Compare Naughty Elves prices across 50+ stores and find the best deal. Developed by gurkenlabs. Published by gurkenlabs. Released on 12/7/2017. Available on PC. Genres: Casual, Indie.

Pocket-sized Christmas puzzle charm from a two-person indie team, best suited for a quiet holiday afternoon when you want something handcrafted and unhurried.

I have a soft spot for the kind of tiny Steam release that two developers shipped before the winter holidays and clearly poured genuine affection into, and Naughty Elves sits squarely in that category. gurkenlabs, a two-person outfit, built this entirely on their own custom Java engine called LITIengine, which already tells you something about the level of craft investment here. The game grew out of a Ludum Dare jam submission and was polished into a releasable product in the months that followed. That origin shows, in the best possible way. The core loop is tidy and satisfying: you aim and throw snowballs at mischievous elves who have barricaded themselves inside small huts, and you need to use the environment to reach angles that aren't immediately obvious. It reads like a 2D physics-leaning puzzle where reading the geometry of each level is the real skill. The elves move around their huts with AI that, after post-launch patches, distributes their movement more naturally instead of bunching up in corners. There's a speed-run achievement for the genuinely motivated, and Steam leaderboards were added in a later patch, giving the low-key setup just enough competitive texture to encourage replays. Controller support is included, which is a small but appreciated touch for a game this relaxed in its pacing. The pixel art is exactly what you want from a hand-built Christmas game: warm, clean, with the kind of deliberate pixel placement that only appears when the artist is also the programmer and has no marketing department breathing down their neck. The soundscape carries a festive mood without becoming intrusive, which matters in a puzzle game where you need a moment to think. The whole package is compact, and that is not a flaw. This game knows precisely what it is and does not overstay its welcome. Where it shows its jam-game seams: content volume is modest, and anyone expecting layered mechanical depth will finish before their cocoa cools. There is no narrative beyond the premise and no real difficulty ramp to speak of. If you want forty hours of puzzle complexity, look elsewhere. But the audience for Naughty Elves is not speedrun grinders or systems-hungry players. It's for someone who genuinely wants a small, handmade thing to sit with during a quiet December evening, appreciating the detail work the same way you'd admire an ornament someone carved rather than bought. Kai, Scout Team

Naughty Elves
CasualIndie

Naughty Elves

Dec 7, 2017gurkenlabs
GamerScout Says

Pocket-sized Christmas puzzle charm from a two-person indie team, best suited for a quiet holiday afternoon when you want something handcrafted and unhurried.

PC
Best Price Available
0.00
at N/A
Historical low: $

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Screenshots & Media

Screenshot

About Naughty Elves

I have a soft spot for the kind of tiny Steam release that two developers shipped before the winter holidays and clearly poured genuine affection into, and Naughty Elves sits squarely in that category. gurkenlabs, a two-person outfit, built this entirely on their own custom Java engine called LITIengine, which already tells you something about the level of craft investment here. The game grew out of a Ludum Dare jam submission and was polished into a releasable product in the months that followed. That origin shows, in the best possible way. The core loop is tidy and satisfying: you aim and throw snowballs at mischievous elves who have barricaded themselves inside small huts, and you need to use the environment to reach angles that aren't immediately obvious. It reads like a 2D physics-leaning puzzle where reading the geometry of each level is the real skill. The elves move around their huts with AI that, after post-launch patches, distributes their movement more naturally instead of bunching up in corners. There's a speed-run achievement for the genuinely motivated, and Steam leaderboards were added in a later patch, giving the low-key setup just enough competitive texture to encourage replays. Controller support is included, which is a small but appreciated touch for a game this relaxed in its pacing. The pixel art is exactly what you want from a hand-built Christmas game: warm, clean, with the kind of deliberate pixel placement that only appears when the artist is also the programmer and has no marketing department breathing down their neck. The soundscape carries a festive mood without becoming intrusive, which matters in a puzzle game where you need a moment to think. The whole package is compact, and that is not a flaw. This game knows precisely what it is and does not overstay its welcome. Where it shows its jam-game seams: content volume is modest, and anyone expecting layered mechanical depth will finish before their cocoa cools. There is no narrative beyond the premise and no real difficulty ramp to speak of. If you want forty hours of puzzle complexity, look elsewhere. But the audience for Naughty Elves is not speedrun grinders or systems-hungry players. It's for someone who genuinely wants a small, handmade thing to sit with during a quiet December evening, appreciating the detail work the same way you'd admire an ornament someone carved rather than bought. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:indiePhysics PuzzleHoliday SeasonalShort PlaytimeJam OriginController FriendlyHandcrafted Pixel ArtSpeedrun AchievementsCozy

System Requirements

Minimum

OS
Windows 7
Memory
512 MB RAM
Storage
200 MB available space
Processor
Dual Core

Recommended

OS
Windows 10
Memory
2 GB RAM
Storage
500 MB available space
Processor
Quad Core

Reviews & Ratings

No ratings available

Game Info

Developer
gurkenlabs
Publisher
gurkenlabs
Release Date
Dec 7, 2017

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