MX vs. ATV Supercross Encore Steam Key
Enough tracks and modes to fill a Saturday afternoon, but broken controls and rubber-band AI will test your patience long before the mud dries.
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About MX vs. ATV Supercross Encore Steam Key
I want to like this one. Off-road racers that let you swap between motocross bikes and ATVs are rare on PC, and on paper the mode list here is genuinely generous. You get Supercross on indoor stadium tracks, National races outdoors, the open-world Waypoint mode where you and up to twelve friends chase pop-up checkpoints across sprawling environments, a stripped-down Rhythm Racing mode that plays like a dirt-track Excitebike in third person, and a Free Ride sandbox where you can just mess around without timers or opponents. A Career mode lets you pick a 250 East, 250 West, 450 MX, 450 ATV, or mixed MX-vs-ATV series to grind through. On top of that, there are over 60 licensed professional riders to race against, gear and bikes from more than 80 real motocross brands for customisation, and a rock-heavy soundtrack that at least keeps the energy up while you wrestle the controls. And wrestle you will. The Rider Reflex system requires both analogue sticks working in concert to steer and balance your rider simultaneously. Too much pressure on the right stick mid-corner and you spin out; too little and you lose your line on a jump and eat dirt. Rebalancing in the air while also managing speed is genuinely disorienting, and the control options in the menu do not solve the problem so much as trade one awkward configuration for another. For casual players dropping in for a quick race, this is a real barrier. For the four-drunk-friends-on-a-couch scenario, the split-screen mode supports two players, which is fine, but the already shaky frame rate takes another hit in that mode. Online lobbies support up to twelve players in theory, but player population has thinned out considerably since launch, so finding a full server is not a realistic expectation. The presentation is hard to defend in any era, let alone today. Textures look like a budget port of a last-gen game because that is exactly what it is. Frame rate drops show up in solo play on tracks with dense environments, which is baffling given how dated the visuals are. The rubber-band AI is another persistent sore point: you can run a clean lap and still get overtaken by a bot that wiped out twice, which kills any sense of earned progression in Career mode. The trick system exists but requires air-time that the track designs rarely provide, so it ends up being mostly decorative. Where the game finds something approaching genuine fun is in Free Ride and Waypoint. Roaming around the open-world environments, picking your own lines, not caring about the AI for a few minutes, is actually relaxing. Waypoint with a friend in the lobby, even with the wonky physics, produces chaotic moments that are funny rather than frustrating. If the whole game were built around those two modes with tighter controls, there would be something real here. As it stands, the Supercross Career is repetitive, the online is a ghost town, and newcomers will spend more time face-down in the dirt than actually racing. Riley, Scout Team
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Game Info
- Developer
- Rainbow Studios
- Publisher
- Nordic Games Publishing
- Release Date
- Oct 27, 2015
