
Mythrealm
Rough around the edges but genuinely alive in its exploration, Mythrealm is an Early Access dark fantasy RPG with real promise buried under bugs that a small London studio is actively patching out.
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About Mythrealm
I want to root for Mythrealm, and honestly, parts of it let me. Delta Video Games is a small London-based studio and this is their largest project to date, four-plus years in the making. When you drop into Arloria and start picking through its atmospheric ruins, caves, and eventually the sunlit streets of Brighthelm, you can feel the world straining to be something meaningful. The dark fantasy art carries genuine weight, the lore-rich environment design communicates history without beating you over the head with text dumps, and Alaris herself is a protagonist worth following. That exploratory pull is the game's strongest card, and it plays it well. The mechanical layer is where things get complicated. Combat draws clear inspiration from a directional-strike system, where you aim your attacks by mouse orientation to target specific sides of enemies. The idea has pedigree, but in its current state the execution feels underdeveloped, with melee swings that have misfired inconsistently and enemy AI that can swing between passive and punishing without clear logic. The platforming and parkour were a genuine pain point at launch, with ledge-grab animations that pushed Alaris backward off surfaces, invisible geometry walls, and falls that could deposit you below the map entirely. To the developer's credit, post-launch patches have addressed rolling mechanics, fixed a persistent melee miss bug, improved the Medusa and Manticore mini-boss behaviours, and added two new large levels including the Cultist Dungeon. Progress is visible, even if the to-do list is still long. The build variety is the real hook for RPG-heads: you can steer Alaris toward melee mastery, archery, or arcane powers, with the skill and equipment system offering enough options to encourage a second run. The Early Access structure is honest and clearly communicated. Act 1 covers six large levels spanning subterranean caves through to Brighthelm, running somewhere between six and twelve hours depending on how much you explore. Act 2, adding around eight more levels and roughly doubling total content, is the target for full release. If you come in expecting a finished game you will bounce off the rough edges fast. If you come in as a patient explorer who enjoys finding a world's texture before it gets polished smooth, there is something quietly compelling here. The Steam user base that has engaged so far is largely positive, which suggests the core experience lands for people willing to meet it at its current state. The honest read: Mythrealm is a game with a good soul and a rough body. The art style and world atmosphere are doing real work, the combat concept has more ambition than its current animation budget can deliver, and the parkour needs more TLC before it stops feeling adversarial. But Delta Video Games is patching with real intent, the exploration rewards curiosity, and the build system gives you a reason to care about progression. If you enjoy backing small studios and watching rough gems get cut, this one has something to offer. If you need a polished action RPG today, wait for full release. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10 - 64 Bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 5 GB available space
- Graphics
- DirectX 11 or DirectX 12 compatible graphics card
- Processor
- Requires a 64-bit, Dual Core 3.0GHz processor
Recommended
- OS
- Windows 10 - 64 Bit
- Memory
- 16 GB RAM
- DirectX
- Version 11
- Storage
- 5 GB available space
- Graphics
- DirectX 11 or DirectX 12 compatible graphics card
- Processor
- Quad-core Intel or AMD, 3.0 GHz or faster
Reviews & Ratings
No ratings available
Game Info
- Developer
- Delta Video Games
- Publisher
- indie.io
- Release Date
- Oct 27, 2025