Compare Murtop prices across trusted key stores and find the best deal. Developed by hiulit. Published by Flynn's Arcade. Released on 5/18/2023. Available on PC, Mac, Linux. Genres: Action, Indie.

Drop one virtual coin and you might lose the next thirty minutes to a bomb-pooping rabbit with a grudge against carrot thieves. Tight, handcrafted, and priced like a vending machine snack.

I have a weakness for the kind of game that opens with a ROM-check splash screen and an attract mode loop, because that tiny act of theater tells you the developer understood what made the source material feel alive. Murtop opens exactly that way, and it earns it. Solo developer hiulit, published under Flynn's Arcade, built a single-screen arcade game from scratch that commits to the coin-op illusion more completely than most retro throwbacks dare to try. The premise is charmingly absurd: Murti, a female rabbit, must clear each stage of carrot-hungry mole enemies using a peculiar talent for bomb-dropping. The core loop is a cross between Dig Dug's underground excavation and Bomberman's explosion geometry, but the bomb mechanic is distinctly its own thing. Bombs appear one tile behind where you're standing and detonate in a plus-shaped blast that travels to the edges of the screen. Your first several runs will end with you blowing yourself up, not because the game is unfair, but because learning the blast radius feels like learning a new instrument. Once it clicks, the rhythm of dig-plant-dodge-combo becomes genuinely satisfying. Chaining a single explosion through a cluster of gophers, grabbing the carrot bonus, and clearing the timer with seconds left produces the exact dopamine loop those 1980s cabinet designers were chasing. There are also falling rocks you can undermine to crush enemies, plus a gunner gopher variant whose bullets can detonate your own bombs at the worst possible moment, which keeps you honest even on stages you think you've memorized. The structure runs 256 single-screen stages, escalating by layering in more enemy types rather than reinventing the layout language. Bonus stages arrive every five levels where carrots and rocks rain from the sky in a brief, breezy interlude. There is a kill screen at stage 256, a deliberate homage to Pac-Man and Donkey Kong's hardware-limit mythology, and reaching it on a single credit is the kind of long-game challenge that will keep score-chasers occupied well beyond the casual playthrough. Unlimited continues are available for everyone else, letting you pick up at the start of whichever stage ended you without restarting from level one. That is a genuinely generous design choice that respects your time while keeping the difficulty honest. Presentation is where the handcraft really shows. The pixel art uses a strict 16-color PICO-8 palette, and the game supports a CRT filter, pixel-perfect scaling, switchable color palettes (including a Game Boy mode and a four-color CGA option), TATE mode for vertical monitor setups, and a proper attract mode that cycles when you leave it on the title screen. Five chiptune tracks underscore the action with the right mix of whimsy and urgency. The main complaint that surfaces in reviews is level variety: the game cycles a small pool of layouts with increasing difficulty, and players who want constant structural novelty will notice the repetition. That criticism is fair. Murtop is not trying to be a puzzle game with 256 unique stage designs. It is trying to be an arcade machine, and the replay value lives in score optimization and survival, not discovery. For anyone who grew up feeding quarters into Dig Dug or Bomberman cabinets, or anyone who just appreciates the particular craft of a one-person project that knows exactly what it wants to be, Murtop delivers with quiet confidence. Kai, Scout Team

Murtop

Murtop

May 18, 2023hiulitFlynn's Arcade
GamerScout Says

Drop one virtual coin and you might lose the next thirty minutes to a bomb-pooping rabbit with a grudge against carrot thieves. Tight, handcrafted, and priced like a vending machine snack.

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Best Price Available
€0.00
at N/A
Historical low: €0.39

GamerScout Verdict

Best for retro arcade fans and score-chasers who want a tight, no-fat coin-op experience built with genuine craft.

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Price History

Historical low
€0.397 Jun 2026
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€0.39€0.40€0.41€0.425 Jun16 Jun28 Jun9 Jul20 Jul
5 Jun — 20 Jul
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Screenshots & Media

About Murtop

I have a weakness for the kind of game that opens with a ROM-check splash screen and an attract mode loop, because that tiny act of theater tells you the developer understood what made the source material feel alive. Murtop opens exactly that way, and it earns it. Solo developer hiulit, published under Flynn's Arcade, built a single-screen arcade game from scratch that commits to the coin-op illusion more completely than most retro throwbacks dare to try. The premise is charmingly absurd: Murti, a female rabbit, must clear each stage of carrot-hungry mole enemies using a peculiar talent for bomb-dropping. The core loop is a cross between Dig Dug's underground excavation and Bomberman's explosion geometry, but the bomb mechanic is distinctly its own thing. Bombs appear one tile behind where you're standing and detonate in a plus-shaped blast that travels to the edges of the screen. Your first several runs will end with you blowing yourself up, not because the game is unfair, but because learning the blast radius feels like learning a new instrument. Once it clicks, the rhythm of dig-plant-dodge-combo becomes genuinely satisfying. Chaining a single explosion through a cluster of gophers, grabbing the carrot bonus, and clearing the timer with seconds left produces the exact dopamine loop those 1980s cabinet designers were chasing. There are also falling rocks you can undermine to crush enemies, plus a gunner gopher variant whose bullets can detonate your own bombs at the worst possible moment, which keeps you honest even on stages you think you've memorized. The structure runs 256 single-screen stages, escalating by layering in more enemy types rather than reinventing the layout language. Bonus stages arrive every five levels where carrots and rocks rain from the sky in a brief, breezy interlude. There is a kill screen at stage 256, a deliberate homage to Pac-Man and Donkey Kong's hardware-limit mythology, and reaching it on a single credit is the kind of long-game challenge that will keep score-chasers occupied well beyond the casual playthrough. Unlimited continues are available for everyone else, letting you pick up at the start of whichever stage ended you without restarting from level one. That is a genuinely generous design choice that respects your time while keeping the difficulty honest. Presentation is where the handcraft really shows. The pixel art uses a strict 16-color PICO-8 palette, and the game supports a CRT filter, pixel-perfect scaling, switchable color palettes (including a Game Boy mode and a four-color CGA option), TATE mode for vertical monitor setups, and a proper attract mode that cycles when you leave it on the title screen. Five chiptune tracks underscore the action with the right mix of whimsy and urgency. The main complaint that surfaces in reviews is level variety: the game cycles a small pool of layouts with increasing difficulty, and players who want constant structural novelty will notice the repetition. That criticism is fair. Murtop is not trying to be a puzzle game with 256 unique stage designs. It is trying to be an arcade machine, and the replay value lives in score optimization and survival, not discovery. For anyone who grew up feeding quarters into Dig Dug or Bomberman cabinets, or anyone who just appreciates the particular craft of a one-person project that knows exactly what it wants to be, Murtop delivers with quiet confidence.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttier:sub-5Arcade Cabinet SimScore AttackTATE ModeCRT FilterKill ScreenCombo MechanicsChiptuneOne-More-Try LoopSolo Dev

System Requirements

Minimum

OS
Windows 7 or newer
Memory
1 GB RAM
Storage
200 MB available space
Graphics
NVIDIA GTX 470 de 1 GB/AMD HD 7870 de 2 GB
Processor
1.5 GHz Core2Duo

Recommended

OS
Windows 8, 10
Memory
1 GB RAM
Storage
200 MB available space
Graphics
NVIDIA GTX 780 de 3 GB/AMD R9 290 de 4 GB
Processor
Intel Core i3

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Game Info

Developer
hiulit
Publisher
Flynn's Arcade
Release Date
May 18, 2023

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Frequently asked questions about Murtop

How much does Murtop cost?

Murtop pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Murtop available on?

Murtop is available on PC, Mac, Linux.

When was Murtop released?

Murtop was released on 18 May 2023.

Who developed Murtop?

Murtop was developed by hiulit and published by Flynn's Arcade.