Compare Mr. Run and Jump prices across trusted key stores and find the best deal. Developed by Graphite Lab. Published by Atari . Released on 7/25/2023. Available on PC, Mac, Linux. Genres: Action, Indie. Metacritic score: 78/100.

Precision platforming built on a two-button move set that somehow turns into a full-body workout, if neon gauntlets and instant respawns sound like your idea of a good Saturday, read on.

My first thought loading up Mr. Run and Jump was that Graphite Lab had pulled off a quiet magic trick: start players inside a chunky, grey Atari 2600 simulation, then tear the screen open into a saturated neon world that has absolutely no business being this tense. That tonal shift from retro nostalgia to kinetic, one-hit-kill obstacle course sets the whole mood, and the game never really lets you settle after it. The move set sounds modest on paper. You get a long jump, a high jump, a double jump, a mid-air dive, a ball roll, and a wall jump. Two face buttons, essentially. But Graphite Lab designs levels that demand you chain these options in very specific sequences, often under time pressure with enemies moving in set rhythms. A tall jump bleeding directly into a mid-air dive interrupted by a double jump, that kind of thing. When the muscle memory locks in, it feels genuinely expressive for such a stripped-down tool kit. The game's 20-level campaign across six color-coded worlds keeps introducing new threats at a steady pace: flying skulls and hopping frogs early on, then faster dash enemies and spike-disguised predators that lunge at you if you stop near them. The Void itself, a creeping black mass that pursues you through the chase sequences closing out each world, is the most memorably mean trick in the bag. Where the game splits its audience is exactly where you'd expect. This is a one-hit-kill platformer with instant respawns, and some sections lean hard into trial-and-error repetition. A minority of critics flagged that the controls carry a slight looseness in the most chaotic moments, a faint slipperiness that occasionally makes tight wall-jump sequences feel less precise than the level demands. That friction is real, even if most reviewers land on the side of "tough but fair." The Dynamic Assistance system, which can quietly drop checkpoint flags or invincibility stars when you keep dying in the same spot, is a thoughtful olive branch. Worth noting: using those assist items blocks you from earning the Shattered Orb collectible for that section, so completionists will want to disable it from the start. Replay incentives are layered and genuine. Each level holds three Challenge Orbs hidden in side rooms plus a Shattered Orb made of hundreds of scattered shards. Beating any stage unlocks a Time Trial mode, and the post-game Dark World adds a further difficulty tier for players who thought the main campaign was a warm-up. Speedrunners have a very clean sandbox here. The neon visual identity is cohesive and readable in motion, which matters in a precision game. The per-world color theming is functional rather than wildly varied, and a few reviewers noted the soundtrack trends repetitive over a full playthrough, though it does have a neat trick where certain enemies move in sync with the beat. Small thing, genuinely charming when you notice it. This is a game that knows what it is and respects your time within that frame. It does not try to be Celeste's emotional arc or Super Meat Boy's pure sadism. It lives in the space between: arcade-rooted, tight on craft, honest about its limits. The handcraft shows in the enemy patterning and collectible placement, not in story depth or visual ambition. For the right player, that is exactly enough. Kai, Scout Team

Mr. Run and Jump

Mr. Run and Jump

Jul 25, 2023Graphite LabAtari
GamerScout Says

Precision platforming built on a two-button move set that somehow turns into a full-body workout, if neon gauntlets and instant respawns sound like your idea of a good Saturday, read on.

PCMacLinux
Steam Deck Verified
Best Price Available
€0.00
at N/A
Historical low: €0.50

GamerScout Verdict

Ideal for precision platformer fans who want arcade-tight movement and real replay incentive; casual players should test their frustration tolerance first.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€0.506 Jun 2026
Keyshops
€0.46€0.49€0.52€0.556 Jun17 Jun29 Jun10 Jul21 Jul
6 Jun — 21 Jul
Create alert

Screenshots & Media

About Mr. Run and Jump

My first thought loading up Mr. Run and Jump was that Graphite Lab had pulled off a quiet magic trick: start players inside a chunky, grey Atari 2600 simulation, then tear the screen open into a saturated neon world that has absolutely no business being this tense. That tonal shift from retro nostalgia to kinetic, one-hit-kill obstacle course sets the whole mood, and the game never really lets you settle after it. The move set sounds modest on paper. You get a long jump, a high jump, a double jump, a mid-air dive, a ball roll, and a wall jump. Two face buttons, essentially. But Graphite Lab designs levels that demand you chain these options in very specific sequences, often under time pressure with enemies moving in set rhythms. A tall jump bleeding directly into a mid-air dive interrupted by a double jump, that kind of thing. When the muscle memory locks in, it feels genuinely expressive for such a stripped-down tool kit. The game's 20-level campaign across six color-coded worlds keeps introducing new threats at a steady pace: flying skulls and hopping frogs early on, then faster dash enemies and spike-disguised predators that lunge at you if you stop near them. The Void itself, a creeping black mass that pursues you through the chase sequences closing out each world, is the most memorably mean trick in the bag. Where the game splits its audience is exactly where you'd expect. This is a one-hit-kill platformer with instant respawns, and some sections lean hard into trial-and-error repetition. A minority of critics flagged that the controls carry a slight looseness in the most chaotic moments, a faint slipperiness that occasionally makes tight wall-jump sequences feel less precise than the level demands. That friction is real, even if most reviewers land on the side of "tough but fair." The Dynamic Assistance system, which can quietly drop checkpoint flags or invincibility stars when you keep dying in the same spot, is a thoughtful olive branch. Worth noting: using those assist items blocks you from earning the Shattered Orb collectible for that section, so completionists will want to disable it from the start. Replay incentives are layered and genuine. Each level holds three Challenge Orbs hidden in side rooms plus a Shattered Orb made of hundreds of scattered shards. Beating any stage unlocks a Time Trial mode, and the post-game Dark World adds a further difficulty tier for players who thought the main campaign was a warm-up. Speedrunners have a very clean sandbox here. The neon visual identity is cohesive and readable in motion, which matters in a precision game. The per-world color theming is functional rather than wildly varied, and a few reviewers noted the soundtrack trends repetitive over a full playthrough, though it does have a neat trick where certain enemies move in sync with the beat. Small thing, genuinely charming when you notice it. This is a game that knows what it is and respects your time within that frame. It does not try to be Celeste's emotional arc or Super Meat Boy's pure sadism. It lives in the space between: arcade-rooted, tight on craft, honest about its limits. The handcraft shows in the enemy patterning and collectible placement, not in story depth or visual ambition. For the right player, that is exactly enough.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaPrecision PlatformerOne-Hit KillInstant RespawnTime TrialSpeedrun-FriendlyCollectathonDynamic DifficultyDark World Post-GameAtari Heritage

System Requirements

Minimum

OS
Windows 7 or newer
Memory
4 GB RAM
Storage
775 MB available space
Graphics
512MB
Processor
Intel Core™ Duo or faster

Recommended

OS
Windows 7 or newer
Memory
8 GB RAM
Storage
775 MB available space
Graphics
1GB
Processor
Intel Core™ Duo or faster

Keep exploring

Community Discussion

Be the first to comment on Mr. Run and Jump.

Reviews & Ratings

Metacritic
78

Game Info

Developer
Graphite Lab
Publisher
Atari
Release Date
Jul 25, 2023

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Graphite Lab

Buy smarter: helpful guides

Frequently asked questions about Mr. Run and Jump

How much does Mr. Run and Jump cost?

Mr. Run and Jump pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Mr. Run and Jump cheapest?

Compare Mr. Run and Jump prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Mr. Run and Jump available on?

Mr. Run and Jump is available on PC, Mac, Linux.

When was Mr. Run and Jump released?

Mr. Run and Jump was released on 25 July 2023.

Who developed Mr. Run and Jump?

Mr. Run and Jump was developed by Graphite Lab and published by Atari .

Is Mr. Run and Jump worth buying?

Mr. Run and Jump holds a Metacritic score of 78/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.