
Mountain Troll
Sixty seconds in you will have seen everything Mountain Troll has to offer. That is not a compliment, but it might still be exactly what someone ordered.
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About Mountain Troll
I put my strategy instincts completely on hold for Mountain Troll, and they were not missed. This is about as stripped-down as a 2D platformer gets: you control a large, shirtless troll across floating-platform levels, collect stolen bags scattered around each stage, and exit through a door that only unlocks once every bag is in hand. That loop repeats until the game ends. There are no upgrades, no branching paths, no unlockable abilities, no score system worth watching. The decision-making ceiling here is roughly one inch high, and that is being generous. The hazard design tells the whole story in miniature. Bear traps and jagged rocks are the primary threats, and contact with either means instant failure - the troll operates on a strict one-hit rule. There is a certain old-school honesty to that: the game does not pretend the stakes are higher than they are, and the platforming window-dressing around bag collection is functional if completely unremarkable. Floating platforms do their floating-platform thing. The side-view perspective is clean enough to read at a glance. Nothing is broken in an immediately obvious way, which, given the production tier, is worth noting. Who actually benefits from booting this up? Younger players taking their first steps with keyboard-and-monitor platforming could find the low complexity useful as a confidence builder. The mechanics are few enough that nothing needs explaining, and the one-hit death system teaches spatial awareness without requiring any reading or menu literacy. As someone who grades games on depth of systems, I have to be blunt: there is no depth here. No mod support, no meaningful AI, no late-game scaling, no replayability loop that would keep anyone past the first full clear. Steam reviews land at a mixed 66% across a very small sample, which tracks with a game that some players find harmlessly inoffensive and others consider a waste of a download. The genre tags on the store page include Simulation, which I genuinely cannot account for. Nothing here simulates anything. It is a collect-the-items platformer wearing a costume made of three or four borrowed genre labels. The minimum system requirements - a Core i3 and 1 GB of RAM - signal exactly how light the engine load is, and the game runs without ceremony on basically any hardware made in the last fifteen years. That accessibility is real, even if it arrives packaged with a content budget that looks like an afternoon of solo development work. If you are hunting for mechanical complexity, progression systems, or anything that rewards returning sessions, look elsewhere. Mountain Troll exists in that peculiar Steam micro-tier where the asking price is low enough that some buyers will shrug and move on, while anyone expecting a fully realized indie experience will feel the gap between promise and product immediately. Treat it as what it is: a minimalist proof-of-concept with a charming enough premise, zero replay hooks, and no meaningful competition with anything else in your library. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP\Vista\7\8\10
- Memory
- 1024 MB RAM
- DirectX
- Version 6.0
- Storage
- 250 MB available space
- Graphics
- 500MB
- Processor
- Intel Core i3
Recommended
- OS
- Windows XP\Vista\7\8
- Memory
- 2048 MB RAM
- DirectX
- Version 12
- Storage
- 300 MB available space
- Graphics
- 1 GB
- Processor
- Intel Core i9
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Game Info
- Developer
- Verterial Flur
- Publisher
- Sacred Grab Games
- Release Date
- Jan 22, 2018
