
Monster Tribe
Creature collecting with genuine lore ambitions, let down by shallow combat and bugs that have gone quiet for too long. Approach with lowered expectations or wait for a deep discount.
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Screenshots & Media

About Monster Tribe
I wanted to root for Monster Tribe. The premise has real texture: you play a sage on the ruined island of Akama, awakening spectral creatures called Ateyan from a dimensional void called the Rift, piecing together why human civilization collapsed in the first place. That kind of melancholy, post-collapse atmosphere is exactly the sort of thing I chase in smaller indie RPGs, and for a while the pixel art world and the lore fragments scattered across ancient ruins do conjure something moody and worth sitting with. The creature-collecting loop is built around 72 Ateyan to find, each appearing as floating motes of light across the island. You summon them, train them, and feed them zone-specific resources to unlock special mutation forms that reshape their stats and abilities. On paper, that flexible RPG progression system sounds like it has depth. In practice, the combat that sits at the center of it all struggles to deliver. Battles are turn-based and team-focused, with four Ateyan fielded at once, but the difficulty curve lands badly. Enemies offer little resistance, which makes the otherwise promising tactical framing feel hollow. When a game asks you to obsess over mutation trees and team composition, it needs combat that actually tests those choices. The resource-gathering and exploration side of things fares a little better. Each area of Akama holds its own materials, and there is a genuine satisfaction in combing through ancient ruins, finding a new Ateyan mote glowing in a corner, and slowly piecing together the island's history. The story does build toward real questions with some weight to them. The problem is getting there through a UI that critics noted feels cluttered and hard to parse, and through a community that, post-launch, raised concerns about bugs, including a progression-blocking issue tied to the Clomen revival tutorial, with patches going quiet not long after May 2023. Steam user sentiment sits at mixed, with just over half of reviewers landing on positive. That split makes sense. Monster Tribe has a real idea at its core and enough world-building to keep a patient, lore-hungry player engaged. But it launched rough and never quite polished its edges. If you are the kind of person who reads every item description and finds something peaceful in slow exploration of a world with a sad history, there is something here for you, provided you go in knowing the combat will not challenge you and the UI will occasionally make you work harder than it should. For most, though, this one sits firmly in the "only at a steep discount" tier. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable.
System Requirements
Minimum
- OS
- Microsoft® Windows® XP / Vista / 7
- Memory
- 1 GB RAM
- Storage
- 300 MB available space
- Graphics
- DirectX 8-compatible graphics card with at least 32MB of video memory
- Processor
- 1.2GHz
Recommended
- OS
- Microsoft® Windows® 10
- Memory
- 1 GB RAM
- Storage
- 300 MB available space
- Graphics
- DirectX 8-compatible graphics card with at least 32MB of video memory
- Processor
- 1.2GHz
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Reviews & Ratings
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Game Info
- Developer
- Boundless Games
- Publisher
- indie.io
- Release Date
- May 1, 2023