Need for Speed: The Run
A coast-to-coast arcade racer with genuine set-piece thrills and a campaign you can finish before dinner - know what you're getting into before you hit the gas.
GamerScout Verdict
Worth a short session for NFS fans and set-piece junkies, but dead servers, a 2-hour campaign, and rubber-band AI make it hard to recommend at full price.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Need for Speed: The Run
My first instinct with Need for Speed: The Run was curiosity - a racing game structured as one enormous illegal sprint from San Francisco to New York sounds like a premise with real momentum behind it. The reality is more complicated, but not without its moments. The core concept is genuinely distinct from the rest of the NFS catalogue. Rather than looping circuits or an open-world sandbox, the whole campaign is a single point-to-point race broken into segmented events across real-world-inspired locations: Yosemite, the Rocky Mountains, downtown Chicago, the Las Vegas strip, and eventually the New York skyline. Each stretch throws a different challenge at you - overtake a quota of rivals before the timer hits zero, survive a one-on-one battle race, or simply thread a checkpoint run without wrecking. The variety of event types keeps things fresh in the short term, and the Frostbite 2 engine (yes, the one from Battlefield 3) gives the environments a visual punch that still holds up reasonably well. The car roster is wide, ranging from twitchy sports cars to muscle cars that punish sloppy corner exits, and handling sits in an interesting middle ground - less forgiving than Hot Pursuit's butter-slide arcade feel, but nowhere near simulation territory. Where The Run earns real credit is in its set-piece moments. There are sequences involving avalanches, helicopter chases, and mafia cars laying into you with gunfire - pure Hollywood nonsense that works because the game commits to it fully. The on-foot quick-time events that caused so much pre-launch hand-wringing amount to almost nothing in practice; they are sparse and short enough to be a mild diversion rather than a genuine problem. The orchestrated action-movie score across different regional sections is also a legitimate highlight, smarter than the usual EA Trax playlist formula. The problems are real though, and worth knowing upfront. The main campaign clocks in at roughly two hours, which is short even by arcade racer standards. The AI rubberband behavior is aggressive to the point of absurdity - rivals recover from full wrecks in seconds, making clean racing feel almost irrelevant at times. Loading times were notorious at launch and remain a friction point. Checkpoint resets, triggered by barely grazing a roadside barrier, interrupt the forward momentum that is supposed to be the whole point. Car customization and free-roam are absent entirely. And critically for anyone buying today: the Autolog online services were shut down in 2021, meaning multiplayer and the competitive friend-leaderboard system are completely gone. The Challenge Series mode also has a known soft-lock issue tied to the defunct servers that requires a workaround to access. The honest summary is a game that does one thing - cinematic forward momentum through varied American scenery - with occasional real excitement, then runs out of ideas before it runs out of road. Fans of linear arcade racers, anyone working through NFS history chronologically, or players who just want a short burst of high-speed spectacle will find enough here to justify the time. Anyone hoping for Underground-style depth, open-world exploration, or meaningful progression should look elsewhere in the catalogue.

Catch-all
Tags
System Requirements
Minimum
CPU:2.4 GHz Intel Core 2 Duo or equal AMD RAM:3 GB GPU:512 MB RAM ATI Radeon 4870 or better 512 MB RAM NVIDIA GeForce 9800 GT or better DX:DirectX 10 OS:Windows Vista SP2 32-bit STO:18 GB Sound:DirectX compatible ODD:DV…
Keep exploring
Community Discussion
Be the first to comment on Need for Speed: The Run.
Reviews & Ratings
Game Info
- Developer
- Firebrand Games
- Publisher
- Electronic Arts
- Release Date
- Mar 14, 2016
