Compare Mystic Vale - Season Pass prices across 50+ stores and find the best deal. Developed by Nomad Games. Published by Nomad Games. Released on 3/1/2019. Available on PC, Mac. Genres: Indie, Strategy.

If you already own Mystic Vale's base game and want every card-crafting layer it has to offer, this Season Pass is the cleanest path to the full pool of advancements, leaders, and amulet mechanics.

I keep a mental spreadsheet of which digital board game ports actually justify their expansion content, and Mystic Vale's Season Pass earns a solid entry. The base game is a deck-builder with a twist that genuinely reshapes the formula: your deck stays locked at 20 cards, and instead of adding new cards you slot transparent advancement cards into existing sleeve-slots, layering symbols and abilities until each card is pulling serious weight. The push-your-luck decay mechanic, where you keep flipping cards until three decay symbols force a bust, means every turn involves a real risk calculation. That core is tight. The Season Pass layers three expansions on top of it, and together they more than double the available card pool. Vale of Magic is the most immediately digestible of the three. It adds 54 new advancement cards and 18 new vale cards, and the standout mechanic here is the "when bought" trigger on several vale cards, which gives you an immediate payoff the turn you acquire them rather than waiting a full cycle. That alone changes how aggressively you can build a mana engine mid-game. Vale of the Wild steps up the complexity with Leaders - eight druidic commanders that occupy one of your starting card slots and provide upgradeable abilities that scale across the game - plus Eclipse Cards, which break the usual rule by allowing one advancement to stack on top of another in the same slot, enabling some genuinely over-powered late-game card states. Mana Storm rounds out the trio with more leaders, amulet tokens that introduce evoke mechanics, and additional vale cards with end-game scoring triggers. Played as a combined pool, the variety of viable crafting lines increases noticeably; the base game alone can start to feel like it cycles through the same handful of efficient builds, but the full Season Pass card set opens up enough permutations that consecutive games play out differently. The honest critique here is that this digital port carries a few persistent warts that the expansions do not fix. The AI operates on four difficulty tiers but its consistency is questionable, and solo players who grind for optimization will find the ceiling is not particularly high. The UI has a blind spot where activated abilities from vale cards can sit off-screen, easy to forget about mid-turn. And while the tutorial is functional enough to get a newcomer through the basics in under fifteen minutes, the game provides no in-match rules reminder for complex cards - you have to exit to the collection screen if you forget what a specific advancement does. None of these are dealbreakers, but they are friction points worth knowing before you commit. For the strategy player who wants the full card-crafting system Mystic Vale has to offer - every advancement synergy, every leader pairing, every Mana Storm amulet combo - the Season Pass is the correct single purchase rather than buying each expansion individually. Cross-platform online multiplayer and hot-seat support for up to four players mean the content also scales whether you are playing solo queues or coordinating a group session. Newcomers should absolutely start with the base game and its tutorial before switching the expansions on, but once that foundation is there, unlocking the full pool is where the replayability genuinely opens up. Diego, Scout Team

Mystic Vale - Season Pass
IndieStrategy

Mystic Vale - Season Pass

Mar 1, 2019Nomad Games
GamerScout Says

If you already own Mystic Vale's base game and want every card-crafting layer it has to offer, this Season Pass is the cleanest path to the full pool of advancements, leaders, and amulet mechanics.

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About Mystic Vale - Season Pass

I keep a mental spreadsheet of which digital board game ports actually justify their expansion content, and Mystic Vale's Season Pass earns a solid entry. The base game is a deck-builder with a twist that genuinely reshapes the formula: your deck stays locked at 20 cards, and instead of adding new cards you slot transparent advancement cards into existing sleeve-slots, layering symbols and abilities until each card is pulling serious weight. The push-your-luck decay mechanic, where you keep flipping cards until three decay symbols force a bust, means every turn involves a real risk calculation. That core is tight. The Season Pass layers three expansions on top of it, and together they more than double the available card pool. Vale of Magic is the most immediately digestible of the three. It adds 54 new advancement cards and 18 new vale cards, and the standout mechanic here is the "when bought" trigger on several vale cards, which gives you an immediate payoff the turn you acquire them rather than waiting a full cycle. That alone changes how aggressively you can build a mana engine mid-game. Vale of the Wild steps up the complexity with Leaders - eight druidic commanders that occupy one of your starting card slots and provide upgradeable abilities that scale across the game - plus Eclipse Cards, which break the usual rule by allowing one advancement to stack on top of another in the same slot, enabling some genuinely over-powered late-game card states. Mana Storm rounds out the trio with more leaders, amulet tokens that introduce evoke mechanics, and additional vale cards with end-game scoring triggers. Played as a combined pool, the variety of viable crafting lines increases noticeably; the base game alone can start to feel like it cycles through the same handful of efficient builds, but the full Season Pass card set opens up enough permutations that consecutive games play out differently. The honest critique here is that this digital port carries a few persistent warts that the expansions do not fix. The AI operates on four difficulty tiers but its consistency is questionable, and solo players who grind for optimization will find the ceiling is not particularly high. The UI has a blind spot where activated abilities from vale cards can sit off-screen, easy to forget about mid-turn. And while the tutorial is functional enough to get a newcomer through the basics in under fifteen minutes, the game provides no in-match rules reminder for complex cards - you have to exit to the collection screen if you forget what a specific advancement does. None of these are dealbreakers, but they are friction points worth knowing before you commit. For the strategy player who wants the full card-crafting system Mystic Vale has to offer - every advancement synergy, every leader pairing, every Mana Storm amulet combo - the Season Pass is the correct single purchase rather than buying each expansion individually. Cross-platform online multiplayer and hot-seat support for up to four players mean the content also scales whether you are playing solo queues or coordinating a group session. Newcomers should absolutely start with the base game and its tutorial before switching the expansions on, but once that foundation is there, unlocking the full pool is where the replayability genuinely opens up. Diego, Scout Team

Tags

singleplayermultiplayeronline-pvpachievementstier:sub-5Card CraftingDeck OptimizerPush Your LuckLeader AbilitiesEclipse MechanicsDigital Board GameEngine BuilderHot Seat Multiplayer

System Requirements

Minimum

OS
Windows 7 64-bit
Memory
1 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Processor
2.0GHz

Recommended

OS
Windows 10
Memory
2 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
Nvidia 450 GTS / Radeon HD 5750 or better
Processor
3.0GHz
Sound Card
On board

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Game Info

Developer
Nomad Games
Publisher
Nomad Games
Release Date
Mar 1, 2019

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Price History

2026-06-103.53(lowest)

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What platforms is Mystic Vale - Season Pass available on?

Mystic Vale - Season Pass is available on PC, Mac.

When was Mystic Vale - Season Pass released?

Mystic Vale - Season Pass was released on 1 March 2019.

Who developed Mystic Vale - Season Pass?

Mystic Vale - Season Pass was developed by Nomad Games.