My Memory of Us
A hand-crafted tale of childhood friendship set against the shadow of WWII occupation, told through puzzle-platforming and a striking two-tone art style.
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About My Memory of Us
My Memory of Us is a side-scrolling action-adventure puzzle game about two children trying to stay together during a wartime occupation modeled closely on the Nazi persecution of Jewish communities in Poland. You switch between a boy and a girl, each with distinct abilities: the girl can run fast and distract guards, the boy can sneak and interact with machinery. Most of the puzzles ask you to coordinate these two skill sets, sometimes splitting the pair up and sometimes chaining their actions together to slip past soldiers or solve environmental obstacles. The tone is gentle but the subject matter is heavy, and Juggler Games walks that line with more care than you might expect from a small indie release. The art direction is the first thing that earns trust. The world renders in stark black and white, with red reserved exclusively for robots, guards, and the armbands marking the persecuted population. It is an elegant, unmistakable visual metaphor that never feels like it is explaining itself too loudly. The hand-drawn animation has a storybook quality, loose and expressive, and the whole thing is narrated by Patrick Stewart in a quiet, grandfatherly register that wraps the story in the texture of memory rather than documentary. That framing device matters. It keeps the game from feeling exploitative while still letting the grief land. Gameplay-wise, this is a light puzzler rather than a demanding action game. The stealth segments have minimal punishment, checkpointing is generous, and the challenge ceiling stays low throughout the roughly four-to-six hour runtime. Players who want mechanical depth or tight platforming will find it thin. What the pacing does instead is give you time to read the environment and feel the atmosphere of each vignette. The soundtrack, composed to match that storybook register, earns its keep especially in the quieter stretches. Some players may find the puzzles repetitive in the middle act, and a handful of the stealth sequences edge toward tedious. These are real complaints worth naming. But the game knows when it is ending, and it ends well. The Metacritic score of 69 undersells what the game does as an emotional experience. Critics docked it for gameplay simplicity, which is a fair mechanical reading. But My Memory of Us is closer in spirit to a illustrated children's novel about things children should not have to understand than it is to a conventional action game. Judged on that intention, it lands with surprising weight. It is the kind of small project that gets buried in release week noise and then quietly finds its audience through word of mouth and discoverability years later. The 92% positive Steam rate from nearly a thousand reviews is the more honest signal. If you are someone who picks up narrative-first games because you want a story that earns its ending, and you can accept a gameplay layer that serves mood more than challenge, this one rewards your patience. If you need mechanical complexity to stay engaged for six hours, this probably is not your fit. But for what it is trying to do, it does it with craft, restraint, and genuine heart. Kai, Scout Team
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Game Info
- Developer
- Juggler Games
- Publisher
- IMGN.PRO
- Release Date
- Oct 9, 2018