early Access reality, NeuraGun delivers a functional, quietly enjoyable hour or two. Diego, Scout Team

NeuraGun
AdventureIndieSimulationEarly Access

NeuraGun

Jan 21, 2022Whale Rock Games
GamerScout Says

A gravity-gun puzzle game set in a sterile sci-fi complex that sits comfortably in Portal's shadow without pretending to be its equal. Honest about its Early Access roots, worth a look if short logic puzzles at a deep discount are your thing.

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About NeuraGun

My honest reaction when I first loaded up NeuraGun was this: someone at Whale Rock Games clearly loved Portal, bought a sci-fi asset pack, and then built something modest but not entirely without charm around those two ingredients. That is not a savage indictment. Indie puzzle games do not need to reinvent anything. They need to deliver a focused loop and get out of your way. NeuraGun mostly does that, at the cost of almost everything else. The moment-to-moment play is built around a third-person perspective and a gravity gun that lets you manipulate objects in the environment. Puzzle types rotate across three core mechanics: cube placement into designated cells, laser field routing, and energy lock sequences where you walk through touch sensors in a specific order. None of these is especially novel if you have spent any time with physics-puzzle games over the past decade, but the combination keeps individual rooms from feeling repetitive in the short term. The sensor-sequence locks in particular require a bit of spatial memory, which gives the game its most genuine moments of satisfaction. The atmospheric soundtrack, reportedly designed to aid concentration, does pull some weight in keeping the futuristic-complex mood intact. Where NeuraGun runs into trouble is scope and transparency. This is an Early Access release, and the developer's own statements confirm that only basic puzzles and their solutions were implemented at launch, with plans to expand based on community feedback. Years on, the game still wears that Early Access label, which raises the obvious question of whether meaningful content has arrived or whether you are buying a vertical slice dressed as a product. Steam community discussions flag a first-person versus third-person perspective discrepancy between store page text and actual screenshots, which is a small but telling sign of unpolished communication. Key rebinding and camera invert options have also been questioned by players, control customisation options that puzzle games arguably need to get right from day one. The Steam review pool sits at roughly 79% positive across a modest sample, which reads as "people who knew what they were getting and found it fine" rather than "broad enthusiastic recommendation". Who is this for? Primarily genre completionists and casual puzzle fans who want a low-stakes sci-fi aesthetic without the hundred-hour commitment of something like The Witness or even The Talos Principle. The logic chains are short enough that a single session covers meaningful ground, and the minimalist visuals mean the hardware bar is low. Do not come here looking for branching decisions, AI-driven systems, or a mod ecosystem. There are none. This is a linear, room-by-room puzzle game with a female protagonist, a cyberpunk coat of paint, and a ceiling that you will bump against quickly. If you accept those terms and the price reflects the Early Access reality, NeuraGun delivers a functional, quietly enjoyable hour or two. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Gravity GunRoom-by-Room PuzzlesSensor SequenceAtmospheric SoundtrackFemale ProtagonistPhysics ManipulationShort Session Friendly

System Requirements

Minimum

OS
7, 8, 10 (x64)
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
GeForce GTX 1060
Processor
Intel core i3

Recommended

OS
7, 8, 10 (x64)
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
GeForce GTX 1060
Processor
Intel core i5

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Game Info

Developer
Whale Rock Games
Publisher
Whale Rock Games
Release Date
Jan 21, 2022

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2026-06-100.66(lowest)
2026-06-090.66(lowest)

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What platforms is NeuraGun available on?

NeuraGun is available on PC.

When was NeuraGun released?

NeuraGun was released on 21 January 2022.

Who developed NeuraGun?

NeuraGun was developed by Whale Rock Games.