Compare Mythargia prices across trusted key stores and find the best deal. Developed by RunByCoffee. Published by Bonus Stage Publishing. Released on 2/20/2023. Available on PC, Linux. Genres: Adventure, Indie, RPG.

Two hours on a cursed island, a UV flashlight, and a credibility meter ticking toward truth or tabloid trash. Mythargia is a handcrafted pixel mystery that earns its atmosphere and knows exactly when to stop.

My first thought stepping onto Mythargia's shore was that this island had no business being so eerie for a sub-five-dollar game. The pixel art opens quietly but it has weight: hanging skeletons in the background, body pits half-lit by hellish red, a sanitarium silhouetted against a sky that feels permanently wrong. RunByCoffee is a one-person studio out of Lapland, and that solitude shows in every screen transition. The art doesn't have the animation budget of a big indie, but it carries an intention that a lot of better-funded games forget to pack. You play as Leonas, a Lithuanian journalist chasing a story about wartime human experiments on an isolated island. The core loop is exploration and evidence-gathering: you walk left to right through a beach, an abandoned town, a graveyard, and eventually the sanitarium itself, examining hotspots, snapping photos at marked Kodak-moment spots, and writing journal entries. The photos and diary entries are not inert collectibles; they feed directly into a six-part newspaper article you must compile by the end, with a credibility score from 0 to 100 determining which conclusion you unlock. Miss enough evidence and your article reads like tabloid gossip. Find it all and you construct something closer to the truth. That mechanic is small, but it gives every scavenged clue a reason to matter beyond trophy completion. The second dimension, a hellish alternate version of the island where the dead still wander, is where Mythargia's mood reaches its highest pitch. You slide between the real island and this nightmare version repeatedly, speaking with spectral NPCs who are connected to their living-world counterparts, running small errands to earn their trust and peel back another layer of what happened here. Think a very stripped-down Silent Hill logic: the other side reflects the trauma of the real one. The writing is uneven, and some grammar roughness survives into the final text, but the story has genuine intrigue. You are following the wreckage of a WWI-era drug trial for battle fatigue that spiralled into something far stranger, and the pacing of revelation is well judged. Combat exists but barely: point a UV flashlight at creatures until they dissolve, collect batteries and medkits scattered generously across the island. There are bear traps you can fall into, ledges you can drop from fatally, and a few late-game puzzles that require careful reading of environmental clues like epitaphs and plaques. None of it is challenging. If that sounds like a criticism, understand that for this kind of game it mostly isn't. Where the seams show is in the platforming, which multiple reviewers and players have flagged as the weakest element: jumps feel loose, the bear traps are nearly invisible in certain light conditions, and the autosave-only system can sting if you fall somewhere inconvenient. The article-writing finale, the whole point of Leonas's journey, also feels too passive; you select evidence and watch the credibility bar react rather than assembling the piece yourself. A smarter, more interactive journalism layer is the obvious upgrade this game needs if a sequel ever materialises. The short runtime, somewhere in the two-to-three hour range for a thorough first run, does the game more favours than harm. Mythargia knows when to end. It leaves questions lingering rather than grinding the mystery into dust. Kai, Scout Team

Mythargia

Mythargia

Feb 20, 2023RunByCoffeeBonus Stage Publishing
GamerScout Says

Two hours on a cursed island, a UV flashlight, and a credibility meter ticking toward truth or tabloid trash. Mythargia is a handcrafted pixel mystery that earns its atmosphere and knows exactly when to stop.

PCLinux
Steam Deck Playable
Best Price Available
€0.78
at Kinguin
Lowest tracked: €0.48
Track this price

GamerScout Verdict

Worth one evening if you play for atmosphere and story; skip if you need mechanical depth or real platforming challenge.

Compare Prices(6 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.78
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.91
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.00-83%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€1.05-82%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€1.53-19%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€5.99
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€5.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.4817 Aug 2026
Current best
€0.78
Official storesKeyshops
€0.43€0.61€0.78€0.965 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Mythargia

My first thought stepping onto Mythargia's shore was that this island had no business being so eerie for a sub-five-dollar game. The pixel art opens quietly but it has weight: hanging skeletons in the background, body pits half-lit by hellish red, a sanitarium silhouetted against a sky that feels permanently wrong. RunByCoffee is a one-person studio out of Lapland, and that solitude shows in every screen transition. The art doesn't have the animation budget of a big indie, but it carries an intention that a lot of better-funded games forget to pack. You play as Leonas, a Lithuanian journalist chasing a story about wartime human experiments on an isolated island. The core loop is exploration and evidence-gathering: you walk left to right through a beach, an abandoned town, a graveyard, and eventually the sanitarium itself, examining hotspots, snapping photos at marked Kodak-moment spots, and writing journal entries. The photos and diary entries are not inert collectibles; they feed directly into a six-part newspaper article you must compile by the end, with a credibility score from 0 to 100 determining which conclusion you unlock. Miss enough evidence and your article reads like tabloid gossip. Find it all and you construct something closer to the truth. That mechanic is small, but it gives every scavenged clue a reason to matter beyond trophy completion. The second dimension, a hellish alternate version of the island where the dead still wander, is where Mythargia's mood reaches its highest pitch. You slide between the real island and this nightmare version repeatedly, speaking with spectral NPCs who are connected to their living-world counterparts, running small errands to earn their trust and peel back another layer of what happened here. Think a very stripped-down Silent Hill logic: the other side reflects the trauma of the real one. The writing is uneven, and some grammar roughness survives into the final text, but the story has genuine intrigue. You are following the wreckage of a WWI-era drug trial for battle fatigue that spiralled into something far stranger, and the pacing of revelation is well judged. Combat exists but barely: point a UV flashlight at creatures until they dissolve, collect batteries and medkits scattered generously across the island. There are bear traps you can fall into, ledges you can drop from fatally, and a few late-game puzzles that require careful reading of environmental clues like epitaphs and plaques. None of it is challenging. If that sounds like a criticism, understand that for this kind of game it mostly isn't. Where the seams show is in the platforming, which multiple reviewers and players have flagged as the weakest element: jumps feel loose, the bear traps are nearly invisible in certain light conditions, and the autosave-only system can sting if you fall somewhere inconvenient. The article-writing finale, the whole point of Leonas's journey, also feels too passive; you select evidence and watch the credibility bar react rather than assembling the piece yourself. A smarter, more interactive journalism layer is the obvious upgrade this game needs if a sequel ever materialises. The short runtime, somewhere in the two-to-three hour range for a thorough first run, does the game more favours than harm. Mythargia knows when to end. It leaves questions lingering rather than grinding the mystery into dust.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttier:sub-5Pixel HorrorJournalism MechanicDual-World ExplorationEvidence CollectionUV CombatAutosave-OnlyShort-Form NarrativeFirst-Person Dev

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
Storage
1 GB available space
Graphics
NVIDIA GTX 1060 / AMD Radeon RX 480 or greater
Processor
Intel i5-4590 / AMD Ryzen 5 1500X or greater

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Game Info

Developer
RunByCoffee
Publisher
Bonus Stage Publishing
Release Date
Feb 20, 2023

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Frequently asked questions about Mythargia

How much does Mythargia cost?

As of 6 September 2026, the cheapest in-stock offer for Mythargia is €0.78 at Kinguin, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Mythargia cheapest?

The lowest in-stock price we track for Mythargia is €0.78 at Kinguin (6 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Mythargia available on?

Mythargia is available on PC, Linux.

When was Mythargia released?

Mythargia was released on 20 February 2023.

Who developed Mythargia?

Mythargia was developed by RunByCoffee and published by Bonus Stage Publishing.