Monster Prom
A chaotic multiplayer dating sim where you have 3 weeks of school to woo a monster classmate, make terrible decisions, and somehow end up at prom.
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About Monster Prom
Monster Prom is a short-session multiplayer dating sim built around stat management, branching event cards, and competitive or cooperative wooing of six monster classmates. Each run lasts around 30-45 minutes, which makes it a radically different beast from the slow-burn visual novels it superficially resembles. You are not here for a 20-hour romance arc. You are here to spend three in-game weeks making increasingly unhinged choices, watching your Charm, Smarts, Fun, Boldness, Creativity, and Money stats rise or fall, and hoping your target's hidden affection threshold tips in your favor before the prom deadline. The core loop is simple enough to explain in one sentence: pick an event location each turn, read a scenario, choose a response, gain or lose stats, and occasionally score a direct affection point if your numbers are high enough. What keeps it interesting across multiple runs is the sheer volume of event card combinations and the way each monster's route unlocks through wildly different stat weightings. Chasing Damien, the demon jock, demands Boldness and Fun. Courting Miranda, the mermaid princess, skews toward Boldness and Money. Learning those soft build orders is genuinely satisfying, and comparing notes with co-op partners mid-run produces the kind of table-talk energy most party games chase unsuccessfully. For a strategy lens: the decision-making is light but not trivial. Each location visit is a resource-allocation choice under uncertainty. You rarely know which event card will appear, so you are hedging bets rather than executing a fixed line. In competitive multiplayer (two to four players), opponents targeting the same classmate introduce a rivalrly layer where you can deliberately steer events to burn a competitor's stats. It is not deep, but it is genuinely interactive. The AI in single-player is nonexistent as an opponent construct since the game simply does not simulate competing suitors, which matters only if you play solo frequently. Solo play is fine, but the multiplayer chaos is clearly where the designers aimed. The writing earns its 93% approval rating. Beautiful Glitch committed to a specific voice: absurdist, self-aware, occasionally dark, and uninterested in sanitizing its monster cast. Liam the hipster vampire is insufferable on purpose. The cafeteria's sentient, ancient evil is a recurring gag that somehow stays funny. The art is bold and expressive, character designs reading clearly even in the small portrait windows. The original soundtrack holds up over repeated runs better than most indie fare. On the downside, the game's content volume is finite, and dedicated players will see most event cards within 15 to 20 hours. DLC packs (Bigger, Bolder, Scarier and Second Term) extend the card pool significantly, and the mod ecosystem on Steam Workshop adds further routes and scenarios if you want to stretch the runtime. Monster Prom does not ask much of you and does not pretend to. The tutorial is essentially nonexistent because there is nothing mechanically complex enough to require one. Pick a response, see what happens, laugh or groan, restart in 45 minutes. If you approach it as a low-commitment party game with a dating-sim skin rather than a deep simulation, your expectations will align exactly with what is delivered. The 73 Metacritic score reflects critical ambivalence about replay depth, which is a fair concern for solo buyers, but misses how well the game functions as a co-op social object in a group of two to four people who enjoy chaotic group reads and collective bad decisions. Diego, Scout Team
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Game Info
- Developer
- Beautiful Glitch
- Publisher
- Those Awesome Guys
- Release Date
- Apr 27, 2018