Compare Necronator: Dead Wrong prices across trusted key stores and find the best deal. Developed by Toge Productions. Published by Modern Wolf. Released on 7/30/2020. Available on PC. Genres: Action, Casual, Indie, Strategy. Metacritic score: 66/100.

A deck-building roguelite where you raise undead armies in bite-sized RTS skirmishes. Clever concept, uneven execution.

Necronator: Dead Wrong sits at a genuinely interesting crossroads: it takes the card-drafting loop of a roguelite and stitches it onto real-time skirmish combat where you're deploying skeleton hordes, banshees, and worse onto small battlefields. Each run has you picking cards between fights, assembling a deck that controls which units you can summon, how fast they spawn, and what buffs ripple through your shambling ranks. If that sounds like it should be catnip for strategy fans, you are not wrong, but the execution is messier than the pitch. The core decision layer is the interesting part. Different commanders come with distinct starter decks and playstyle hooks, so one run might lean on high-volume low-cost chaff flooding lanes while another bets on a smaller number of elite undead backed by spell cards. Relics, the run-modifying items you collect along the way, can genuinely warp your strategy mid-campaign and produce some satisfying "wait, this actually works" moments when synergies click. From a pure decision-density standpoint, the drafting phase is solid and rewards players who think a few cards ahead rather than just picking the biggest number. Where the wheels wobble is in the RTS layer itself. The actual battlefield management is shallow enough that "tactics" mostly means clicking to deploy units and watching them path toward the enemy base. There is not much to do once a wave is rolling, and the AI on both sides behaves predictably enough that late-game fights start feeling like pass/fail checks on whether your deck is strong enough rather than actual tactical puzzles. For a strategy-and-sim audience that expects to be outplayed and to outplay in return, the combat lacks the friction that makes victories feel earned. The difficulty curve also swings awkwardly, with some runs feeling trivially easy until a sudden spike finishes them without warning. The roguelite structure keeps individual sessions short, which is both a strength and a limitation. You can knock out a full run in under an hour, making it a reasonable pick for players who want something chunky but not sprawling. The unlock progression adds commanders and cards over time, extending the lifespan beyond the initial handful of runs. However, the total content pool is not massive, and players used to the breadth of something like Slay the Spire will notice the ceiling arriving sooner than they would like. The 69% mixed Steam rating feels honest, not harsh, this is a game that lands its concept and stumbles on depth. For a pure newcomer to deck-builders, Necronator is actually not a bad starting point. The rules are explained reasonably well, runs are short enough that a failed attempt costs maybe forty minutes rather than an afternoon, and the undead theming keeps things visually readable. Veteran roguelite players, though, will likely feel the strategic ceiling bump against their forehead within a few hours and start wishing the RTS side had more variables to manipulate. Worth a look if the hybrid concept excites you, but go in knowing the sim half is the weaker leg of the stool. Diego, Scout Team

Necronator: Dead Wrong

Necronator: Dead Wrong

Jul 30, 2020Toge ProductionsModern Wolf
GamerScout Says

A deck-building roguelite where you raise undead armies in bite-sized RTS skirmishes. Clever concept, uneven execution.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.85

GamerScout Verdict

A creative roguelite-RTS hybrid worth a curious run or two, but limited depth will leave veteran strategy players wanting more.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€0.8523 Jun 2026
Keyshops
€0.82€0.94€1.05€1.175 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

About Necronator: Dead Wrong

Necronator: Dead Wrong sits at a genuinely interesting crossroads: it takes the card-drafting loop of a roguelite and stitches it onto real-time skirmish combat where you're deploying skeleton hordes, banshees, and worse onto small battlefields. Each run has you picking cards between fights, assembling a deck that controls which units you can summon, how fast they spawn, and what buffs ripple through your shambling ranks. If that sounds like it should be catnip for strategy fans, you are not wrong, but the execution is messier than the pitch. The core decision layer is the interesting part. Different commanders come with distinct starter decks and playstyle hooks, so one run might lean on high-volume low-cost chaff flooding lanes while another bets on a smaller number of elite undead backed by spell cards. Relics, the run-modifying items you collect along the way, can genuinely warp your strategy mid-campaign and produce some satisfying "wait, this actually works" moments when synergies click. From a pure decision-density standpoint, the drafting phase is solid and rewards players who think a few cards ahead rather than just picking the biggest number. Where the wheels wobble is in the RTS layer itself. The actual battlefield management is shallow enough that "tactics" mostly means clicking to deploy units and watching them path toward the enemy base. There is not much to do once a wave is rolling, and the AI on both sides behaves predictably enough that late-game fights start feeling like pass/fail checks on whether your deck is strong enough rather than actual tactical puzzles. For a strategy-and-sim audience that expects to be outplayed and to outplay in return, the combat lacks the friction that makes victories feel earned. The difficulty curve also swings awkwardly, with some runs feeling trivially easy until a sudden spike finishes them without warning. The roguelite structure keeps individual sessions short, which is both a strength and a limitation. You can knock out a full run in under an hour, making it a reasonable pick for players who want something chunky but not sprawling. The unlock progression adds commanders and cards over time, extending the lifespan beyond the initial handful of runs. However, the total content pool is not massive, and players used to the breadth of something like Slay the Spire will notice the ceiling arriving sooner than they would like. The 69% mixed Steam rating feels honest, not harsh, this is a game that lands its concept and stumbles on depth. For a pure newcomer to deck-builders, Necronator is actually not a bad starting point. The rules are explained reasonably well, runs are short enough that a failed attempt costs maybe forty minutes rather than an afternoon, and the undead theming keeps things visually readable. Veteran roguelite players, though, will likely feel the strategic ceiling bump against their forehead within a few hours and start wishing the RTS side had more variables to manipulate. Worth a look if the hybrid concept excites you, but go in knowing the sim half is the weaker leg of the stool.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamDeck-BuildingRogueliteRTS-HybridUndead ThemeCommander VarietyRelic SystemShort RunsSingle-Run Progression

System Requirements

Minimum

Processor
2.4 GHz or faster processor
Memory
1 GB RAM
Graphics
512 MB VRAM, support Pixel Shader version 2.x or above
DirectX
Version 10
Storage
1 GB available space
Sound Card
Any

Recommended

Processor
2.8 GHz or faster processor
Memory
2 GB RAM
Graphics
1 GB VRAM, support Pixel Shader version 2.x or above
DirectX
Version 10
Storage
1 GB available space Sound…

Keep exploring

Community Discussion

Be the first to comment on Necronator: Dead Wrong.

Reviews & Ratings

Metacritic
66
Steam
69%(523)

Game Info

Developer
Toge Productions
Publisher
Modern Wolf
Release Date
Jul 30, 2020

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Toge Productions

Buy smarter: helpful guides

Looking for more? See games like Necronator: Dead Wrong →

Frequently asked questions about Necronator: Dead Wrong

How much does Necronator: Dead Wrong cost?

Necronator: Dead Wrong pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Necronator: Dead Wrong cheapest?

Compare Necronator: Dead Wrong prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Necronator: Dead Wrong available on?

Necronator: Dead Wrong is available on PC.

When was Necronator: Dead Wrong released?

Necronator: Dead Wrong was released on 30 July 2020.

Who developed Necronator: Dead Wrong?

Necronator: Dead Wrong was developed by Toge Productions and published by Modern Wolf.

Is Necronator: Dead Wrong worth buying?

Necronator: Dead Wrong holds a Metacritic score of 66/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.