Compare NecroWorm prices across trusted key stores and find the best deal. Developed by postpunkpl. Published by Walkabout. Released on 5/18/2017. Available on PC. Genres: Action, Casual, Indie.

A snake-puzzle hybrid with 120 levels where you eat everything except yourself. Charming concept, execution is hit or miss.

NecroWorm is a puzzle game built on the most primal loop in gaming history: the snake. You are a dead worm with an appetite, and your job across 120 levels is to consume every tile on the board without crossing your own growing body. If you have played any snake variant in the last four decades, the core mechanic will be immediately legible. What postpunkpl does here is dress that skeleton in a mildly macabre midnight aesthetic, add structured level design, and call it a puzzle game rather than an arcade reflex test. That framing matters, because the pacing is slower and more deliberate than a pure score-chaser. You are meant to think a few moves ahead, not just react. The level design is the strongest argument for giving NecroWorm a chance. Early stages are gentle enough to feel like a tutorial that never announces itself, and the middle section introduces board layouts that genuinely require planning. Tight corridors, isolated food clusters, and dead-end traps force you to think about your tail length before committing to a path. For players who enjoy the quiet satisfaction of a spatial logic puzzle, there are stretches here that land well. The aesthetic is lo-fi and appropriately midnight-grotty, pixel art that leans into its budget rather than apologizing for it. The soundtrack is modest but it holds a mood, which for a one-note concept matters more than it might seem. The honest critique is that 120 levels is a lot to ask from a mechanic this narrow. The Mixed Steam review score reflects a real tension: players who bounced early found the concept repetitive, and that is not an unfair read. The game does not introduce enough mechanical variety to sustain every level. Some stages feel like filler between the genuinely clever ones, and there is no story, progression system, or unlockable layer to give the experience shape beyond the puzzle grid itself. For a game priced as a low-cost pick-up, this is survivable. If you were hoping for something that evolves meaningfully across its runtime, the back third may test your patience. This is ultimately a game for people who find meditative satisfaction in spatial puzzle-solving and do not need a lot of systemic scaffolding around a clean core idea. It works well in short sessions. It works less well as a sit-down marathon. The undead worm framing is thin but it gives the game a slightly distinct personality compared to the dozens of identical snake clones on Steam, and postpunkpl at least commits to the bit visually. If you liked old mobile snake games and want something slightly more designed, NecroWorm scratches that specific itch without demanding much from you in return. Kai, Scout Team

NecroWorm

NecroWorm

May 18, 2017postpunkplWalkabout
GamerScout Says

A snake-puzzle hybrid with 120 levels where you eat everything except yourself. Charming concept, execution is hit or miss.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.15

GamerScout Verdict

Best for patient puzzle fans who want a low-stakes snake variant with some genuine spatial challenge, in short doses.

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Price History

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€0.1526 Jun 2026
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About NecroWorm

NecroWorm is a puzzle game built on the most primal loop in gaming history: the snake. You are a dead worm with an appetite, and your job across 120 levels is to consume every tile on the board without crossing your own growing body. If you have played any snake variant in the last four decades, the core mechanic will be immediately legible. What postpunkpl does here is dress that skeleton in a mildly macabre midnight aesthetic, add structured level design, and call it a puzzle game rather than an arcade reflex test. That framing matters, because the pacing is slower and more deliberate than a pure score-chaser. You are meant to think a few moves ahead, not just react. The level design is the strongest argument for giving NecroWorm a chance. Early stages are gentle enough to feel like a tutorial that never announces itself, and the middle section introduces board layouts that genuinely require planning. Tight corridors, isolated food clusters, and dead-end traps force you to think about your tail length before committing to a path. For players who enjoy the quiet satisfaction of a spatial logic puzzle, there are stretches here that land well. The aesthetic is lo-fi and appropriately midnight-grotty, pixel art that leans into its budget rather than apologizing for it. The soundtrack is modest but it holds a mood, which for a one-note concept matters more than it might seem. The honest critique is that 120 levels is a lot to ask from a mechanic this narrow. The Mixed Steam review score reflects a real tension: players who bounced early found the concept repetitive, and that is not an unfair read. The game does not introduce enough mechanical variety to sustain every level. Some stages feel like filler between the genuinely clever ones, and there is no story, progression system, or unlockable layer to give the experience shape beyond the puzzle grid itself. For a game priced as a low-cost pick-up, this is survivable. If you were hoping for something that evolves meaningfully across its runtime, the back third may test your patience. This is ultimately a game for people who find meditative satisfaction in spatial puzzle-solving and do not need a lot of systemic scaffolding around a clean core idea. It works well in short sessions. It works less well as a sit-down marathon. The undead worm framing is thin but it gives the game a slightly distinct personality compared to the dozens of identical snake clones on Steam, and postpunkpl at least commits to the bit visually. If you liked old mobile snake games and want something slightly more designed, NecroWorm scratches that specific itch without demanding much from you in return.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamSnake-likeGrid PuzzleLevel-BasedMinimalistSolo DeveloperShort SessionsMacabre

System Requirements

Minimum

OS
Windows XP SP2+ / Windows 7 / 8 / 10
Processor
Intel Pentium B960 or higher
Memory
1 GB RAM
Graphics
Intel HD Graphics or higher
Storage
300 MB available space

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Reviews & Ratings

Steam
42%(341)

Game Info

Developer
postpunkpl
Publisher
Walkabout
Release Date
May 18, 2017

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Frequently asked questions about NecroWorm

How much does NecroWorm cost?

NecroWorm pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is NecroWorm available on?

NecroWorm is available on PC.

When was NecroWorm released?

NecroWorm was released on 18 May 2017.

Who developed NecroWorm?

NecroWorm was developed by postpunkpl and published by Walkabout.