Compare Mount & Blade Warband DLC Collection prices across 50+ stores and find the best deal. Developed by TaleWorlds Entertainment, Flying Squirrel Entertainment, Brytenwalda. Published by TaleWorlds Entertainment. Released on 12/11/2014. Available on PC. Genres: Action, Single Player, Multiplayer, Third Person, Simulation, Strategy, RPG.

Three games in one bundle: Warband's deep medieval sandbox, Napoleonic Wars' massive multiplayer battles, and Viking Conquest's choice-driven Dark Age campaign. Hundreds of hours of content across two very different playstyles.

Mount & Blade Warband DLC Collection is three distinct products sharing one engine and one purchase. The base game, Warband, is a medieval sandbox RPG set across the six-faction continent of Calradia - Swadia, Rhodoks, Vaegirs, the Khergit Khanate, the Nords, and the Sarranid Sultanate are all competing for dominance, and you are the wildcard. You start from nothing: answering a handful of backstory questions shapes your opening stats, then you are dropped onto the overworld map with a handful of troops, a thin wallet, and no hand-holding whatsoever. From there you recruit, trade, raid, siege, and politick your way toward whatever you decide counts as victory. The core combat loop - directional melee attacks in four planes, manual shield blocking, couched lance charges on horseback, and formation orders barked at your warband - remains one of the most tactile and player-skill-dependent systems in the genre. The economy runs on weekly troop wages, village prosperity, trade route arbitrage between towns, and the honor and renown stats that gate your access to noble marriage, kingdom founding, and lord defection. It is genuinely deep, and genuinely opaque. Veteran players with thousands of hours still hit hidden mechanics they did not know existed. That is a fair warning: the tutorial respects newcomers in the loosest possible sense of the word. New arrivals should start on low difficulty, invest a few early points into Leadership to keep army upkeep manageable (think of it as the training-wheels stat), and accept that the first twenty hours are the admission price for everything that follows. Napoleon Wars shifts the setting entirely to early 19th century Europe and is, strictly speaking, a multiplayer-only expansion. Up to 200 players per server fight across historically themed maps representing engagements from the invasion of Russia to Waterloo. Six European powers are represented - France, Britain, Prussia, Russia, Austria, and the Ottoman Empire - with more than 395 unique unit types covering infantry, cavalry, artillery, and naval roles. The development team grew out of the Mount and Musket modding community, and that heritage shows: the drill-formation gameplay feels authentically chaotic in the right hands and absolutely ridiculous in the wrong ones. From a pure multiplayer hours-per-dollar standpoint it remains the most active multiplayer mode in the Warband ecosystem. Viking Conquest Reforged Edition is the single-player counterweight. Built by the Brytenwalda mod team, it relocates the action to historical Dark Age Britain, covering the British Isles, Frisia, and Scandinavia. The Reforged Edition is a free update to the original DLC that addressed the stability and balance issues the launch version was rightly criticized for. What remains is a noticeably harder game than base Warband, featuring a story mode with meaningful choices and permadeath consequences in scripted battles, a sandbox mode with expanded army sizes up to 750 men, naval travel and combat with wind and weather simulation, a base-building refuge system, and breakable weapons plus a blood loss and injury system that makes each engagement feel less forgiving. An entirely separate Irish campaign, The Last Tuatha De Danann, was added in the Reforged update. If the Swadian knight heavy-cavalry meta of native Warband bores you, Viking Conquest actively pushes back against it. The honest caveat is that Warband's visuals have aged, the AI on the campaign map cheats at higher difficulty settings rather than playing smarter, and the base game's mid-to-late loop can grow repetitive once you have consolidated enough fiefs. The mod ecosystem is the real answer to longevity - Warband was designed from the ground up with modding in mind, and the Steam Workshop plus decades of community output means you are never more than one download away from a total conversion. If you are deciding where to start: play native Warband first, then Viking Conquest once you have the core systems internalized, and treat Napoleonic Wars as a bonus multiplayer sandbox rather than the reason to buy. Diego, Scout Team

Mount & Blade Warband DLC Collection
ActionSingle PlayerMultiplayerThird PersonSimulationStrategyRPG

Mount & Blade Warband DLC Collection

Dec 11, 2014TaleWorlds Entertainment, Flying Squirrel Entertainment, BrytenwaldaTaleWorlds Entertainment
GamerScout Says

Three games in one bundle: Warband's deep medieval sandbox, Napoleonic Wars' massive multiplayer battles, and Viking Conquest's choice-driven Dark Age campaign. Hundreds of hours of content across two very different playstyles.

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About Mount & Blade Warband DLC Collection

Mount & Blade Warband DLC Collection is three distinct products sharing one engine and one purchase. The base game, Warband, is a medieval sandbox RPG set across the six-faction continent of Calradia - Swadia, Rhodoks, Vaegirs, the Khergit Khanate, the Nords, and the Sarranid Sultanate are all competing for dominance, and you are the wildcard. You start from nothing: answering a handful of backstory questions shapes your opening stats, then you are dropped onto the overworld map with a handful of troops, a thin wallet, and no hand-holding whatsoever. From there you recruit, trade, raid, siege, and politick your way toward whatever you decide counts as victory. The core combat loop - directional melee attacks in four planes, manual shield blocking, couched lance charges on horseback, and formation orders barked at your warband - remains one of the most tactile and player-skill-dependent systems in the genre. The economy runs on weekly troop wages, village prosperity, trade route arbitrage between towns, and the honor and renown stats that gate your access to noble marriage, kingdom founding, and lord defection. It is genuinely deep, and genuinely opaque. Veteran players with thousands of hours still hit hidden mechanics they did not know existed. That is a fair warning: the tutorial respects newcomers in the loosest possible sense of the word. New arrivals should start on low difficulty, invest a few early points into Leadership to keep army upkeep manageable (think of it as the training-wheels stat), and accept that the first twenty hours are the admission price for everything that follows. Napoleon Wars shifts the setting entirely to early 19th century Europe and is, strictly speaking, a multiplayer-only expansion. Up to 200 players per server fight across historically themed maps representing engagements from the invasion of Russia to Waterloo. Six European powers are represented - France, Britain, Prussia, Russia, Austria, and the Ottoman Empire - with more than 395 unique unit types covering infantry, cavalry, artillery, and naval roles. The development team grew out of the Mount and Musket modding community, and that heritage shows: the drill-formation gameplay feels authentically chaotic in the right hands and absolutely ridiculous in the wrong ones. From a pure multiplayer hours-per-dollar standpoint it remains the most active multiplayer mode in the Warband ecosystem. Viking Conquest Reforged Edition is the single-player counterweight. Built by the Brytenwalda mod team, it relocates the action to historical Dark Age Britain, covering the British Isles, Frisia, and Scandinavia. The Reforged Edition is a free update to the original DLC that addressed the stability and balance issues the launch version was rightly criticized for. What remains is a noticeably harder game than base Warband, featuring a story mode with meaningful choices and permadeath consequences in scripted battles, a sandbox mode with expanded army sizes up to 750 men, naval travel and combat with wind and weather simulation, a base-building refuge system, and breakable weapons plus a blood loss and injury system that makes each engagement feel less forgiving. An entirely separate Irish campaign, The Last Tuatha De Danann, was added in the Reforged update. If the Swadian knight heavy-cavalry meta of native Warband bores you, Viking Conquest actively pushes back against it. The honest caveat is that Warband's visuals have aged, the AI on the campaign map cheats at higher difficulty settings rather than playing smarter, and the base game's mid-to-late loop can grow repetitive once you have consolidated enough fiefs. The mod ecosystem is the real answer to longevity - Warband was designed from the ground up with modding in mind, and the Steam Workshop plus decades of community output means you are never more than one download away from a total conversion. If you are deciding where to start: play native Warband first, then Viking Conquest once you have the core systems internalized, and treat Napoleonic Wars as a bonus multiplayer sandbox rather than the reason to buy. Diego, Scout Team

Tags

steamDirectional Melee CombatKingdom ManagementMod EcosystemNaval WarfareFormation TacticsPermadeath Story ModeTroop ProgressionHistorical SettingMassive Multiplayer Battles

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Game Info

Developer
TaleWorlds Entertainment, Flying Squirrel Entertainment, Brytenwalda
Publisher
TaleWorlds Entertainment
Release Date
Dec 11, 2014

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