
Moving Out
Overcooked with furniture and zero respect for anyone's walls. Best played with two to four people who don't mind blaming each other for a dropped sofa.
GamerScout Verdict
Best for groups of two to four who want loud, low-barrier co-op fun; solo players should skip or start with the sequel.
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About Moving Out
I spend most of my time in games where a wrong decision costs you a province or a century of diplomatic goodwill. Moving Out costs you a sofa through a plate-glass window, and somehow that lands harder. This is a physics-based co-op chaos game built around a genuinely funny premise: you and up to three friends work for the Smooth Moves moving company, tasked with clearing furniture from increasingly absurd locations across the town of Packmore. Fifty levels. Exaggerated rag-doll physics. A time limit. Pure, screaming anarchy. The level design is where the game quietly earns its keep. Early jobs are modest, a bedroom and a hallway, nothing a careful pair of players can't handle. Then the game starts stacking complications. An L-shaped house with a pool you have to throw sofas across. A Pac-Man maze of a corporate office crawling with a ghost. A haunted mansion with chairs that fight back. A flamethrower factory. The pacing is tight: new wrinkles land before any single trick goes stale, and the whole campaign runs somewhere between six and ten hours depending on how seriously you chase the three-tier medal system and optional per-level challenges. That is a shorter runtime than I would normally defend, but the optional challenges and the reverse-mode update, which flips twelve levels so you are unpacking a truck rather than loading one, add meaningful replay without padding artificially. The accessibility work deserves a specific callout, because it is genuinely well done. An optional Assist Mode lets you tune individual variables: extend the time limit, let one player solo furniture that normally needs two people, and more. That single decision opens the game to mixed-skill groups, kids, non-gamer partners, anyone who would usually bounce off a co-op title inside thirty minutes. The controls are simple enough that a newcomer can contribute meaningfully in a first session, which is rarer than it sounds in this genre. Full controller support and Remote Play Together also mean the couch does not have to be physical. The honest weaknesses are real, if manageable. Single-player is a compromise: the physics are designed around cooperation, and flying solo means wrestling furniture with one wobbly character instead of dividing labor sensibly. Some critics noted the physics engine can feel rigid under pressure, which is mostly accurate. When two players are yanking opposite ends of a wardrobe through a doorway, collisions occasionally snap in ways that feel less like chaos and more like jank. And if you are coming in expecting the deep strategic friction of something like Overcooked at its hardest, the ceiling here is lower. Moving Out is kinder. Some players count that as a flaw. I count it as a different product. If you own it and have not revisited it, the reverse-mode update and platinum time targets give returning players a reason to go back. If you are buying fresh, the value case is straightforward: bring three friends, accept that the sofa is going out the window regardless, and you will get a session or two of loud, stupid fun that is very hard to replicate elsewhere. Solo buyers should look at Moving Out 2 first, which introduced proper online co-op the original never had.

Strategy & simulation
Tags
System Requirements
Minimum
- Processor
- Intel Core2 Duo E8400 or AMD Phenom II X2 550
- Memory
- 4 GB RAM
- Graphics
- Intel UHD 630 or Rade…
Recommended
- OS
- Windows 10 (64-bit)
- Processor
- Intel Pentium G4600 or AMD FX-4350
- Memory
- 4 GB RAM
- Graphics
- GeForce GTX 750 or Radeon R9 270X
- Storage
- 2 GB availab…
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Reviews & Ratings
Game Info
- Developer
- SMG Studio, Devm Games
- Publisher
- Team17
- Release Date
- Apr 28, 2020

