Compare Nelke & the Legendary Alchemists ~Ateliers of the New World~ prices across 50+ stores and find the best deal. Developed by KOEI TECMO GAMES CO., LTD.. Published by KOEI TECMO GAMES CO., LTD.. Released on 3/25/2019. Available on PC. Genres: RPG.

If you have loved at least a dozen Atelier protagonists by name, this town-builder reunion will absolutely wreck you. Everyone else should approach with managed expectations.

I want to be the person who tells you Nelke is a hidden gem for anyone who enjoys city management games. But honesty compels a more specific recommendation: the pleasure this game delivers scales almost directly with how many Atelier games you have finished. Play as Nelke von Lestamm, an aristocratic administrator with zero alchemical talent, tasked with turning the frontier hamlet of Westwald into a thriving trading hub. Her father's directives arrive as hard deadlines, and missing them sends you back to the beginning with only partial resources, which is a weirdly blunt penalty for a game otherwise draped in pastel charm. The setup is genuinely novel for the series, and for the first handful of hours, watching Westwald grow from a two-building sketch into a functioning economy feels satisfying. The core loop splits each in-game week into a weekday segment and a holiday segment. Weekdays are menu-driven construction turns: you allocate a build budget to create gathering sites, ateliers, and shops, then assign residents to run them. Shop quality depends on who you staff, and only alchemists can operate ateliers, so recruitment and placement actually matter in the early game. Holiday time gives you twelve action slots to spend however you like: chat with returning alchemist characters to raise friendship (which unlocks new synthesis recipes and builds toward the true ending), or send a party of five out on Investigations, a 2D side-scrolling expedition where material gathering and random encounters happen largely on autopilot. Battles have basic attacks that build drive points for spending on skills and items, and a drive meter that fills for a brief stat boost, but the combat system is closer to a mobile RPG minigame than anything fans of Atelier's traditional turn-based combat will recognize. It is shallow, and the game lets you auto-resolve fights at increased speed, which tells you everything about how much weight it carries. The fanservice layer is the real product here. Characters from across twenty years of Atelier games, spanning the Salburg, Arland, Dusk, Mysterious, Mana Khemia, and Iris subseries, wash up in Westwald one after another, each with their own story events and even returning background music. For anyone who has spent time with Marie, Rorona, Ayesha, or Sophie, those moments genuinely land. The problem is that the game sometimes dumps entire subseries worth of characters on you in rapid succession with barely any setup, and for Western players who missed the earlier Japan-only titles, a lot of these faces just read as generic NPCs waiting to be staffed at a shop. The main plot, involving a mysterious sage relic called the Granzweit Tree, is serviceable but thin, and the narrative never generates the character-driven warmth that makes the mainline games memorable past the twenty-hour mark. On PC, the port works well enough with a controller and reaches 4K without trouble, though the interface was clearly designed for console and mouse support is limited. Steam user reception sits at roughly 77 percent positive across a modest sample, which tracks with the broader critical average: agreeable, occasionally addictive in short bursts, but not something that holds up if you want serious management depth or proper RPG systems. The true ending requires careful relationship management across the whole playthrough, and a first-time run can run close to fifty hours, which is a significant commitment for a game whose systems flatten out well before the credits. A New Game Plus option carries over progress bonuses, which softens the blow of a failed run, but the replay incentive is mostly for completionists chasing event flags rather than players hungry for a richer strategic challenge. Nelke works best as a comfort game for series veterans who want to see their favorite alchemists share a screen. Treat it as a management-lite reunion special rather than a full city-builder or a proper JRPG, and you will have a pleasant if undemanding time. Go in expecting either of those things in depth, and the menus will start feeling hollow around hour twenty-five. Monika, Scout Team

Nelke & the Legendary Alchemists ~Ateliers of the New World~
RPG

Nelke & the Legendary Alchemists ~Ateliers of the New World~

Mar 25, 2019KOEI TECMO GAMES CO., LTD.
GamerScout Says

If you have loved at least a dozen Atelier protagonists by name, this town-builder reunion will absolutely wreck you. Everyone else should approach with managed expectations.

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About Nelke & the Legendary Alchemists ~Ateliers of the New World~

I want to be the person who tells you Nelke is a hidden gem for anyone who enjoys city management games. But honesty compels a more specific recommendation: the pleasure this game delivers scales almost directly with how many Atelier games you have finished. Play as Nelke von Lestamm, an aristocratic administrator with zero alchemical talent, tasked with turning the frontier hamlet of Westwald into a thriving trading hub. Her father's directives arrive as hard deadlines, and missing them sends you back to the beginning with only partial resources, which is a weirdly blunt penalty for a game otherwise draped in pastel charm. The setup is genuinely novel for the series, and for the first handful of hours, watching Westwald grow from a two-building sketch into a functioning economy feels satisfying. The core loop splits each in-game week into a weekday segment and a holiday segment. Weekdays are menu-driven construction turns: you allocate a build budget to create gathering sites, ateliers, and shops, then assign residents to run them. Shop quality depends on who you staff, and only alchemists can operate ateliers, so recruitment and placement actually matter in the early game. Holiday time gives you twelve action slots to spend however you like: chat with returning alchemist characters to raise friendship (which unlocks new synthesis recipes and builds toward the true ending), or send a party of five out on Investigations, a 2D side-scrolling expedition where material gathering and random encounters happen largely on autopilot. Battles have basic attacks that build drive points for spending on skills and items, and a drive meter that fills for a brief stat boost, but the combat system is closer to a mobile RPG minigame than anything fans of Atelier's traditional turn-based combat will recognize. It is shallow, and the game lets you auto-resolve fights at increased speed, which tells you everything about how much weight it carries. The fanservice layer is the real product here. Characters from across twenty years of Atelier games, spanning the Salburg, Arland, Dusk, Mysterious, Mana Khemia, and Iris subseries, wash up in Westwald one after another, each with their own story events and even returning background music. For anyone who has spent time with Marie, Rorona, Ayesha, or Sophie, those moments genuinely land. The problem is that the game sometimes dumps entire subseries worth of characters on you in rapid succession with barely any setup, and for Western players who missed the earlier Japan-only titles, a lot of these faces just read as generic NPCs waiting to be staffed at a shop. The main plot, involving a mysterious sage relic called the Granzweit Tree, is serviceable but thin, and the narrative never generates the character-driven warmth that makes the mainline games memorable past the twenty-hour mark. On PC, the port works well enough with a controller and reaches 4K without trouble, though the interface was clearly designed for console and mouse support is limited. Steam user reception sits at roughly 77 percent positive across a modest sample, which tracks with the broader critical average: agreeable, occasionally addictive in short bursts, but not something that holds up if you want serious management depth or proper RPG systems. The true ending requires careful relationship management across the whole playthrough, and a first-time run can run close to fifty hours, which is a significant commitment for a game whose systems flatten out well before the credits. A New Game Plus option carries over progress bonuses, which softens the blow of a failed run, but the replay incentive is mostly for completionists chasing event flags rather than players hungry for a richer strategic challenge. Nelke works best as a comfort game for series veterans who want to see their favorite alchemists share a screen. Treat it as a management-lite reunion special rather than a full city-builder or a proper JRPG, and you will have a pleasant if undemanding time. Go in expecting either of those things in depth, and the menus will start feeling hollow around hour twenty-five. Monika, Scout Team

Tags

singleplayerachievementstier:indieTown ManagementAtelier CrossoverFriendship SystemDeadline MechanicsAuto-BattleJRPG Spin-offNew Game PlusCozy Strategy

System Requirements

Minimum

OS
Win 10 64bit
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
35 GB available space
Graphics
1280x720 NVIDIA GeForce GTX660 2GB
Processor
Core i5 2.6GHz (4 core) or over
Sound Card
16 bit stereo, 48KHz WAVE file can be played

Recommended

OS
Win 10 64bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
35 GB available space
Graphics
1920x1080 NVIDIA GeForce GTX1060 2GB
Processor
Core i7 3.4GHz (4 core) or over
Sound Card
16bit Stereo, 48kHz WAVE file can be played

Reviews & Ratings

No ratings available

Game Info

Developer
KOEI TECMO GAMES CO., LTD.
Publisher
KOEI TECMO GAMES CO., LTD.
Release Date
Mar 25, 2019

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