Compare Mordheim: City of the Damned prices across trusted key stores and find the best deal. Developed by Rogue Factor. Published by Focus Home Interactive. Released on 11/19/2015. Available on PC, Xbox. Genres: RPG, Strategy. Metacritic score: 74/100.

A brutal turn-based tactics game set in Warhammer's cursed city, where your warband bleeds, loses limbs, and sometimes just dies permanently.

Mordheim: City of the Damned is Rogue Factor's adaptation of Games Workshop's cult tabletop skirmish game, and it carries that source material's mean-spirited soul faithfully, sometimes too faithfully for its own good. This is a turn-based tactical RPG where you command a small warband through the rubble of Mordheim, a city shattered by a twin-tailed comet and soaked in something called Wyrdstone, which everyone wants and which will absolutely ruin you in the process. The tone is grimdark without apology, the architecture is gothic and crumbling, and the game is genuinely happy to watch your favorite soldier lose an eye, a leg, or their nerve entirely after a bad skirmish. The faction and warband variety is one of the stronger hooks here. You can field the devout Sisters of Sigmar, the mutant-ridden Skaven, the merciless Cult of the Possessed, or the mercenary Human warbands, and each plays with meaningfully different unit rosters and upgrade paths. Character progression leans into the tabletop roots: your heroes gain skills between missions, but injuries from failed engagements pile up as permanent debuffs, and a dead hero is gone. That permanent wound system creates genuine attachment to your roster, and also genuine rage when a veteran warrior trips a dodge roll and bleeds out in a side alley. Build variety holds up reasonably well across the campaign, rewarding players who think carefully about stat allocation and skill synergies rather than just upgrading whatever the game suggests. Combat is where the game earns its mixed reputation. The action-point system, cover mechanics, and line-of-sight rules all work and reward patient, methodical players. But the AI is inconsistent, sometimes clever and aggressive, sometimes wandering into crossfire like it forgot what it was doing. Mission variety is thinner than you would hope after the first ten hours, and the campaign structure leans on repetition harder than it should. The filler-quest problem is real: you will replay similar objectives in similar ruined courtyards more times than the narrative justifies, mostly because the XP loop demands it. If you are the kind of player who bounces off grinding for incremental stat bumps, this will wear on you. The writing and worldbuilding do not reach the heights that Warhammer Fantasy lore can hit at its best, but the atmosphere is thick and committed. Loading screen lore entries and mission briefings flesh out the city's history without being exhausting about it. There is no sprawling dialogue system here, no branching conversation tree that rewards re-reads, so if you are coming from CRPG territory hoping for narrative payoff in that sense, recalibrate. The reward is systemic storytelling: the moment your scarred one-eyed champion survives a four-versus-one ambush because you positioned him correctly and prayed to the dice gods is genuinely memorable in a way that scripted cutscenes rarely are. At its best, Mordheim is a tight, unforgiving tactical experience that respects the tension of its source material and punishes overconfidence in satisfying ways. At its worst, it is a repetitive grind that makes you resent the campaign structure instead of the enemy warband. It suits players who love XCOM-style permadeath stakes, Warhammer lore, or tabletop skirmish games more than it suits CRPG fans looking for story-first experiences. Go in knowing what it is, and it has real teeth. Monika, Scout Team

Mordheim: City of the Damned

Mordheim: City of the Damned

Nov 19, 2015Rogue FactorFocus Home Interactive
GamerScout Says

A brutal turn-based tactics game set in Warhammer's cursed city, where your warband bleeds, loses limbs, and sometimes just dies permanently.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.60-97%
at Eneba
Lowest tracked: €0.38
Track this price

GamerScout Verdict

Best for XCOM-hardened tacticians and Warhammer lore fans who can stomach repetitive missions in exchange for punishing, memorable skirmishes.

Compare Prices(10 stores)

EnebaBest price
StandardEurope (EU)Steam KeyKey
€0.60-97%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.80
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.88
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.93
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.12
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.17-94%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.42-93%
Priced in EUR by the store
Buy
StandardUnited StatesSteam KeyKey
€1.91
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€0.3810 Aug 2026
Current best
€0.60
Keyshops
€0.35€0.45€0.56€0.665 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
Create alert

Screenshots & Media

Screenshot

About Mordheim: City of the Damned

Mordheim: City of the Damned is Rogue Factor's adaptation of Games Workshop's cult tabletop skirmish game, and it carries that source material's mean-spirited soul faithfully, sometimes too faithfully for its own good. This is a turn-based tactical RPG where you command a small warband through the rubble of Mordheim, a city shattered by a twin-tailed comet and soaked in something called Wyrdstone, which everyone wants and which will absolutely ruin you in the process. The tone is grimdark without apology, the architecture is gothic and crumbling, and the game is genuinely happy to watch your favorite soldier lose an eye, a leg, or their nerve entirely after a bad skirmish. The faction and warband variety is one of the stronger hooks here. You can field the devout Sisters of Sigmar, the mutant-ridden Skaven, the merciless Cult of the Possessed, or the mercenary Human warbands, and each plays with meaningfully different unit rosters and upgrade paths. Character progression leans into the tabletop roots: your heroes gain skills between missions, but injuries from failed engagements pile up as permanent debuffs, and a dead hero is gone. That permanent wound system creates genuine attachment to your roster, and also genuine rage when a veteran warrior trips a dodge roll and bleeds out in a side alley. Build variety holds up reasonably well across the campaign, rewarding players who think carefully about stat allocation and skill synergies rather than just upgrading whatever the game suggests. Combat is where the game earns its mixed reputation. The action-point system, cover mechanics, and line-of-sight rules all work and reward patient, methodical players. But the AI is inconsistent, sometimes clever and aggressive, sometimes wandering into crossfire like it forgot what it was doing. Mission variety is thinner than you would hope after the first ten hours, and the campaign structure leans on repetition harder than it should. The filler-quest problem is real: you will replay similar objectives in similar ruined courtyards more times than the narrative justifies, mostly because the XP loop demands it. If you are the kind of player who bounces off grinding for incremental stat bumps, this will wear on you. The writing and worldbuilding do not reach the heights that Warhammer Fantasy lore can hit at its best, but the atmosphere is thick and committed. Loading screen lore entries and mission briefings flesh out the city's history without being exhausting about it. There is no sprawling dialogue system here, no branching conversation tree that rewards re-reads, so if you are coming from CRPG territory hoping for narrative payoff in that sense, recalibrate. The reward is systemic storytelling: the moment your scarred one-eyed champion survives a four-versus-one ambush because you positioned him correctly and prayed to the dice gods is genuinely memorable in a way that scripted cutscenes rarely are. At its best, Mordheim is a tight, unforgiving tactical experience that respects the tension of its source material and punishes overconfidence in satisfying ways. At its worst, it is a repetitive grind that makes you resent the campaign structure instead of the enemy warband. It suits players who love XCOM-style permadeath stakes, Warhammer lore, or tabletop skirmish games more than it suits CRPG fans looking for story-first experiences. Go in knowing what it is, and it has real teeth.

Monika
Monika · Scout Team

RPGs

Tags

steamGrimdarkPermadeathWarband ManagementTabletop AdaptationTurn-Based TacticsPermanent InjuriesWarhammer FantasySkirmish

System Requirements

Minimum

Processor
AMD/INTEL Dual-Core 2.4 GHz
Memory
4096 MB RAM
Graphics
1024 MB DirectX 9.0c compatible AMD Radeon HD 5850/NVI…

Recommended

Processor
Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz
Memory
4096 MB RAM
Graphics
2048…

DLC & Add-ons for Mordheim: City of the Damned2

Expansions, DLC packs and add-on content for this game. Click any item to see store offers.

Keep exploring

Community Discussion

Be the first to comment on Mordheim: City of the Damned.

Reviews & Ratings

Metacritic
74
Steam
70%(8,348)

Game Info

Developer
Rogue Factor
Publisher
Focus Home Interactive
Release Date
Nov 19, 2015

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€0.60
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Rogue Factor

Buy smarter: helpful guides

Looking for more? See games like Mordheim: City of the Damned →

Frequently asked questions about Mordheim: City of the Damned

How much does Mordheim: City of the Damned cost?

As of 7 September 2026, the cheapest in-stock offer for Mordheim: City of the Damned is €0.60 at Eneba, out of 26 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Mordheim: City of the Damned cheapest?

The lowest in-stock price we track for Mordheim: City of the Damned is €0.60 at Eneba (7 September 2026). We compare 26 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Mordheim: City of the Damned available on?

Mordheim: City of the Damned is available on PC, Xbox.

When was Mordheim: City of the Damned released?

Mordheim: City of the Damned was released on 19 November 2015.

Who developed Mordheim: City of the Damned?

Mordheim: City of the Damned was developed by Rogue Factor and published by Focus Home Interactive.

Is Mordheim: City of the Damned worth buying?

Mordheim: City of the Damned holds a Metacritic score of 74/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.