Compare Multimirror prices across trusted key stores and find the best deal. Developed by Cleverweek. Published by Cleverweek. Released on 11/14/2016. Available on PC, Mac, Linux. Genres: Casual, Indie.

A quiet, single-mechanic puzzler that clicks fast and fades just as quickly, worth your lunch break, but don't expect it to linger.

I have a soft spot for the kind of puzzle game that fits on a napkin: one rule, one goal, fifty chances to feel clever. Multimirror is exactly that kind of game, and for about the first thirty of its handcrafted levels it earns every quiet minute you give it. The core mechanic is genuinely elegant: circles on a grid can be reflected around other circles in the same row or column, provided they stay inside the bounds and don't overlap anything fixed. Black circles are immovable anchors. Green circles act as single-use pivot points, spent after one reflection. Blue circles are free agents. Your job is to land the red circle on the winning point. That's the whole game, and for a spell, it's enough. The opening levels work as a proper tutorial in disguise, slowly stacking the circle types until the spatial logic starts to feel intuitive. There's a meditative quality to it that a handful of players have compared to the low-stakes rhythm of minesweeper or sudoku: something to settle the brain rather than spike the cortisol. The sound design is calm and unobtrusive, which suits the mood. This is a game you play with one hand and half a coffee. Where things get wobbly is the back half. The 50-level campaign carries a star rating system based on completing puzzles in a minimum number of moves, and the community has noted, repeatedly and with specific receipts, that the difficulty calibration is badly off. Puzzles nominally requiring 20-plus moves can be cracked in three or four. The star goals start to feel arbitrary rather than aspirational, and that hollows out the satisfaction of efficiency. There's also a known bug that can swallow your completion of level 49 if you skip through screens too fast, which is a rough edge for a game this short. The level editor and random generator are real additions that extend the life past the campaign, and the community level-sharing thread on Steam shows at least a small invested audience, but the editor's presence can't fully paper over the curated content's inconsistencies. What Multimirror does right, it does with honest, unhurried craft. The reflection mechanic is original enough to feel fresh, the presentation is clean without being cold, and the whole thing wraps up in roughly one to two hours depending on how long you sit with each puzzle. For the kind of player who collects small, complete puzzle experiences and doesn't need a difficulty spike to feel satisfied, this is a perfectly decent addition. For anyone hoping that the star system adds meaningful replay depth, the cracks will show before the credits do. Kai, Scout Team

Multimirror

Multimirror

Nov 14, 2016Cleverweek
GamerScout Says

A quiet, single-mechanic puzzler that clicks fast and fades just as quickly, worth your lunch break, but don't expect it to linger.

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Historical low: €0.29

GamerScout Verdict

Best for puzzle collectors who want a calm 1-2 hour brain teaser and can ignore a star-rating system that doesn't add up.

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Price History

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About Multimirror

I have a soft spot for the kind of puzzle game that fits on a napkin: one rule, one goal, fifty chances to feel clever. Multimirror is exactly that kind of game, and for about the first thirty of its handcrafted levels it earns every quiet minute you give it. The core mechanic is genuinely elegant: circles on a grid can be reflected around other circles in the same row or column, provided they stay inside the bounds and don't overlap anything fixed. Black circles are immovable anchors. Green circles act as single-use pivot points, spent after one reflection. Blue circles are free agents. Your job is to land the red circle on the winning point. That's the whole game, and for a spell, it's enough. The opening levels work as a proper tutorial in disguise, slowly stacking the circle types until the spatial logic starts to feel intuitive. There's a meditative quality to it that a handful of players have compared to the low-stakes rhythm of minesweeper or sudoku: something to settle the brain rather than spike the cortisol. The sound design is calm and unobtrusive, which suits the mood. This is a game you play with one hand and half a coffee. Where things get wobbly is the back half. The 50-level campaign carries a star rating system based on completing puzzles in a minimum number of moves, and the community has noted, repeatedly and with specific receipts, that the difficulty calibration is badly off. Puzzles nominally requiring 20-plus moves can be cracked in three or four. The star goals start to feel arbitrary rather than aspirational, and that hollows out the satisfaction of efficiency. There's also a known bug that can swallow your completion of level 49 if you skip through screens too fast, which is a rough edge for a game this short. The level editor and random generator are real additions that extend the life past the campaign, and the community level-sharing thread on Steam shows at least a small invested audience, but the editor's presence can't fully paper over the curated content's inconsistencies. What Multimirror does right, it does with honest, unhurried craft. The reflection mechanic is original enough to feel fresh, the presentation is clean without being cold, and the whole thing wraps up in roughly one to two hours depending on how long you sit with each puzzle. For the kind of player who collects small, complete puzzle experiences and doesn't need a difficulty spike to feel satisfied, this is a perfectly decent addition. For anyone hoping that the star system adds meaningful replay depth, the cracks will show before the credits do.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5MinimalistGrid-Based LogicLevel EditorShort PlaytimeSingle MechanicMeditativeCompletionist-Friendly

System Requirements

Minimum

OS
Windows XP
Memory
128 MB RAM
DirectX
Version 9.0
Storage
500 MB available space
Processor
SSE2 instruction set support

Recommended

OS
Windows 7 or later
Memory
256 MB RAM
DirectX
Version 10
Storage
500 MB available space
Processor
Intel Pentium 4 (Prescott) or later

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Game Info

Developer
Cleverweek
Publisher
Cleverweek
Release Date
Nov 14, 2016

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Frequently asked questions about Multimirror

How much does Multimirror cost?

Multimirror pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Multimirror available on?

Multimirror is available on PC, Mac, Linux.

When was Multimirror released?

Multimirror was released on 14 November 2016.

Who developed Multimirror?

Multimirror was developed by Cleverweek.