
Neighborhorde
Four controllers, one couch, and a toybox full of absurd weapons - Neighborhorde earns its keep as a local co-op horde shooter, but solo players should look elsewhere.
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About Neighborhorde
I have a soft spot for the kind of small indie game that does exactly one thing and does it with total conviction, and Neighborhorde lands squarely in that category. Fermenter Games - essentially a one-person studio - built a top-down twin-stick horde shooter out of playground nostalgia, stuffed it with low-poly animal kids, zombie Abe Lincolns, goop-tossing lunch ladies, and an arsenal of weaponized household junk, then asked you to survive 15 waves of escalating chaos before bedtime. The pitch is silly. The execution is more sincere than you might expect. The design hook that makes Neighborhorde worth talking about is the Friend Zone mechanic. Stay physically close to your teammates on screen and a shared circle appears around the group, regenerating health every second. Drift apart, and the circle vanishes. It is a low-tech but genuinely clever way to make proximity matter in a genre where players usually scatter to the corners of the map and never interact. Boss fights arrive after every third night, and the pressure to hold formation against a wall of incoming robots while a dragon or giant foot tries to scatter your group turns even a ten-minute session into something that requires real coordination. The weapons lean hard into the absurdist toybox theme - paper airplanes, squeaky hammers, marshmallow guns, a hair dryer that somehow shoots fire. Between waves you pick new weapons for your loadout and choose from 40-plus superpowers, ranging from a faster friend-circle heal radius to lighting enemies on fire on contact. The roguelite layer is light but functional: it keeps each run feeling slightly different, even if the chaos eventually homogenizes into button-mashing once the screen fills up. Honestly, the caveats are real. The AI bots that substitute for absent human players have been criticized for running in entirely the wrong direction when a teammate falls, which undermines the whole cooperation fantasy when you are playing alone. Aiming with a mouse feels unnatural - a controller is strongly recommended. The solo experience is flat; easy mode can reportedly be completed in under fifteen minutes, and with only four maps total, the content ceiling arrives faster than you would want. There is no online co-op, a missing feature that reviewers consistently flagged at launch and one that still limits who this game can realistically reach in 2025. What Neighborhorde does get right is mood and commitment to its premise. The low-res pastel visuals and 90s-groove soundtrack carry a specific Saturday-morning-cartoon warmth that feels intentional rather than budget-constrained. It wears its inspirations - Calvin and Hobbes, Ed Edd and Eddy, impromptu LAN parties - openly, and that honesty is part of its charm. The Steam review pool is small but leans positive, with players who brought three friends to the same couch consistently reporting that the game delivers on its promise. The audience for this is genuinely narrow: you need the friends, you need the controllers, and you need to be okay with a game that knows its scope and does not overreach it. If all three apply, this earns a spot in your couch-gaming rotation alongside Towerfall and similar local party shooters. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 or later
- Memory
- 8 GB RAM
- DirectX
- Version 9.0
- Storage
- 50 MB available space
- Graphics
- Direct X 9.0c compliant video card with AT LEAST 1GB Memory
- Processor
- 2.5+ GHz
Reviews & Ratings
No ratings available
Game Info
- Developer
- Fermenter Games
- Publisher
- First Break Labs
- Release Date
- Jun 5, 2017