Compare Necroking prices across 50+ stores and find the best deal. Developed by KORO.GAMES. Published by Alawar. Released on 9/4/2024. Available on PC, Mac. Genres: Adventure, Indie, Strategy.

Flip the villain script: Necroking hands you a skull-deck and a four-lane battlefield and asks whether you can out-think waves of the living before they reach your necromancer. Compact, cheap, and surprisingly sticky for fans of auto-battler tactics.

My first instinct with Necroking was to file it under 'budget filler' and move on. That instinct was wrong. After a couple of runs I found myself back at the deck screen rearranging skull cards and second-guessing unit placement in a way that scratched the same itch as a stripped-down Slay the Spire crossed with an auto-battler. The core loop earns its hooks. The battlefield is a lane-based arena with four summon slots sitting between your necromancer on the left and incoming enemy waves on the right. You slot units into those spaces before hitting play, and then execution is largely automated: each unit acts left to right, melee skeletons march forward into the first thing they hit, defensive units hold position unless a card overrides them, and counterattack and unit-multiplication effects fire off mid-combat in ways that reward careful pre-planning. The planning phase is where Necroking actually lives. Choosing which of the 30-plus undead unit types fills each slot, and which skull cards you bring to buff or reposition them, is a more nuanced puzzle than the pixel-art presentation suggests. The Skulls deckbuilding layer feeds into this: raiding villages and towns nets you new units, money, and cards, while bones (the movement resource on the overworld map) gate how aggressively you can snowball across procedurally generated levels. The honest criticism is that the strategic ceiling is not especially high. Player units always have initiative, which removes a class of decision-making that strategy fans will notice is missing. Some reviewers and players have flagged that certain unit combinations become obviously dominant once you spot them, and the progression system can feel unbalanced in the mid-to-late campaign as those dominant lines pull ahead of everything else. The story is essentially a premise coat hook, nothing more. Technical bugs have been reported too, though nothing documented as game-breaking. The community has noted repetition sets in after extended play, particularly once you have identified the strong synergies and optimized around them. Here is the thing, though: Necroking is priced firmly in the impulse-buy tier, and at that price the depth-to-dollar ratio holds up better than most. Genre newcomers will find the four-slot system a gentle on-ramp to understanding lane priority and unit typing before they graduate to something like Monster Train or Roguebook. Seasoned deckbuilder players will likely clear the loop faster and feel the ceiling sooner, but the procedurally generated levels and unlockable unit roster add enough variance to sustain several satisfying runs. The pixel-art gothic atmosphere, complete with nocturnal environments and appropriately grim settlement raids, is cohesive if not technically ambitious. The Steam reception sits at Very Positive across over 800 reviews, which is a reliable signal that the execution, within its modest ambitions, lands cleanly. Diego, Scout Team

Necroking
AdventureIndieStrategy

Necroking

Sep 4, 2024KORO.GAMESAlawar
GamerScout Says

Flip the villain script: Necroking hands you a skull-deck and a four-lane battlefield and asks whether you can out-think waves of the living before they reach your necromancer. Compact, cheap, and surprisingly sticky for fans of auto-battler tactics.

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Screenshots & Media

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About Necroking

My first instinct with Necroking was to file it under 'budget filler' and move on. That instinct was wrong. After a couple of runs I found myself back at the deck screen rearranging skull cards and second-guessing unit placement in a way that scratched the same itch as a stripped-down Slay the Spire crossed with an auto-battler. The core loop earns its hooks. The battlefield is a lane-based arena with four summon slots sitting between your necromancer on the left and incoming enemy waves on the right. You slot units into those spaces before hitting play, and then execution is largely automated: each unit acts left to right, melee skeletons march forward into the first thing they hit, defensive units hold position unless a card overrides them, and counterattack and unit-multiplication effects fire off mid-combat in ways that reward careful pre-planning. The planning phase is where Necroking actually lives. Choosing which of the 30-plus undead unit types fills each slot, and which skull cards you bring to buff or reposition them, is a more nuanced puzzle than the pixel-art presentation suggests. The Skulls deckbuilding layer feeds into this: raiding villages and towns nets you new units, money, and cards, while bones (the movement resource on the overworld map) gate how aggressively you can snowball across procedurally generated levels. The honest criticism is that the strategic ceiling is not especially high. Player units always have initiative, which removes a class of decision-making that strategy fans will notice is missing. Some reviewers and players have flagged that certain unit combinations become obviously dominant once you spot them, and the progression system can feel unbalanced in the mid-to-late campaign as those dominant lines pull ahead of everything else. The story is essentially a premise coat hook, nothing more. Technical bugs have been reported too, though nothing documented as game-breaking. The community has noted repetition sets in after extended play, particularly once you have identified the strong synergies and optimized around them. Here is the thing, though: Necroking is priced firmly in the impulse-buy tier, and at that price the depth-to-dollar ratio holds up better than most. Genre newcomers will find the four-slot system a gentle on-ramp to understanding lane priority and unit typing before they graduate to something like Monster Train or Roguebook. Seasoned deckbuilder players will likely clear the loop faster and feel the ceiling sooner, but the procedurally generated levels and unlockable unit roster add enough variance to sustain several satisfying runs. The pixel-art gothic atmosphere, complete with nocturnal environments and appropriately grim settlement raids, is cohesive if not technically ambitious. The Steam reception sits at Very Positive across over 800 reviews, which is a reliable signal that the execution, within its modest ambitions, lands cleanly. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Auto-BattlerLane CombatSkull DeckbuildingOverworld ExplorationUndead RosterDark Fantasy TacticsResource ManagementImpulse-Buy TierBeginner-Friendly Roguelite

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 8 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10 64 bit
Memory
6 GB RAM
Storage
500 MB available space
Graphics
NVIDIA GeForce GTX960 / AMD Radeon RX560 Series / Intel HD Graphics 4600
Processor
Intel(R) Core(TM) i5-4440 CPU / AMD Ryzen 5 1600

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Game Info

Developer
KORO.GAMES
Publisher
Alawar
Release Date
Sep 4, 2024

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Price History

2026-06-080.49(lowest)

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What platforms is Necroking available on?

Necroking is available on PC, Mac.

When was Necroking released?

Necroking was released on 4 September 2024.

Who developed Necroking?

Necroking was developed by KORO.GAMES and published by Alawar.