Compare Mutant Mudds Deluxe prices across 50+ stores and find the best deal. Developed by Atooi. Published by Atooi. Released on 11/21/2013. Available on PC. Genres: Action, Adventure, Indie.

Eighty levels of jetpack-and-water-cannon precision platforming, with ghost stages and Grannie levels that will humble even seasoned retro fans. Pure, honest craft at a small-game price.

My first few minutes with Mutant Mudds Deluxe felt like finding a hand-lettered zine on a shelf full of glossy magazines. The controls are almost defiantly minimal: you jump, you hover briefly on a water-powered jetpack, and you shoot a short-range water cannon left or right. That is the entire vocabulary. What Atooi does with that vocabulary across eighty levels is the whole argument. The structural hook is the one thing that separates this from a hundred other retro-styled side-scrollers. Each level has a foreground, a midground, and a background plane, and orange launch pads let you shift between them. The depth-of-field blur that replaces the 3DS's stereoscopic effect on PC works well enough to signal depth, though purists will tell you something is lost in translation. What is not lost is how the three-plane design changes the rhythm of every stage: enemies and platforms occupy different layers, so reading the screen is a small puzzle layered on top of the jumping. It creates a low-key tactical quality that most pixel platformers skip. The upgrade loop is lean but satisfying. Collecting diamonds scattered across each stage earns you power-ups: extended jetpack hover time, a longer-range shot, a higher rocket jump. You can only equip one at a time during main levels, which keeps decisions meaningful. Once you unlock Grannie as a playable character, she carries all three simultaneously, and the CGA-Land bonus stages gated behind her are unambiguous spike-covered death mazes that will ask for every skill you have built. The ghost levels, twenty remixed versions of the original stages where standard enemies are replaced by unkillable phantoms you can only temporarily incapacitate with limited-ammo ghost rounds, add a layer of evasion and ammo management that the base game does not prepare you for. It is a genuinely clever pivot, not just harder versions of the same thing. The honest criticism is repetition. The enemy roster is small, most Mudds simply patrol or sit still, and the worlds cycle through visual themes without the level design evolving as dramatically as the difficulty does. Some players will hit a wall in the Grannie and ghost content and find the core interactions too sparse to push through. There is also no final boss, no crescendo moment: you collect the last Water Sprite and the credits roll, which lands somewhere between minimalist purity and abrupt disappointment depending on your temperament. The chiptune soundtrack, though, earns its reputation without argument. Each world has its own melodic personality, the ghost levels get entirely new music, and the sound design has the specific warmth of someone who grew up with this stuff rather than someone approximating it. For the asking price and the content volume, Mutant Mudds Deluxe is a small game that knows its own weight. It does not try to be Shovel Knight or carry a thematic arc. It is a carefully tuned collection of platforming problems, dressed in a handmade pixel aesthetic, with a soundtrack that hums long after you close the window. If that sounds like enough, it is more than enough. Kai, Scout Team

Mutant Mudds Deluxe
ActionAdventureIndie

Mutant Mudds Deluxe

Nov 21, 2013Atooi
GamerScout Says

Eighty levels of jetpack-and-water-cannon precision platforming, with ghost stages and Grannie levels that will humble even seasoned retro fans. Pure, honest craft at a small-game price.

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About Mutant Mudds Deluxe

My first few minutes with Mutant Mudds Deluxe felt like finding a hand-lettered zine on a shelf full of glossy magazines. The controls are almost defiantly minimal: you jump, you hover briefly on a water-powered jetpack, and you shoot a short-range water cannon left or right. That is the entire vocabulary. What Atooi does with that vocabulary across eighty levels is the whole argument. The structural hook is the one thing that separates this from a hundred other retro-styled side-scrollers. Each level has a foreground, a midground, and a background plane, and orange launch pads let you shift between them. The depth-of-field blur that replaces the 3DS's stereoscopic effect on PC works well enough to signal depth, though purists will tell you something is lost in translation. What is not lost is how the three-plane design changes the rhythm of every stage: enemies and platforms occupy different layers, so reading the screen is a small puzzle layered on top of the jumping. It creates a low-key tactical quality that most pixel platformers skip. The upgrade loop is lean but satisfying. Collecting diamonds scattered across each stage earns you power-ups: extended jetpack hover time, a longer-range shot, a higher rocket jump. You can only equip one at a time during main levels, which keeps decisions meaningful. Once you unlock Grannie as a playable character, she carries all three simultaneously, and the CGA-Land bonus stages gated behind her are unambiguous spike-covered death mazes that will ask for every skill you have built. The ghost levels, twenty remixed versions of the original stages where standard enemies are replaced by unkillable phantoms you can only temporarily incapacitate with limited-ammo ghost rounds, add a layer of evasion and ammo management that the base game does not prepare you for. It is a genuinely clever pivot, not just harder versions of the same thing. The honest criticism is repetition. The enemy roster is small, most Mudds simply patrol or sit still, and the worlds cycle through visual themes without the level design evolving as dramatically as the difficulty does. Some players will hit a wall in the Grannie and ghost content and find the core interactions too sparse to push through. There is also no final boss, no crescendo moment: you collect the last Water Sprite and the credits roll, which lands somewhere between minimalist purity and abrupt disappointment depending on your temperament. The chiptune soundtrack, though, earns its reputation without argument. Each world has its own melodic personality, the ghost levels get entirely new music, and the sound design has the specific warmth of someone who grew up with this stuff rather than someone approximating it. For the asking price and the content volume, Mutant Mudds Deluxe is a small game that knows its own weight. It does not try to be Shovel Knight or carry a thematic arc. It is a carefully tuned collection of platforming problems, dressed in a handmade pixel aesthetic, with a soundtrack that hums long after you close the window. If that sounds like enough, it is more than enough. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Precision PlatformerChiptune SoundtrackDepth-of-Field PlanesGrannie ModeGhost LevelsDiamond CollectiblesRetro AestheticJetpack Mechanics

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 18 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP / Windows Vista / Windows 7
Memory
512 MB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
3D Graphics Card
Processor
1.8 Ghz

Recommended

Memory
1 GB RAM

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Game Info

Developer
Atooi
Publisher
Atooi
Release Date
Nov 21, 2013

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Frequently asked questions about Mutant Mudds Deluxe

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What platforms is Mutant Mudds Deluxe available on?

Mutant Mudds Deluxe is available on PC.

When was Mutant Mudds Deluxe released?

Mutant Mudds Deluxe was released on 21 November 2013.

Who developed Mutant Mudds Deluxe?

Mutant Mudds Deluxe was developed by Atooi.