
My Friendly Neighborhood
Puppet-show nostalgia curdled into something quietly unsettling - this Resident Evil-DNA survival horror earns its 82 Metacritic score by having a genuine personality most genre entries would kill for.
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Screenshots & Media

About My Friendly Neighborhood
I did not expect to spend an evening genuinely charmed by a horror game set inside a derelict children's TV studio, and yet here we are. My Friendly Neighborhood drops you into the felt-and-foam world of a cancelled puppet show gone catastrophically wrong, and it commits to that premise with a sincerity that most indie horror titles cannot muster. The setting, a sprawling 1993 TV studio lot on 123 Sunrise Street, is built with tangible love: dressing rooms cluttered with episode scripts, abandoned sets for individual puppet "neighborhoods," and a lore-rich backstory about war, economic collapse, and the slow death of wholesome television. The world-building earns its time. When you find a newspaper article about a 20-year continental war reshaping public taste in children's programming, you feel the weight of why these puppets are so lost. Mechanically, the game is old-school survival horror with a straight face. First-person perspective, limited saves via token-as-ink-ribbon, a Resident Evil 4-style grid inventory that will genuinely stress the tidier end of the audience, shaped keys for locked doors, and backtracking through interconnected zones. The weapons are the game's cleverest touch: rather than guns, Gordon carries the Rolodexer pistol and the Novelist shotgun, both firing metal type-set letters of the alphabet. The Stenographer cycles through A to Z as a live ammo counter. The Punctuation is a grenade. These are not cosmetic gags - they are thematically precise objects that make every reload feel like a small joke the developers wrote just for you. The puzzle design is similarly considered, mixing environmental scavenger hunts with logic puzzles, and at least one mid-game surprise that reviewers have called genuinely startling without spoiling. The rough edges are real and worth knowing about. Combat with the starting wrench is awkward - the hit window is poorly communicated and puppets will grab and fling you before you have time to react, which frustrates more than it frightens. Healing only works through the inventory screen, never on the fly. There is no run button, which is a meaningful absence when a puppet is closing distance. The middle section drags; the game runs approximately six to ten hours depending on exploration pace, and some of that runtime feels padded by repetitive backtracking across already-cleared zones. The save system, while thematically appropriate, can punish players who fail to find enough tokens. None of this is fatal, but horror newcomers should approach on Friendly difficulty first. What saves it is personality and audio. The safe room music is a soothing jazz composition that some reviewers have called one of the best in the genre, and the broader soundtrack swings between big-band warmth and noir unease with real confidence. The puppets themselves - particularly Ricky the sock puppet - are written with enough dimension that choosing whether to help or ignore them carries actual moral texture. There are multiple endings tied to those choices, plus post-completion unlocks including the Neighborhorde wave-attack mode (think Mercenaries from Resident Evil), speedrun mode, and unlockable characters with alternate loadouts. A game this small has no business having this much replay architecture. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 10 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7 64-bit or later
- Memory
- 8 GB RAM
- Storage
- 15 GB available space
- Graphics
- NVIDIA GTX 470 / AMD Radeon 6870 HD
- Processor
- Quad Core 2.5 GHz or faster
- Sound Card
- 100% DirectX compatible card or onboard sound
Recommended
- OS
- Windows 7 64-bit or later
- Memory
- 12 GB RAM
- Storage
- 15 GB available space
- Graphics
- NVIDIA 980 TI
- Processor
- Quad Core 2.5 GHz or faster
- Sound Card
- 100% DirectX compatible card or onboard sound
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Reviews & Ratings
Game Info
- Developer
- John Szymanski
- Publisher
- DreadXP
- Release Date
- Jul 18, 2023