Compare Need for Speed: The Run prices across trusted key stores and find the best deal. Developed by Firebrand Games. Published by Electronic Arts. Released on 3/14/2016. Available on Origin, PC. Genres: Action, Racing. Metacritic score: 68/100.

A coast-to-coast arcade racer with genuine set-piece thrills and a campaign you can finish before dinner - know what you're getting into before you hit the gas.

My first instinct with Need for Speed: The Run was curiosity - a racing game structured as one enormous illegal sprint from San Francisco to New York sounds like a premise with real momentum behind it. The reality is more complicated, but not without its moments. The core concept is genuinely distinct from the rest of the NFS catalogue. Rather than looping circuits or an open-world sandbox, the whole campaign is a single point-to-point race broken into segmented events across real-world-inspired locations: Yosemite, the Rocky Mountains, downtown Chicago, the Las Vegas strip, and eventually the New York skyline. Each stretch throws a different challenge at you - overtake a quota of rivals before the timer hits zero, survive a one-on-one battle race, or simply thread a checkpoint run without wrecking. The variety of event types keeps things fresh in the short term, and the Frostbite 2 engine (yes, the one from Battlefield 3) gives the environments a visual punch that still holds up reasonably well. The car roster is wide, ranging from twitchy sports cars to muscle cars that punish sloppy corner exits, and handling sits in an interesting middle ground - less forgiving than Hot Pursuit's butter-slide arcade feel, but nowhere near simulation territory. Where The Run earns real credit is in its set-piece moments. There are sequences involving avalanches, helicopter chases, and mafia cars laying into you with gunfire - pure Hollywood nonsense that works because the game commits to it fully. The on-foot quick-time events that caused so much pre-launch hand-wringing amount to almost nothing in practice; they are sparse and short enough to be a mild diversion rather than a genuine problem. The orchestrated action-movie score across different regional sections is also a legitimate highlight, smarter than the usual EA Trax playlist formula. The problems are real though, and worth knowing upfront. The main campaign clocks in at roughly two hours, which is short even by arcade racer standards. The AI rubberband behavior is aggressive to the point of absurdity - rivals recover from full wrecks in seconds, making clean racing feel almost irrelevant at times. Loading times were notorious at launch and remain a friction point. Checkpoint resets, triggered by barely grazing a roadside barrier, interrupt the forward momentum that is supposed to be the whole point. Car customization and free-roam are absent entirely. And critically for anyone buying today: the Autolog online services were shut down in 2021, meaning multiplayer and the competitive friend-leaderboard system are completely gone. The Challenge Series mode also has a known soft-lock issue tied to the defunct servers that requires a workaround to access. The honest summary is a game that does one thing - cinematic forward momentum through varied American scenery - with occasional real excitement, then runs out of ideas before it runs out of road. Fans of linear arcade racers, anyone working through NFS history chronologically, or players who just want a short burst of high-speed spectacle will find enough here to justify the time. Anyone hoping for Underground-style depth, open-world exploration, or meaningful progression should look elsewhere in the catalogue. Alex, Scout Team

Need for Speed: The Run

Need for Speed: The Run

Mar 14, 2016Firebrand GamesElectronic Arts
GamerScout Says

A coast-to-coast arcade racer with genuine set-piece thrills and a campaign you can finish before dinner - know what you're getting into before you hit the gas.

OriginPC
Best Price Available
€0.00
at N/A

GamerScout Verdict

Worth a short session for NFS fans and set-piece junkies, but dead servers, a 2-hour campaign, and rubber-band AI make it hard to recommend at full price.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Need for Speed: The Run

My first instinct with Need for Speed: The Run was curiosity - a racing game structured as one enormous illegal sprint from San Francisco to New York sounds like a premise with real momentum behind it. The reality is more complicated, but not without its moments. The core concept is genuinely distinct from the rest of the NFS catalogue. Rather than looping circuits or an open-world sandbox, the whole campaign is a single point-to-point race broken into segmented events across real-world-inspired locations: Yosemite, the Rocky Mountains, downtown Chicago, the Las Vegas strip, and eventually the New York skyline. Each stretch throws a different challenge at you - overtake a quota of rivals before the timer hits zero, survive a one-on-one battle race, or simply thread a checkpoint run without wrecking. The variety of event types keeps things fresh in the short term, and the Frostbite 2 engine (yes, the one from Battlefield 3) gives the environments a visual punch that still holds up reasonably well. The car roster is wide, ranging from twitchy sports cars to muscle cars that punish sloppy corner exits, and handling sits in an interesting middle ground - less forgiving than Hot Pursuit's butter-slide arcade feel, but nowhere near simulation territory. Where The Run earns real credit is in its set-piece moments. There are sequences involving avalanches, helicopter chases, and mafia cars laying into you with gunfire - pure Hollywood nonsense that works because the game commits to it fully. The on-foot quick-time events that caused so much pre-launch hand-wringing amount to almost nothing in practice; they are sparse and short enough to be a mild diversion rather than a genuine problem. The orchestrated action-movie score across different regional sections is also a legitimate highlight, smarter than the usual EA Trax playlist formula. The problems are real though, and worth knowing upfront. The main campaign clocks in at roughly two hours, which is short even by arcade racer standards. The AI rubberband behavior is aggressive to the point of absurdity - rivals recover from full wrecks in seconds, making clean racing feel almost irrelevant at times. Loading times were notorious at launch and remain a friction point. Checkpoint resets, triggered by barely grazing a roadside barrier, interrupt the forward momentum that is supposed to be the whole point. Car customization and free-roam are absent entirely. And critically for anyone buying today: the Autolog online services were shut down in 2021, meaning multiplayer and the competitive friend-leaderboard system are completely gone. The Challenge Series mode also has a known soft-lock issue tied to the defunct servers that requires a workaround to access. The honest summary is a game that does one thing - cinematic forward momentum through varied American scenery - with occasional real excitement, then runs out of ideas before it runs out of road. Fans of linear arcade racers, anyone working through NFS history chronologically, or players who just want a short burst of high-speed spectacle will find enough here to justify the time. Anyone hoping for Underground-style depth, open-world exploration, or meaningful progression should look elsewhere in the catalogue.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-match:aaa-pricedenriched-from-kinguinPoint-to-Point RacingCinematic Set PiecesArcade-Sim HybridLinear CampaignDead ServersChallenge ModeFrostbite EngineSingle-Player Focus

System Requirements

Minimum

CPU:2.4 GHz Intel Core 2 Duo or equal AMD RAM:3 GB GPU:512 MB RAM ATI Radeon 4870 or better 512 MB RAM NVIDIA GeForce 9800 GT or better DX:DirectX 10 OS:Windows Vista SP2 32-bit STO:18 GB Sound:DirectX compatible ODD:DV…

Keep exploring

Community Discussion

Be the first to comment on Need for Speed: The Run.

Reviews & Ratings

Metacritic
68

Game Info

Developer
Firebrand Games
Publisher
Electronic Arts
Release Date
Mar 14, 2016

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Firebrand Games

Buy smarter: helpful guides

Need for Speed: The Run live on Twitch

Frequently asked questions about Need for Speed: The Run

How much does Need for Speed: The Run cost?

Need for Speed: The Run pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Need for Speed: The Run cheapest?

Compare Need for Speed: The Run prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Need for Speed: The Run available on?

Need for Speed: The Run is available on Origin, PC.

When was Need for Speed: The Run released?

Need for Speed: The Run was released on 14 March 2016.

Who developed Need for Speed: The Run?

Need for Speed: The Run was developed by Firebrand Games and published by Electronic Arts.

Is Need for Speed: The Run worth buying?

Need for Speed: The Run holds a Metacritic score of 68/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.