Compare Muse Dash prices across trusted key stores and find the best deal. Developed by peropero. Published by hasuhasu. Released on 6/19/2019. Available on PC, Mac. Genres: Action, Casual, Indie.

Two buttons, a health bar, and a song library that quietly swallows your afternoon - Muse Dash is a rhythm-action hybrid that earns its 91% Steam rating one perfectly-timed kick to a ghost's face at a time.

I sat down with Muse Dash expecting to test a session or two and ended up surfacing two hours later, blinking at the clock. That kind of quiet time-theft is the game's most honest recommendation, and it comes from the moment the first stage loads: a heroine sprinting left-to-right through a candy-colored world while enemies and obstacles lock-step to the beat beneath her feet. The mechanical concept is bracingly simple. Two inputs - one for the ground lane, one for the air lane - cover nearly everything you will ever do. Regular enemies get a ground swipe, airborne notes get a jump strike, hold notes require you to sustain the press, and boss enemies demand a burst of rapid hits during the drop. That two-button economy sounds like it should run out of ideas in twenty minutes. It doesn't. The three difficulty tiers - Easy, Hard, and Master - function as genuinely distinct experiences. Easy is a pleasant introduction, Hard is where the game starts testing your timing, and Master is locked behind an S-rank on Hard for each track, creating a progression system that actually earns its gatekeeping. BPM across the library runs from around 120 up to 200, and the note density in choruses and drops is choreographed so precisely that the inputs feel less like memorization and more like being pulled along by the song itself. The character-and-Elfin layer adds a small strategy dimension that casual coverage tends to undersell. You pick one of three heroines - punkish Rin, mischievous Buro, or elegant Marija - each with costume variants that carry distinct passive skills. Bunny Girl Rin multiplies score when your HP is full; Zombie Girl Buro grants a clutch 15-second invincibility window when health hits zero; Maid Marija exchanges baseline safety for a one-time HP burst. Paired with an Elfin companion (Rabot-233 converts three misses to Greats, Mio Sir extends Fever duration, Little Nurse regenerates health below 50 HP), the combinations create a light build-craft loop that score-chasers will find genuinely engaging without overwhelming players who just want to clear songs. The sticking points are real and worth naming. The base track list is modest - roughly 60 songs - and the music leans heavily into EDM and J-pop adjacent territory. If that palette doesn't appeal, neither will the rest. The English localization has rough edges; some UI text reads like it passed through a single translation pass without a native proof. Costume designs extend generously into fanservice territory, which will land differently depending on who you are. And there is a DLC music pass that expands the library dramatically - playing without it eventually surfaces the repetition ceiling, usually faster than you'd hope. None of these are dealbreakers, but they are the ceiling of a game that is otherwise punching above its entry price with remarkable consistency. What PeroPeroGames built here is a small, focused thing that knows what it is. The visual design syncs backgrounds to song moods, animates enemy types to match BPM, and uses Fever Mode's score multiplier as a structural reward for sustained accuracy rather than a flashy gimmick. The soundtrack commits fully to serving gameplay rather than decorating it. For a rhythm-action title with these roots, that clarity of purpose is rarer than it should be. Kai, Scout Team

Muse Dash

Muse Dash

Jun 19, 2019peroperohasuhasu
GamerScout Says

Two buttons, a health bar, and a song library that quietly swallows your afternoon - Muse Dash is a rhythm-action hybrid that earns its 91% Steam rating one perfectly-timed kick to a ghost's face at a time.

PCMac
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About Muse Dash

I sat down with Muse Dash expecting to test a session or two and ended up surfacing two hours later, blinking at the clock. That kind of quiet time-theft is the game's most honest recommendation, and it comes from the moment the first stage loads: a heroine sprinting left-to-right through a candy-colored world while enemies and obstacles lock-step to the beat beneath her feet. The mechanical concept is bracingly simple. Two inputs - one for the ground lane, one for the air lane - cover nearly everything you will ever do. Regular enemies get a ground swipe, airborne notes get a jump strike, hold notes require you to sustain the press, and boss enemies demand a burst of rapid hits during the drop. That two-button economy sounds like it should run out of ideas in twenty minutes. It doesn't. The three difficulty tiers - Easy, Hard, and Master - function as genuinely distinct experiences. Easy is a pleasant introduction, Hard is where the game starts testing your timing, and Master is locked behind an S-rank on Hard for each track, creating a progression system that actually earns its gatekeeping. BPM across the library runs from around 120 up to 200, and the note density in choruses and drops is choreographed so precisely that the inputs feel less like memorization and more like being pulled along by the song itself. The character-and-Elfin layer adds a small strategy dimension that casual coverage tends to undersell. You pick one of three heroines - punkish Rin, mischievous Buro, or elegant Marija - each with costume variants that carry distinct passive skills. Bunny Girl Rin multiplies score when your HP is full; Zombie Girl Buro grants a clutch 15-second invincibility window when health hits zero; Maid Marija exchanges baseline safety for a one-time HP burst. Paired with an Elfin companion (Rabot-233 converts three misses to Greats, Mio Sir extends Fever duration, Little Nurse regenerates health below 50 HP), the combinations create a light build-craft loop that score-chasers will find genuinely engaging without overwhelming players who just want to clear songs. The sticking points are real and worth naming. The base track list is modest - roughly 60 songs - and the music leans heavily into EDM and J-pop adjacent territory. If that palette doesn't appeal, neither will the rest. The English localization has rough edges; some UI text reads like it passed through a single translation pass without a native proof. Costume designs extend generously into fanservice territory, which will land differently depending on who you are. And there is a DLC music pass that expands the library dramatically - playing without it eventually surfaces the repetition ceiling, usually faster than you'd hope. None of these are dealbreakers, but they are the ceiling of a game that is otherwise punching above its entry price with remarkable consistency. What PeroPeroGames built here is a small, focused thing that knows what it is. The visual design syncs backgrounds to song moods, animates enemy types to match BPM, and uses Fever Mode's score multiplier as a structural reward for sustained accuracy rather than a flashy gimmick. The soundtrack commits fully to serving gameplay rather than decorating it. For a rhythm-action title with these roots, that clarity of purpose is rarer than it should be.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayercloud-savesRhythm-ActionTwo-Button ControlsElfin Build SystemFever ModeScore ChasingDifficulty TiersAnime AestheticMobile Port Done RightEDM Soundtrack

System Requirements

Minimum

Processor
Intel Core™ Duo or faster
Memory
2 GB RAM
Graphics
DirectX® 9 Compatible Graphics Card
Storage
600 MB available space

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Reviews & Ratings

Steam
91%(120,865)

Game Info

Developer
peropero
Publisher
hasuhasu
Release Date
Jun 19, 2019

Game Modes

singleplayer

Languages

Audio (1)
Japanese
Subtitles (5)
JapaneseSimplified ChineseEnglishTraditional ChineseKorean

Features

Cloud Saves

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Frequently asked questions about Muse Dash

How much does Muse Dash cost?

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What platforms is Muse Dash available on?

Muse Dash is available on PC, Mac.

When was Muse Dash released?

Muse Dash was released on 19 June 2019.

Who developed Muse Dash?

Muse Dash was developed by peropero and published by hasuhasu.