Compare Mouthwashing prices across 50+ stores and find the best deal. Developed by Wrong Organ. Published by CRITICAL REFLEX. Released on 9/26/2024. Available on PC. Genres: Adventure, Indie.

Three hours. One stranded freighter. A protagonist you will learn to despise. Wrong Organ made something that lingers like a bruise.

I finished Mouthwashing at midnight and then just sat there, screen gone dark, not ready to close the window. That does not happen often. Wrong Organ, a small Swedish studio, built a psychological horror experience around a cargo freighter called the Tulpar and five crew members stranded after a catastrophic crash, and what they made is one of the most quietly devastating things I have touched in years of covering indie games. The structure is the first thing that gets under your skin. The story plays out across disjointed scenes that jump between the weeks before the crash and the grim aftermath, and the game uses that nonlinearity like a weapon. A cracked screen you notice in an early post-crash scene gets explained twenty minutes later in game time. A space that felt almost homely in the before-scenes becomes alien and suffocating after. You are always assembling context, always revising your read on who these people are. The cast is small, intentionally so: Captain Curly, reduced to a horrific, bandaged presence barely clinging to life; medic Anya, whose quiet suffering carries the thematic weight of the whole story; young Daisuke, coerced into the job by family money; grizzled Swansea; and Jimmy, the co-pilot you spend most of your time inhabiting. Jimmy is the kind of protagonist games rarely dare to create. The slow revelation of what he actually is, and what he actually did, is best left unspoiled, but go in knowing that the game earns the discomfort it builds toward. Mechanically, this is a first-person, point-and-click narrative adventure with item-based puzzles, dialogue, and a handful of more intensive sequences including a stealth section and a brief chase. Be honest with yourself: the puzzle design is the weakest part. A couple of late-game sequences are thematically potent but fiddly enough to pull you out of the spell, and the stealth segment leans into trial-and-error in a way that outstays its welcome. These are real criticisms. They are also not enough to meaningfully dent what the game achieves everywhere else. The data-moshing visual transitions, where pixels from one scene bleed into the movement of the next, are one of the most expressive tools in the whole experience. The low-poly, early-PlayStation aesthetic is not nostalgia bait but a deliberate choice, the kind of visual restraint that lets your imagination fill the corners. And the soundtrack, anchored by a main theme that sits calm and ominous before everything unravels, was compared by the developers themselves to the mood-building approach of Twin Peaks. That comparison holds. The corporate entity looming over all of this, the Pony Express delivery company and its cheerful horse mascot Polle, functions as a sixth character, a familiar horror-genre institution of cold institutional indifference that grounds the sci-fi premise in something recognizable and grim. The game is asking questions about accountability, about what people do when no one is watching, and it asks them with the kind of restraint that most horror games abandon in favor of shock. The content here is genuinely heavy, including implied sexual violence and graphic body horror, and that is worth knowing before you sit down. But the game handles its worst material with more care and narrative purpose than almost anything comparable. At roughly two to three hours, Mouthwashing knows exactly when to end. It does not pad. It does not soften. It commits, and that commitment is the reason it has built the word-of-mouth following it deserves. Kai, Scout Team

Mouthwashing
AdventureIndie

Mouthwashing

Sep 26, 2024Wrong OrganCRITICAL REFLEX
GamerScout Says

Three hours. One stranded freighter. A protagonist you will learn to despise. Wrong Organ made something that lingers like a bruise.

PC
Best Price Available
0.00
at N/A
Historical low: $3.77

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Mouthwashing

I finished Mouthwashing at midnight and then just sat there, screen gone dark, not ready to close the window. That does not happen often. Wrong Organ, a small Swedish studio, built a psychological horror experience around a cargo freighter called the Tulpar and five crew members stranded after a catastrophic crash, and what they made is one of the most quietly devastating things I have touched in years of covering indie games. The structure is the first thing that gets under your skin. The story plays out across disjointed scenes that jump between the weeks before the crash and the grim aftermath, and the game uses that nonlinearity like a weapon. A cracked screen you notice in an early post-crash scene gets explained twenty minutes later in game time. A space that felt almost homely in the before-scenes becomes alien and suffocating after. You are always assembling context, always revising your read on who these people are. The cast is small, intentionally so: Captain Curly, reduced to a horrific, bandaged presence barely clinging to life; medic Anya, whose quiet suffering carries the thematic weight of the whole story; young Daisuke, coerced into the job by family money; grizzled Swansea; and Jimmy, the co-pilot you spend most of your time inhabiting. Jimmy is the kind of protagonist games rarely dare to create. The slow revelation of what he actually is, and what he actually did, is best left unspoiled, but go in knowing that the game earns the discomfort it builds toward. Mechanically, this is a first-person, point-and-click narrative adventure with item-based puzzles, dialogue, and a handful of more intensive sequences including a stealth section and a brief chase. Be honest with yourself: the puzzle design is the weakest part. A couple of late-game sequences are thematically potent but fiddly enough to pull you out of the spell, and the stealth segment leans into trial-and-error in a way that outstays its welcome. These are real criticisms. They are also not enough to meaningfully dent what the game achieves everywhere else. The data-moshing visual transitions, where pixels from one scene bleed into the movement of the next, are one of the most expressive tools in the whole experience. The low-poly, early-PlayStation aesthetic is not nostalgia bait but a deliberate choice, the kind of visual restraint that lets your imagination fill the corners. And the soundtrack, anchored by a main theme that sits calm and ominous before everything unravels, was compared by the developers themselves to the mood-building approach of Twin Peaks. That comparison holds. The corporate entity looming over all of this, the Pony Express delivery company and its cheerful horse mascot Polle, functions as a sixth character, a familiar horror-genre institution of cold institutional indifference that grounds the sci-fi premise in something recognizable and grim. The game is asking questions about accountability, about what people do when no one is watching, and it asks them with the kind of restraint that most horror games abandon in favor of shock. The content here is genuinely heavy, including implied sexual violence and graphic body horror, and that is worth knowing before you sit down. But the game handles its worst material with more care and narrative purpose than almost anything comparable. At roughly two to three hours, Mouthwashing knows exactly when to end. It does not pad. It does not soften. It commits, and that commitment is the reason it has built the word-of-mouth following it deserves. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Nonlinear NarrativeVillain ProtagonistLo-Fi AestheticData-Moshing VisualsBody HorrorCorporate HorrorUnreliable NarratorSingle-Sitting ExperienceHeavy Themes

System Requirements

Minimum

OS
Windows 7 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
GTX 560
Processor
i5-6300HQ

Recommended

OS
Windows 7 64-bit
Memory
16 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
GTX 1050
Processor
i5-1135G7

Reviews & Ratings

No ratings available

Game Info

Developer
Wrong Organ
Publisher
CRITICAL REFLEX
Release Date
Sep 26, 2024

Price Alert

Get notified when the price drops below your target!

Create Alert

Price History

2026-06-053.77(lowest)

Frequently asked questions about Mouthwashing

Where can I buy Mouthwashing cheapest?

Compare Mouthwashing prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Mouthwashing available on?

Mouthwashing is available on PC.

When was Mouthwashing released?

Mouthwashing was released on 26 September 2024.

Who developed Mouthwashing?

Mouthwashing was developed by Wrong Organ and published by CRITICAL REFLEX.