Compare Mythic Ocean prices across trusted key stores and find the best deal. Developed by Paralune LLC. Published by Nakana.io. Released on 1/9/2020. Available on PC, Xbox. Genres: Adventure, Indie. Metacritic score: 84/100.

A quiet, wordless-ocean narrative where you befriend gods and nudge the shape of the next universe. Low friction, high feeling.

Mythic Ocean is a narrative exploration game set entirely underwater, where you drift through kelp forests and ancient ruins meeting a cast of gods-in-waiting. Each deity is wrestling with their own philosophy about what a universe should be, and your conversations with them, spread across multiple visits, gradually shift how they think. There are no combat systems, no resource loops, no fail states. You talk, you listen, you choose your words carefully. The cosmos forms around what you said. The game is short, somewhere around three to five hours depending on how much time you spend floating and reading. That runtime is not a flaw. Paralune built exactly the story they wanted to tell and then stopped, which is a discipline a lot of bigger studios could learn from. Each god has a distinct personality drawn from mythic archetypes but written with enough specificity that they feel invented rather than borrowed. There is a sea creature who is basically a god of entropy, and the writing around them alone is worth the price of admission. The dialogue branches are not dramatically tree-shaped but they do carry weight, and the ending you get reflects the texture of your relationships throughout. The art is the first thing most people notice and it deserves the attention it gets. Paralune's underwater world is hand-drawn in a style that sits somewhere between watercolor illustration and classic adventure game backgrounds. Light filters through water in ways that feel considered rather than procedural. Character designs are strange and expressive, mixing the oceanic and the divine without leaning on any one culture's iconography too heavily. The soundtrack matches this energy precisely. It is ambient, patient, occasionally overwhelming in the best sense, and it does a lot of the emotional lifting that a bigger production might have handed to voice acting. Where the game earns its asterisks is pacing and replayability. The opening stretch is slow even by slow-game standards, and some players will bounce off the lack of mechanical feedback before the conversations get interesting. Replayability exists on paper since different dialogue paths produce different gods and different endings, but the world itself does not change, so a second playthrough requires genuine investment in the narrative rather than the hope of new sights. If you are someone who replays story games for the story, that is fine. If you want environmental variety, one run is probably your run. For the right kind of player, Mythic Ocean is exactly the game you describe to someone who says they wish games would just let them breathe. It is contemplative, a little strange, genuinely tender in places, and it trusts you to find meaning without underlining it. The 93% positive Steam score from a small review pool is consistent with a game that reaches a specific audience almost perfectly. If you have ever wanted to argue cosmology with a lonely god at the bottom of the sea, this is your game. Kai, Scout Team

Mythic Ocean

Mythic Ocean

Jan 9, 2020Paralune LLCNakana.io
GamerScout Says

A quiet, wordless-ocean narrative where you befriend gods and nudge the shape of the next universe. Low friction, high feeling.

PCXbox
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Historical low: €0.16

GamerScout Verdict

Best for players who want a gentle, gorgeous narrative that knows exactly when to end and trusts them to sit with it.

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About Mythic Ocean

Mythic Ocean is a narrative exploration game set entirely underwater, where you drift through kelp forests and ancient ruins meeting a cast of gods-in-waiting. Each deity is wrestling with their own philosophy about what a universe should be, and your conversations with them, spread across multiple visits, gradually shift how they think. There are no combat systems, no resource loops, no fail states. You talk, you listen, you choose your words carefully. The cosmos forms around what you said. The game is short, somewhere around three to five hours depending on how much time you spend floating and reading. That runtime is not a flaw. Paralune built exactly the story they wanted to tell and then stopped, which is a discipline a lot of bigger studios could learn from. Each god has a distinct personality drawn from mythic archetypes but written with enough specificity that they feel invented rather than borrowed. There is a sea creature who is basically a god of entropy, and the writing around them alone is worth the price of admission. The dialogue branches are not dramatically tree-shaped but they do carry weight, and the ending you get reflects the texture of your relationships throughout. The art is the first thing most people notice and it deserves the attention it gets. Paralune's underwater world is hand-drawn in a style that sits somewhere between watercolor illustration and classic adventure game backgrounds. Light filters through water in ways that feel considered rather than procedural. Character designs are strange and expressive, mixing the oceanic and the divine without leaning on any one culture's iconography too heavily. The soundtrack matches this energy precisely. It is ambient, patient, occasionally overwhelming in the best sense, and it does a lot of the emotional lifting that a bigger production might have handed to voice acting. Where the game earns its asterisks is pacing and replayability. The opening stretch is slow even by slow-game standards, and some players will bounce off the lack of mechanical feedback before the conversations get interesting. Replayability exists on paper since different dialogue paths produce different gods and different endings, but the world itself does not change, so a second playthrough requires genuine investment in the narrative rather than the hope of new sights. If you are someone who replays story games for the story, that is fine. If you want environmental variety, one run is probably your run. For the right kind of player, Mythic Ocean is exactly the game you describe to someone who says they wish games would just let them breathe. It is contemplative, a little strange, genuinely tender in places, and it trusts you to find meaning without underlining it. The 93% positive Steam score from a small review pool is consistent with a game that reaches a specific audience almost perfectly. If you have ever wanted to argue cosmology with a lonely god at the bottom of the sea, this is your game.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamNarrative ChoicesAtmospheric ExplorationNo CombatSingle PlaythroughHand-Drawn ArtAmbient SoundtrackShort GameMultiple Endings

System Requirements

Minimum

OS
Windows 7 or above
Processor
Intel(R) Core(TM) M-5Y10c CPU 0.80 GHz equivalent or better
Memory
8 GB RAM
Graphics
Intel(R) HD Graphics 5300 equivalent or better St…

Recommended

OS
Windows 10
Processor
Intel(R) Core(TM) i7 CPU 960 3.20 GHz equivalent or better
Memory
12 GB RAM
Graphics
NVIDIA GTX 960 w/2 GB equivalent or bett…

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Reviews & Ratings

Metacritic
84
Steam
93%(169)

Game Info

Developer
Paralune LLC
Publisher
Nakana.io
Release Date
Jan 9, 2020

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Frequently asked questions about Mythic Ocean

How much does Mythic Ocean cost?

Mythic Ocean pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Mythic Ocean available on?

Mythic Ocean is available on PC, Xbox.

When was Mythic Ocean released?

Mythic Ocean was released on 9 January 2020.

Who developed Mythic Ocean?

Mythic Ocean was developed by Paralune LLC and published by Nakana.io.

Is Mythic Ocean worth buying?

Mythic Ocean holds a Metacritic score of 84/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.