Compare Mount & Blade: Warband - Napoleonic Wars (DLC) prices across 50+ stores and find the best deal. Developed by TaleWorlds Entertainment. Published by TaleWorlds Entertainment. Released on 3/31/2010. Available on PC. Genres: Action, RPG. Metacritic score: 78/100.

A multiplayer-only DLC that drops you into Napoleonic battlefields with muskets, bayonets, and enough friendly fire to test any friendship.

Napoleonic Wars is a multiplayer expansion for Mount and Blade: Warband that strips away the single-player sandbox entirely and replaces it with large-scale, period-accurate infantry combat. If you came here expecting to build a character, manage a kingdom, or follow a story arc, you are in the wrong place. What you get instead is something rarer: a genuinely tactical online experience where a line of musketeers holding formation can actually dominate a chaotic melee, and where someone in the back playing a fife actually buffs your team. The class system is the mechanical heart of everything here. Each of the five major Napoleonic factions - France, Britain, Prussia, Russia, and Austria - fields distinct unit types: line infantry, light infantry, cavalry, artillery crews, and support roles like sappers and musicians. Picking up a cannon and learning to aim it with actual parabolic drop takes real time investment. Cavalry charges into unbroken infantry squares will get you killed fast, which is historically correct and deeply satisfying to watch from the infantry side. The game rewards players who actually coordinate, which makes a good public server feel like a chaotic history documentary and a bad one feel like a musket-themed mosh pit. The content volume is modest by modern standards. A handful of maps, the class roster per faction, and a few game modes including the beloved Siege and the anarchic Battle mode cover most of what is here. There is no progression system, no unlock tree, no seasonal battle pass. You log in, pick a faction, pick a class, and immediately contribute to or ruin a match depending on whether you understand the reload mechanic. That simplicity is either a virtue or a dealbreaker depending on what you want from a multiplayer game. The writing-focused part of my brain has nothing to chew on here. There are no branching choices, no dialogue trees, no narrative payoff. The worldbuilding exists entirely in the uniform accuracy and the faction asymmetry. TaleWorlds clearly did serious research: bayonet lengths differ, reload speeds differ, faction-specific instruments actually play different march tunes. That kind of granular authenticity is the closest thing to lore this DLC offers, and for a certain kind of history nerd it lands hard. For anyone who wants to feel like a character in a story rather than a uniform in a formation, this will feel thin. The community keeping this alive is small but genuinely dedicated, which is remarkable given the release date. Finding a populated server at peak hours is possible, and the regimental multiplayer community organizes scheduled events that are the real draw if you can tap into them. Outside of those organized battles, session quality varies wildly. At its best, Napoleonic Wars is one of the most atmospheric and mechanically honest multiplayer experiences on PC. At its worst, it is a dozen players sprinting alone into artillery fire because nobody reads the chat. Monika, Scout Team

Mount & Blade: Warband - Napoleonic Wars (DLC)
ActionRPG

Mount & Blade: Warband - Napoleonic Wars (DLC)

Mar 31, 2010TaleWorlds Entertainment
GamerScout Says

A multiplayer-only DLC that drops you into Napoleonic battlefields with muskets, bayonets, and enough friendly fire to test any friendship.

PC
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About Mount & Blade: Warband - Napoleonic Wars (DLC)

Napoleonic Wars is a multiplayer expansion for Mount and Blade: Warband that strips away the single-player sandbox entirely and replaces it with large-scale, period-accurate infantry combat. If you came here expecting to build a character, manage a kingdom, or follow a story arc, you are in the wrong place. What you get instead is something rarer: a genuinely tactical online experience where a line of musketeers holding formation can actually dominate a chaotic melee, and where someone in the back playing a fife actually buffs your team. The class system is the mechanical heart of everything here. Each of the five major Napoleonic factions - France, Britain, Prussia, Russia, and Austria - fields distinct unit types: line infantry, light infantry, cavalry, artillery crews, and support roles like sappers and musicians. Picking up a cannon and learning to aim it with actual parabolic drop takes real time investment. Cavalry charges into unbroken infantry squares will get you killed fast, which is historically correct and deeply satisfying to watch from the infantry side. The game rewards players who actually coordinate, which makes a good public server feel like a chaotic history documentary and a bad one feel like a musket-themed mosh pit. The content volume is modest by modern standards. A handful of maps, the class roster per faction, and a few game modes including the beloved Siege and the anarchic Battle mode cover most of what is here. There is no progression system, no unlock tree, no seasonal battle pass. You log in, pick a faction, pick a class, and immediately contribute to or ruin a match depending on whether you understand the reload mechanic. That simplicity is either a virtue or a dealbreaker depending on what you want from a multiplayer game. The writing-focused part of my brain has nothing to chew on here. There are no branching choices, no dialogue trees, no narrative payoff. The worldbuilding exists entirely in the uniform accuracy and the faction asymmetry. TaleWorlds clearly did serious research: bayonet lengths differ, reload speeds differ, faction-specific instruments actually play different march tunes. That kind of granular authenticity is the closest thing to lore this DLC offers, and for a certain kind of history nerd it lands hard. For anyone who wants to feel like a character in a story rather than a uniform in a formation, this will feel thin. The community keeping this alive is small but genuinely dedicated, which is remarkable given the release date. Finding a populated server at peak hours is possible, and the regimental multiplayer community organizes scheduled events that are the real draw if you can tap into them. Outside of those organized battles, session quality varies wildly. At its best, Napoleonic Wars is one of the most atmospheric and mechanically honest multiplayer experiences on PC. At its worst, it is a dozen players sprinting alone into artillery fire because nobody reads the chat. Monika, Scout Team

Tags

steamNapoleonicHistorical MultiplayerClass-Based CombatLine InfantryArtillery MechanicsRegimental PlayFriendly Fire OnNo Progression System

System Requirements

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Reviews & Ratings

Metacritic
78
Steam
98%(170,866)

Game Info

Developer
TaleWorlds Entertainment
Publisher
TaleWorlds Entertainment
Release Date
Mar 31, 2010

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