Compare My Universe - Cooking Star Restaurant prices across 50+ stores and find the best deal. Developed by Old Skull Games. Published by Microids. Released on 11/10/2020. Available on PC, Mac. Genres: Simulation.

A breezy, controller-friendly cooking sim aimed squarely at younger players and casual audiences, depth-seekers will run dry inside two hours.

I keep a mental shelf for games I'd hand to a ten-year-old who just discovered cooking videos on YouTube, and My Universe - Cooking Star Restaurant sits comfortably on it. That is not a dismissal, it is the clearest, most honest framing I can give you before you spend any money. As a strategy-and-sim player who maps decision trees for fun, I went in looking for resource loops and found something far softer: an arcade-lite minigame collection dressed in restaurant clothes, built for an audience that finds Overcooked stressful. The structure is straightforward. You run a restaurant solo, seating customers, taking orders, heading to the kitchen, completing minigames, and delivering plates. Reputation XP unlocks additional restaurant space and new chefs, of which there are six total. Each chef represents a cuisine region, think American pancakes, Italian lasagne, Japanese sushi, and brings around six recipes that unlock progressively as you grind XP. On paper that sounds like a content ladder. In practice, the minigame set repeats almost immediately: you will be pressing a button to crack eggs, rotating an analog stick to stir, and tracing a knife path to chop vegetables through every single dish. The ingredients swap, the actions do not. One reviewer put the point bluntly, the full minigame library is visible inside the first two hours, leaving several more hours of repetition to hit level 25 and see all 30 recipes. The three-star time limits do tighten as you progress, which adds a mild layer of pressure, but anyone looking for the reactive chaos of a proper time-management sim will not find it here. The non-cooking duties, seating, serving, clearing tables, are handled with a single button press regardless of positioning. There is no penalty system for fumbling the front-of-house work, which keeps frustration low but strips out any real management tension. If you are hoping for something in the neighbourhood of Cook, Serve, Delicious in terms of mechanical rigour, recalibrate expectations significantly downward. What the game does offer is a calm, colourful loop that is genuinely accessible to younger players or anyone who wants a zero-stakes way to spend a quiet afternoon. The visuals are bright and cartoony, the pacing never punishes, and the tutorial holds your hand through every step without condescension. On PC specifically, there are a few wrinkles worth flagging. The Steam community forum has reported controller dependency issues, keyboard and mouse input has caused problems at launch for some users, so having a gamepad plugged in is the safer path. The game was clearly designed around controller input, and the analog-stick stirring and circular pan-frying minigames feel intentionally built for thumbsticks. Cloud saves are supported, which is a small but welcome plus for a game you might pick up and put down across sessions. There is no mod ecosystem, no difficulty settings worth mentioning, and no multiplayer of any kind, solo only, start to finish. For the Scout Team's typical reader, someone comparing this against deeper sim offerings, the honest answer is that the decision-making here is thin. You are not managing supply chains, optimising table turnover rates, or building a staff roster. The appeal is purely in the minigame rhythm and the gentle satisfaction of watching a reputation bar fill up. That is a legitimate product, just a very specific one. If a child in your household is the actual end-user, or if you genuinely want something you can run on autopilot while half-watching something else, it fulfils that brief without issue. If you need any mechanical substance to stay engaged past the second hour, the well runs dry fast. Diego, Scout Team

My Universe - Cooking Star Restaurant
Simulation

My Universe - Cooking Star Restaurant

Nov 10, 2020Old Skull GamesMicroids
GamerScout Says

A breezy, controller-friendly cooking sim aimed squarely at younger players and casual audiences, depth-seekers will run dry inside two hours.

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About My Universe - Cooking Star Restaurant

I keep a mental shelf for games I'd hand to a ten-year-old who just discovered cooking videos on YouTube, and My Universe - Cooking Star Restaurant sits comfortably on it. That is not a dismissal, it is the clearest, most honest framing I can give you before you spend any money. As a strategy-and-sim player who maps decision trees for fun, I went in looking for resource loops and found something far softer: an arcade-lite minigame collection dressed in restaurant clothes, built for an audience that finds Overcooked stressful. The structure is straightforward. You run a restaurant solo, seating customers, taking orders, heading to the kitchen, completing minigames, and delivering plates. Reputation XP unlocks additional restaurant space and new chefs, of which there are six total. Each chef represents a cuisine region, think American pancakes, Italian lasagne, Japanese sushi, and brings around six recipes that unlock progressively as you grind XP. On paper that sounds like a content ladder. In practice, the minigame set repeats almost immediately: you will be pressing a button to crack eggs, rotating an analog stick to stir, and tracing a knife path to chop vegetables through every single dish. The ingredients swap, the actions do not. One reviewer put the point bluntly, the full minigame library is visible inside the first two hours, leaving several more hours of repetition to hit level 25 and see all 30 recipes. The three-star time limits do tighten as you progress, which adds a mild layer of pressure, but anyone looking for the reactive chaos of a proper time-management sim will not find it here. The non-cooking duties, seating, serving, clearing tables, are handled with a single button press regardless of positioning. There is no penalty system for fumbling the front-of-house work, which keeps frustration low but strips out any real management tension. If you are hoping for something in the neighbourhood of Cook, Serve, Delicious in terms of mechanical rigour, recalibrate expectations significantly downward. What the game does offer is a calm, colourful loop that is genuinely accessible to younger players or anyone who wants a zero-stakes way to spend a quiet afternoon. The visuals are bright and cartoony, the pacing never punishes, and the tutorial holds your hand through every step without condescension. On PC specifically, there are a few wrinkles worth flagging. The Steam community forum has reported controller dependency issues, keyboard and mouse input has caused problems at launch for some users, so having a gamepad plugged in is the safer path. The game was clearly designed around controller input, and the analog-stick stirring and circular pan-frying minigames feel intentionally built for thumbsticks. Cloud saves are supported, which is a small but welcome plus for a game you might pick up and put down across sessions. There is no mod ecosystem, no difficulty settings worth mentioning, and no multiplayer of any kind, solo only, start to finish. For the Scout Team's typical reader, someone comparing this against deeper sim offerings, the honest answer is that the decision-making here is thin. You are not managing supply chains, optimising table turnover rates, or building a staff roster. The appeal is purely in the minigame rhythm and the gentle satisfaction of watching a reputation bar fill up. That is a legitimate product, just a very specific one. If a child in your household is the actual end-user, or if you genuinely want something you can run on autopilot while half-watching something else, it fulfils that brief without issue. If you need any mechanical substance to stay engaged past the second hour, the well runs dry fast. Diego, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Minigame-DrivenKid-FriendlyController-RequiredReputation ProgressionLow-StressWorld CuisinesShort Playthrough

System Requirements

Minimum

OS
Windows 7/8/10
Memory
4 GB RAM
Storage
3 GB available space
Graphics
AMD R7 260X - Nvidia GTX 550 Ti 2GB
Processor
Intel Core 2 Duo CPU E6550 2.33GHz

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Game Info

Developer
Old Skull Games
Publisher
Microids
Release Date
Nov 10, 2020

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What platforms is My Universe - Cooking Star Restaurant available on?

My Universe - Cooking Star Restaurant is available on PC, Mac.

When was My Universe - Cooking Star Restaurant released?

My Universe - Cooking Star Restaurant was released on 10 November 2020.

Who developed My Universe - Cooking Star Restaurant?

My Universe - Cooking Star Restaurant was developed by Old Skull Games and published by Microids.