Compare Neighboring Islands prices across 50+ stores and find the best deal. Developed by Angry games. Published by Total. Released on 4/30/2017. Available on PC, Linux. Genres: Adventure, Indie.

A pirate-era visual novel with genuine atmosphere and a branching CYOA structure, let down badly by its English translation and an abrupt mid-story ending that leaves you stranded at sea.

I have a soft spot for small visual novels that nobody writes about, and Neighboring Islands pulled me in with its premise: a choice-driven story set during the Golden Age of Piracy, circa 1710, centered on the rough crew of a pirate vessel called the Siren Santy working the Caribbean around Tortuga. That setting has real pull. Salt air, tavern shadows, the threat of keelhauling. The bones of something genuinely atmospheric are here. The game runs on the Ren'Py engine and uses a hybrid visual style that mixes pre-rendered 3D character portraits against painted still backgrounds. It is an unusual combination for the genre, but it actually lands better than you would expect. The art direction has a brooding, sea-worn quality to it. The music, composed by Russian authors specifically for this project, earns its keep as well. It sits behind the prose quietly and adds weight to scenes that the writing itself sometimes struggles to carry. The choice structure leans into CYOA territory, where wrong decisions can produce game-over moments alongside the branches that move the story forward. Here is the hard part. The English translation is a serious obstacle. The localization from Russian reads like it was filtered through an early machine translation and then left unedited. Phrases land with a thud where they should land with menace. The story wants to be gripping, and in its broad strokes it occasionally is, but the prose between those moments is painful to sit with. For anyone who reads visual novels primarily for the writing, this is not a small caveat. It is the central problem. The scope question matters too. The released content covers two chapters and closes with a "To Be Continued" notice rather than a proper ending. Players who went in expecting a complete arc came out feeling cut short. The game was updated episodically after launch, and a third chapter was discussed in community posts, but the situation as of release was an unfinished story with a sharp, unsatisfying stop. Whether that situation has since been fully resolved is unclear. Go in knowing the narrative may not feel whole. For a certain kind of reader, specifically someone who likes pirate fiction enough to read through rough prose, who values mood and soundtrack over polish, and who can accept a short, incomplete-feeling run in exchange for a low price point, there is something worth finding here. The setting is specific enough to be interesting. The atmosphere, when it clicks, has a real quality to it. I will defend the art direction without reservation. The translation and the unfinished ending are real costs, and anyone who needs tight, professional writing in their visual novels should look elsewhere. This one rewards patience and lowers expectations accordingly. Kai, Scout Team

Neighboring Islands
AdventureIndie

Neighboring Islands

Apr 30, 2017Angry gamesTotal
GamerScout Says

A pirate-era visual novel with genuine atmosphere and a branching CYOA structure, let down badly by its English translation and an abrupt mid-story ending that leaves you stranded at sea.

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Screenshots & Media

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About Neighboring Islands

I have a soft spot for small visual novels that nobody writes about, and Neighboring Islands pulled me in with its premise: a choice-driven story set during the Golden Age of Piracy, circa 1710, centered on the rough crew of a pirate vessel called the Siren Santy working the Caribbean around Tortuga. That setting has real pull. Salt air, tavern shadows, the threat of keelhauling. The bones of something genuinely atmospheric are here. The game runs on the Ren'Py engine and uses a hybrid visual style that mixes pre-rendered 3D character portraits against painted still backgrounds. It is an unusual combination for the genre, but it actually lands better than you would expect. The art direction has a brooding, sea-worn quality to it. The music, composed by Russian authors specifically for this project, earns its keep as well. It sits behind the prose quietly and adds weight to scenes that the writing itself sometimes struggles to carry. The choice structure leans into CYOA territory, where wrong decisions can produce game-over moments alongside the branches that move the story forward. Here is the hard part. The English translation is a serious obstacle. The localization from Russian reads like it was filtered through an early machine translation and then left unedited. Phrases land with a thud where they should land with menace. The story wants to be gripping, and in its broad strokes it occasionally is, but the prose between those moments is painful to sit with. For anyone who reads visual novels primarily for the writing, this is not a small caveat. It is the central problem. The scope question matters too. The released content covers two chapters and closes with a "To Be Continued" notice rather than a proper ending. Players who went in expecting a complete arc came out feeling cut short. The game was updated episodically after launch, and a third chapter was discussed in community posts, but the situation as of release was an unfinished story with a sharp, unsatisfying stop. Whether that situation has since been fully resolved is unclear. Go in knowing the narrative may not feel whole. For a certain kind of reader, specifically someone who likes pirate fiction enough to read through rough prose, who values mood and soundtrack over polish, and who can accept a short, incomplete-feeling run in exchange for a low price point, there is something worth finding here. The setting is specific enough to be interesting. The atmosphere, when it clicks, has a real quality to it. I will defend the art direction without reservation. The translation and the unfinished ending are real costs, and anyone who needs tight, professional writing in their visual novels should look elsewhere. This one rewards patience and lowers expectations accordingly. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Pirate SettingCYOABranching NarrativeRen'PyGolden Age of PiracyEpisodicRussian DevStory-Incomplete

System Requirements

Minimum

OS
Windows XP SP3
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
Intel HD Graphics
Processor
1.2 GHz
Sound Card
any

Recommended

OS
Windows Vista/Win 7/Win 8/Win 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
Better than Intel HD Graphics
Processor
2.4 Ghz
Sound Card
any

Reviews & Ratings

No ratings available

Game Info

Developer
Angry games
Publisher
Total
Release Date
Apr 30, 2017

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Price History

2026-06-050.29(lowest)

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What platforms is Neighboring Islands available on?

Neighboring Islands is available on PC, Linux.

When was Neighboring Islands released?

Neighboring Islands was released on 30 April 2017.

Who developed Neighboring Islands?

Neighboring Islands was developed by Angry games and published by Total.