
Nemezis: Mysterious Journey III
Gorgeous alien vistas, zero story worth caring about, and puzzles that range from satisfying logic to outright arbitrary brute-force. Worth it strictly if you miss the Myst era and can stomach a rough ride.
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Screenshots & Media

About Nemezis: Mysterious Journey III
My first impression of Nemezis: Mysterious Journey III was that someone had fed Myst into an Unreal Engine 4 renderer and hit go. The planet Regilus looks genuinely stunning: copper and brass architecture, cliff-side pathways, sky platforms, a European-style city block with open-air cafes. Detalion Games came back after nearly eighteen years of silence and clearly spent most of that budget on the art team. If you are here purely to take first-person screenshots of an alien world, you will not be disappointed. The mechanical core is a first-person puzzle adventure where you alternate control between two siblings, Amia and Bogard, across seven distinct maps. Puzzles include rotating disk arrays, energy beam redirection using prisms and cables, multi-ring concentric lock systems, logic-gate door sequences, and a tower network that requires careful elevator sequencing to traverse. Two difficulty settings exist: Normal and Hard. On Hard, puzzle solutions are entirely different, not just harder, which is a genuine design commitment. There is no skipping stuck puzzles. A built-in hint system exists, but using it costs you the achievement for completing a level clean, so if you are going for 100% completion the 26 achievements demand a no-hints run. That tension is the best thing the game does structurally. Here is where the spreadsheet comes out. Steam user reviews sit at a mixed 60% positive from around 126 reviews. The community consensus breaks down roughly like this: puzzle-game veterans who played the original Schizm series rate it higher, newcomers and story-oriented players bounce off hard. The complaint list is consistent across reviews: AI-generated voice acting with no lip sync, scripting errors (characters monologue about being alone while NPCs stand two metres away), a narrative that telegraphs its twist early, and several puzzles whose internal logic is genuinely undiscoverable without trial-and-error or a walkthrough. The wheel puzzles on level two in particular have their own Steam discussion thread titled "I am Done." That is not a good sign. The interface for repositioning levers and balls also draws consistent criticism as being clunky, requiring you to drag to one extreme before reversing, which slows physical puzzle solving noticeably. On the positive ledger: the puzzle design, when it works, does work. Beam-routing and disk-rotation challenges have clear cause-and-effect feedback. The atmosphere and background audio are legitimately excellent, and the game is bug-light. A free prologue exists on Steam to test compatibility and tone before committing. The game runs cleanly on controller, though mouse-only is arguably smoother for precision puzzle interaction. Collectibles like photos, laptops, and character encounters are spread generously across levels and are easy to spot organically, making achievement hunting less of a chore than in most genre peers. Completion time sits in the six-to-ten hour range, shorter than most Myst contemporaries. Who should buy this. Returning fans of the Schizm series who want more of the same aesthetic and puzzle flavor, understanding they are getting a harder, shorter entry without Terry Dowling's narrative hand guiding the story. Myst-adjacent players who prioritize atmosphere and do not mind consulting a walkthrough when logic breaks down. Everyone else, including story-first players and anyone who finds arbitrary brute-force puzzles rage-inducing, should try the free prologue first and be honest with themselves about what they find there. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Unsupported.
System Requirements
Minimum
- OS
- Windows 7 / 8 / 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 12 GB available space
- Graphics
- 2GB / Radeon R9 200 Series or Nvidia GeForce GTX660
- Processor
- AMD Phenom II X4 955 - 4 Core, 3.2 GHz
- Sound Card
- DirectX compatible
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Detalion Games S.A.
- Publisher
- Detalion Games S.A.
- Release Date
- Jul 8, 2021