Compare Mushroom Men: Truffle Trouble prices across 50+ stores and find the best deal. Developed by Red Fly Studio. Published by Red Fly Studio. Released on 3/10/2015. Available on PC. Genres: Action, Indie. Metacritic score: 55/100.

Gorgeous nightmare-fuel atmosphere wrapped around a chase-puzzle platformer that the controls keep letting down. Worth a look at the right price if you want something weird.

My first reaction to Truffle Trouble was honest surprise at the production craft on display. Red Fly Studio self-published this crowdfunded follow-up to the Wii-era Mushroom Men: The Spore Wars, and for a small studio betting on a niche franchise, the visual presentation is genuinely striking. Pax, your tiny mushroom protagonist, emits his own warm light source, and the shadows that bend and stretch around him as he moves carry a handmade dream-logic quality that I found quietly wonderful. The pre-rendered opening cinematic punches well above the game's weight class, and the soundtrack has a lively, rhythmic energy that keeps the mood charged even when the level you are currently stuck on is doing its best to irritate you. The core loop is a 3D side-scrolling puzzle-platformer built around two competing pressures: the block-manipulation puzzles that ask you to move, stack, and reposition environmental objects to forge a path forward, and the Truffle Princess, a towering, grotesquely lovesick pursuer who is steadily smashing her way toward you from behind. On medium difficulty, that tension actually works. You cannot stand still and think for long, which turns what might otherwise be a sedate block puzzle into something that quickens your pulse. Pax also has five transformation forms that unlock across the game: Ghost Pax (invisible to enemies and the Princess), Spider Pax (walks on walls and ceilings), Moth Pax (flight), Mole Pax (tunneling), and Super Pax (speed and jump boost). Picking the right form at the right moment adds a second layer of decision-making under pressure, and when that friction hums, the game feels alive. The trouble is that the controls refuse to fully cooperate with the ambition. Movement is imprecise enough that block manipulation can become accidental block destruction, and misplacing a crate in a tight window means restarting from scratch, since the game does not believe in checkpoints within a level. There are also collision bugs, clips, and a lighting trick in the garage-themed levels where car headlights blast the screen in a way that reads as a technical oversight rather than atmosphere. The spore-power UI indicator is oversized and intrusive, and the difficulty curve swings from tolerable to unfair without much warning, especially on hard. Steam user sentiment sits at a mixed 52 percent across a small sample, and critics clustered around the mid-50s on Metacritic, which feels accurate rather than harsh. For fans of the original Wii game, there is real warmth in returning to Pax's world, and completionists who enjoy chasing high scores across multiple difficulty runs will find more replay texture than a first pass suggests. Casual puzzle-platformer players who want something visually distinct and do not need tight controls to stay happy may also find the ride worthwhile at a low entry point. Seasoned genre players, though, will feel the gap between what the game is reaching for and what it actually delivers in the hands. Kai, Scout Team

Mushroom Men: Truffle Trouble
ActionIndie

Mushroom Men: Truffle Trouble

Mar 10, 2015Red Fly Studio
GamerScout Says

Gorgeous nightmare-fuel atmosphere wrapped around a chase-puzzle platformer that the controls keep letting down. Worth a look at the right price if you want something weird.

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About Mushroom Men: Truffle Trouble

My first reaction to Truffle Trouble was honest surprise at the production craft on display. Red Fly Studio self-published this crowdfunded follow-up to the Wii-era Mushroom Men: The Spore Wars, and for a small studio betting on a niche franchise, the visual presentation is genuinely striking. Pax, your tiny mushroom protagonist, emits his own warm light source, and the shadows that bend and stretch around him as he moves carry a handmade dream-logic quality that I found quietly wonderful. The pre-rendered opening cinematic punches well above the game's weight class, and the soundtrack has a lively, rhythmic energy that keeps the mood charged even when the level you are currently stuck on is doing its best to irritate you. The core loop is a 3D side-scrolling puzzle-platformer built around two competing pressures: the block-manipulation puzzles that ask you to move, stack, and reposition environmental objects to forge a path forward, and the Truffle Princess, a towering, grotesquely lovesick pursuer who is steadily smashing her way toward you from behind. On medium difficulty, that tension actually works. You cannot stand still and think for long, which turns what might otherwise be a sedate block puzzle into something that quickens your pulse. Pax also has five transformation forms that unlock across the game: Ghost Pax (invisible to enemies and the Princess), Spider Pax (walks on walls and ceilings), Moth Pax (flight), Mole Pax (tunneling), and Super Pax (speed and jump boost). Picking the right form at the right moment adds a second layer of decision-making under pressure, and when that friction hums, the game feels alive. The trouble is that the controls refuse to fully cooperate with the ambition. Movement is imprecise enough that block manipulation can become accidental block destruction, and misplacing a crate in a tight window means restarting from scratch, since the game does not believe in checkpoints within a level. There are also collision bugs, clips, and a lighting trick in the garage-themed levels where car headlights blast the screen in a way that reads as a technical oversight rather than atmosphere. The spore-power UI indicator is oversized and intrusive, and the difficulty curve swings from tolerable to unfair without much warning, especially on hard. Steam user sentiment sits at a mixed 52 percent across a small sample, and critics clustered around the mid-50s on Metacritic, which feels accurate rather than harsh. For fans of the original Wii game, there is real warmth in returning to Pax's world, and completionists who enjoy chasing high scores across multiple difficulty runs will find more replay texture than a first pass suggests. Casual puzzle-platformer players who want something visually distinct and do not need tight controls to stay happy may also find the ride worthwhile at a low entry point. Seasoned genre players, though, will feel the gap between what the game is reaching for and what it actually delivers in the hands. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardstier:indieChase MechanicPuzzle-PlatformerTransformation FormsNightmare AestheticBlock PuzzlesAdjustable DifficultyCompletionist-FriendlyController Recommended

System Requirements

Minimum

OS
Windows XP SP3 (32-bit only)
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
A graphics card with shader model 3.0 support.
Processor
2.0+ GHz processor

Recommended

OS
Windows 7 64-bit
Memory
8 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
NVIDIA 8000 series or higher graphics card
Processor
2.0+ GHz multi-core processor

Reviews & Ratings

Metacritic
55

Game Info

Developer
Red Fly Studio
Publisher
Red Fly Studio
Release Date
Mar 10, 2015

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