
Moonglow Bay
A grief-soaked fishing RPG with one of the most quietly beautiful soundtracks in the cosy genre, let down by a buggy launch and mechanics that rarely match the emotional sincerity of the story being told.
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About Moonglow Bay
My first hour in Moonglow Bay was spent just listening. Lena Raine, who scored both Celeste and Minecraft, composed the soundtrack here, and it shows: acoustic guitar gives way to drifting synths as you sail into new biomes, and the boss chapters swell into something genuinely orchestral. The music communicates a tenderness the rest of the game keeps struggling to earn on its own terms. The setup is genuinely affecting. You are an older adult, three years into grief after your partner vanished at sea, finally pushed by your daughter River to take up the fishing journal left behind for you. The town of Moonglow Bay is in its own kind of mourning, its fishing industry dead from superstition and tall tales about a creature called The Ruin. Your job is to fix both yourself and the town at once, chapter by chapter, each arc capped by a boss encounter that uses your rod in puzzle-style ways rather than combat. That structure is one of the game's better ideas. The five-chapter story gives the loop a spine that pure life-sims often lack, and the chapter bosses, while sometimes unclear on what they want you to do, at least break the rhythm. The day-to-day loop is: sail out on your boat (The Two Cats), fish with one of four rod types across different biomes, come back, cook your catch through a series of mini-games covering washing, chopping, boiling, and frying, then sell the meals from a stall outside your home. Proceeds go toward rebuilding town structures. You can also set lobster traps, cast nets to clear pollution or scoop up shoals, and donate rare catches to the local aquarium to fill out a fishing journal that tracks over 150 species. On paper that is a satisfying ecosystem of interlocking tasks. In practice, the fishing itself is surprisingly easy once you read the fish's resistance direction and time a single strike, and the cooking mini-games run dry faster than they should since recipes are hard to unlock and there are no in-game hints for finding them. The town restoration loop suffers too: many buildings you fund cannot be entered after renovation, and the NPC roster, though inclusive and diverse in design, mostly delivers flat dialogue without the warmth you would hope for from a game so overtly about community. Then there are the bugs. At launch, Moonglow Bay was widely reported as one of the rougher indie releases of its year. Rod physics locking up mid-cast, NPCs vanishing before you can complete their bulletin board requests, geometry clipping on your boat, save-breaking quest states. Patches addressed some of these, but the PC version's keyboard controls remain poorly configured as of the available reviews, and a controller is essentially required for anything approaching comfort. The Steam user score sits at a mixed 66%, which feels about right: the people who bounced off early have a point, and so do the people who found something genuinely restorative once they got past the friction. Where Moonglow Bay earns real credit is in its mood and its willingness to centre a middle-aged protagonist processing loss without rushing toward resolution. The voxel overworld is uneven in quality but the hand-illustrated fish portraits in the journal are lovely, and the game's environmental storytelling, a lighthouse keeper with his own failed attempt at revitalising the town, an electric fish causing storms out of distress, feuding fish sealed behind a gate, has a quiet mythology to it that rewards attention. Local co-op is present and does speed up cooking, though the experience feels more personal than social. If this kind of handcrafted, intentionally paced grief narrative is what you are looking for, the rough edges are survivable. If you need tight mechanics to stay engaged, the soundtrack alone will not be enough. Kai, Scout Team
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Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 7 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 10 64-bit
- Memory
- 8 GB RAM
- Storage
- 4 GB available space
- Graphics
- AMD Radeon R7 260X | NVIDIA GeForce GTX 750 Ti
- Processor
- Intel i3 Skylake | AMD FX-6000
Recommended
- OS
- Windows 10 64-bit
- Memory
- 8 GB RAM
- Storage
- 4 GB available space
- Graphics
- AMD Radeon RX 570 | NVIDIA GeForce GTX 970
- Processor
- Intel i5 Coffee Lake | AMD Ryzen 3
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Reviews & Ratings
Game Info
- Developer
- Bunnyhug
- Publisher
- Coatsink
- Release Date
- Oct 26, 2021