Compare Mr. Fast prices across 50+ stores and find the best deal. Developed by ZHANG FAN. Published by SHEN JIAWEI. Released on 4/1/2020. Available on PC, Mac. Genres: Action, Indie.

A one-shot-kill bullet time shooter set in a 1920s noir gang war, wearing its minimalist ambition openly. Small, sharp, and surprisingly hard to put down for what it is.

I picked this up expecting throwaway shovelware and came out the other side quietly impressed by the restraint on display. Mr. Fast is a top-down twin-stick shooter built entirely around a single mechanical premise: enemy time crawls while yours flows normally, and every enemy dies in one shot. That is the whole game. Whether that sounds like liberation or limitation will tell you everything you need to know about whether you are the target audience. The setting is a 1920s noir underworld, and you play a professional killer whose gang war memories blur into something dreamlike and violent. The game is structured as fragments of that memory, which gives the levels a pleasing looseness rather than a feeling of trudging through a linear campaign. The minimalist, stylized art leans hard into the noir mood, blacks and shadows doing most of the heavy lifting. Community chatter mentions a casino level whose soundtrack question inspired a whole forum thread, which is a good sign for how much the atmosphere lands. Steam players have also flagged hidden secrets and collectibles scattered across levels, including a few achievements tied to obscure environmental finds, so there is quiet depth here for completionists willing to look. The difficulty is real. One-shot-kill cuts both ways: you dish it out, but you also take it. With no extra lives to cushion mistakes, even with bullet time on your side, careless play gets punished quickly. Community threads titled things like "WHY IS THIS GAME HARD" suggest the learning curve catches newcomers off guard, and there is some discussion around an optional jump-kick move that opens up once you know the control mapping. That tactile layer of positioning and kick utility adds a little more texture than the premise initially advertises. Leaderboard integration rewards high-efficiency runs, which extends the value for players who enjoy chasing scores after the main content wraps. The weaknesses are real and worth naming. This is a solo project from a small Chinese indie developer, and the English localization is functional rather than polished. The narrative framing, while atmospheric, is thin. Anyone expecting a densely written noir story will be disappointed. The game is also short by most standards, a session or two to complete, and the lack of post-launch updates or expanded content means what you see is what you get. Steam reviews sit in "Mostly Positive" territory at roughly 78 percent, which feels honest rather than hyped: people who connect with the concept enjoy it, people looking for depth move on quickly. For its size and asking price, the craft is there. The bullet time mechanic is clean, the noir aesthetic is consistent, and it knows what it wants to be. If you have ever found yourself wanting something in the bloodline of Hotline Miami but slower, more deliberate, and wrapped in a 1920s criminal haze, this scratches a niche nobody else is quite covering. Kai, Scout Team

Mr. Fast
ActionIndie

Mr. Fast

Apr 1, 2020ZHANG FANSHEN JIAWEI
GamerScout Says

A one-shot-kill bullet time shooter set in a 1920s noir gang war, wearing its minimalist ambition openly. Small, sharp, and surprisingly hard to put down for what it is.

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About Mr. Fast

I picked this up expecting throwaway shovelware and came out the other side quietly impressed by the restraint on display. Mr. Fast is a top-down twin-stick shooter built entirely around a single mechanical premise: enemy time crawls while yours flows normally, and every enemy dies in one shot. That is the whole game. Whether that sounds like liberation or limitation will tell you everything you need to know about whether you are the target audience. The setting is a 1920s noir underworld, and you play a professional killer whose gang war memories blur into something dreamlike and violent. The game is structured as fragments of that memory, which gives the levels a pleasing looseness rather than a feeling of trudging through a linear campaign. The minimalist, stylized art leans hard into the noir mood, blacks and shadows doing most of the heavy lifting. Community chatter mentions a casino level whose soundtrack question inspired a whole forum thread, which is a good sign for how much the atmosphere lands. Steam players have also flagged hidden secrets and collectibles scattered across levels, including a few achievements tied to obscure environmental finds, so there is quiet depth here for completionists willing to look. The difficulty is real. One-shot-kill cuts both ways: you dish it out, but you also take it. With no extra lives to cushion mistakes, even with bullet time on your side, careless play gets punished quickly. Community threads titled things like "WHY IS THIS GAME HARD" suggest the learning curve catches newcomers off guard, and there is some discussion around an optional jump-kick move that opens up once you know the control mapping. That tactile layer of positioning and kick utility adds a little more texture than the premise initially advertises. Leaderboard integration rewards high-efficiency runs, which extends the value for players who enjoy chasing scores after the main content wraps. The weaknesses are real and worth naming. This is a solo project from a small Chinese indie developer, and the English localization is functional rather than polished. The narrative framing, while atmospheric, is thin. Anyone expecting a densely written noir story will be disappointed. The game is also short by most standards, a session or two to complete, and the lack of post-launch updates or expanded content means what you see is what you get. Steam reviews sit in "Mostly Positive" territory at roughly 78 percent, which feels honest rather than hyped: people who connect with the concept enjoy it, people looking for depth move on quickly. For its size and asking price, the craft is there. The bullet time mechanic is clean, the noir aesthetic is consistent, and it knows what it wants to be. If you have ever found yourself wanting something in the bloodline of Hotline Miami but slower, more deliberate, and wrapped in a 1920s criminal haze, this scratches a niche nobody else is quite covering. Kai, Scout Team

Tags

singleplayerachievementstier:aaaOne-Hit Kill1920s SettingScore AttackHidden SecretsLeaderboard ChaseNoir AtmosphereMemory Narrative

System Requirements

Minimum

OS
Windows 7 / Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
700 MB available space
Graphics
GeForce GTX 560(1024 MB)
Processor
Intel Core i5-3450

Recommended

OS
Windows 7 / Windows 10
Memory
16 GB RAM
DirectX
Version 11
Storage
700 MB available space
Graphics
GeForce GTX750Ti(2048 MB)
Processor
Intel Core i5-7400

Reviews & Ratings

No ratings available

Game Info

Developer
ZHANG FAN
Publisher
SHEN JIAWEI
Release Date
Apr 1, 2020

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