Compare MOTHERGUNSHIP prices across 50+ stores and find the best deal. Developed by Terrible Posture Games. Published by Terrible Posture Games. Released on 7/17/2018. Available on PC. Genres: Action, Indie. Metacritic score: 72/100.

Strap six guns to each arm and outrun a wall of laser fire: MOTHERGUNSHIP's modular crafting hook is genuinely clever, even if the engine underneath it runs out of surprises faster than you'd hope.

I spent a long evening with MOTHERGUNSHIP half-expecting a straightforward arcade shooter and got, instead, something that kept interrupting itself to hand me a parts bin and say: make something ridiculous. That pivot - from action to construction and back again - is what defines the whole experience, and it's what makes this game worth talking about even years after its 2018 release. The core loop is a roguelite FPS where you board procedurally arranged alien ships, clear room after room of robotic enemies called the Archivists, and spend whatever coins drop from their wreckage at in-dungeon shops on new gun components. The components snap together through a modular connector system - barrels must face forward, pieces cannot overlap - and within those constraints you can assemble things no reasonable armourer would sanction: a triple-barrelled lightning shotgun bolted to a lava container, or a chaingun cluster arranged around a sawblade cannon. The crafting bench feels tactile and genuinely creative, and those moments when a build clicks - when you realize the spread on your new contraption is covering a whole room while you maintain a 40-jump airborne streak - carry a particular low-fi joy that very few shooters manufacture. Mobility is equally central: the jump count can be upgraded well beyond what physics would allow, and circle-strafing, rocket-jumping, and constant vertical repositioning are not optional extras but survival requirements. Where the game's handcraft shows most is in its tone. The Colonel and his crew, including Chief Gungineer Wilkins and a supporting cast that includes a self-aware anthropomorphic frog lifted straight from a Star Fox parody, deliver genuinely funny fourth-wall-brushing dialogue between missions. The story is thin by design, and the game knows it; the voice cast leans into the absurdity with a dead seriousness that lands more often than it has any right to. The soundtrack and sound design have their own personality too - pulsy, mechanical, loud in the right registers when a room floods with bullets. The honest friction comes from three places. First, enemy variety is limited. Around a dozen robot types share the same techno-ship colour palette, and by the back half of the campaign you have seen every pattern they produce. Second, the RNG governing what parts appear in shops can work against the crafting fantasy rather than enabling it: mission-part limits and the energy-cost scaling on larger builds mean the game sometimes discourages the enormous abominations it advertises. Losing your best components on death and then facing a grind to rebuild them is genuinely punishing, with no difficulty options to soften the curve post-campaign. Third, the endgame - an endless mode and a truncated set of no-death challenge runs - feels undercooked next to the main story, which itself clocks in around six to seven hours. For players who take bullet-hell FPS seriously and want the extra dimension of build creativity to play with, MOTHERGUNSHIP delivers a specific pleasure that nothing else quite replicates. Go in knowing it is best played in shorter sessions, that the story mode is the strongest part, and that the Endless mode is a separate kind of commitment requiring a higher RNG tolerance. If you have a friend to bring into the online co-op, the chaos scales in ways that make both the frustrations and the triumphs feel shared. It is a game that peaks brilliantly and then shows its seams, which is a more interesting problem than never peaking at all. Kai, Scout Team

MOTHERGUNSHIP
ActionIndie

MOTHERGUNSHIP

Jul 17, 2018Terrible Posture Games
GamerScout Says

Strap six guns to each arm and outrun a wall of laser fire: MOTHERGUNSHIP's modular crafting hook is genuinely clever, even if the engine underneath it runs out of surprises faster than you'd hope.

PC
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Screenshots & Media

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About MOTHERGUNSHIP

I spent a long evening with MOTHERGUNSHIP half-expecting a straightforward arcade shooter and got, instead, something that kept interrupting itself to hand me a parts bin and say: make something ridiculous. That pivot - from action to construction and back again - is what defines the whole experience, and it's what makes this game worth talking about even years after its 2018 release. The core loop is a roguelite FPS where you board procedurally arranged alien ships, clear room after room of robotic enemies called the Archivists, and spend whatever coins drop from their wreckage at in-dungeon shops on new gun components. The components snap together through a modular connector system - barrels must face forward, pieces cannot overlap - and within those constraints you can assemble things no reasonable armourer would sanction: a triple-barrelled lightning shotgun bolted to a lava container, or a chaingun cluster arranged around a sawblade cannon. The crafting bench feels tactile and genuinely creative, and those moments when a build clicks - when you realize the spread on your new contraption is covering a whole room while you maintain a 40-jump airborne streak - carry a particular low-fi joy that very few shooters manufacture. Mobility is equally central: the jump count can be upgraded well beyond what physics would allow, and circle-strafing, rocket-jumping, and constant vertical repositioning are not optional extras but survival requirements. Where the game's handcraft shows most is in its tone. The Colonel and his crew, including Chief Gungineer Wilkins and a supporting cast that includes a self-aware anthropomorphic frog lifted straight from a Star Fox parody, deliver genuinely funny fourth-wall-brushing dialogue between missions. The story is thin by design, and the game knows it; the voice cast leans into the absurdity with a dead seriousness that lands more often than it has any right to. The soundtrack and sound design have their own personality too - pulsy, mechanical, loud in the right registers when a room floods with bullets. The honest friction comes from three places. First, enemy variety is limited. Around a dozen robot types share the same techno-ship colour palette, and by the back half of the campaign you have seen every pattern they produce. Second, the RNG governing what parts appear in shops can work against the crafting fantasy rather than enabling it: mission-part limits and the energy-cost scaling on larger builds mean the game sometimes discourages the enormous abominations it advertises. Losing your best components on death and then facing a grind to rebuild them is genuinely punishing, with no difficulty options to soften the curve post-campaign. Third, the endgame - an endless mode and a truncated set of no-death challenge runs - feels undercooked next to the main story, which itself clocks in around six to seven hours. For players who take bullet-hell FPS seriously and want the extra dimension of build creativity to play with, MOTHERGUNSHIP delivers a specific pleasure that nothing else quite replicates. Go in knowing it is best played in shorter sessions, that the story mode is the strongest part, and that the Endless mode is a separate kind of commitment requiring a higher RNG tolerance. If you have a friend to bring into the online co-op, the chaos scales in ways that make both the frustrations and the triumphs feel shared. It is a game that peaks brilliantly and then shows its seams, which is a more interesting problem than never peaking at all. Kai, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supporttrading-cardscloud-savestier:aaaBullet-Hell FPSModular Gun CraftingRoguelite Run StructureBoomer Shooter EnergyTwitch ReflexesOnline Co-opEndless ModeRNG-Dependent BuildsSci-fi Comedy Tone

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 38 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
Nvidia GTX 750 Ti 2GB / AMD Radeon R7 265
Processor
Intel Core i5-4430 / AMD FX-6300

Recommended

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
Processor
Intel Core i5-6600K / AMD Ryzen 5 1600

DLC & Add-ons for MOTHERGUNSHIP1

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Community Discussion

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Reviews & Ratings

Metacritic
72

Game Info

Developer
Terrible Posture Games
Publisher
Terrible Posture Games
Release Date
Jul 17, 2018

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Frequently asked questions about MOTHERGUNSHIP

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Compare MOTHERGUNSHIP prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is MOTHERGUNSHIP available on?

MOTHERGUNSHIP is available on PC.

When was MOTHERGUNSHIP released?

MOTHERGUNSHIP was released on 17 July 2018.

Who developed MOTHERGUNSHIP?

MOTHERGUNSHIP was developed by Terrible Posture Games.

Is MOTHERGUNSHIP worth buying?

MOTHERGUNSHIP holds a Metacritic score of 72/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.