
Monster Energy Supercross - The Official Videogame 4
Brutally honest dirt bike sim that rewards riders who put in the hours but has little patience for anyone who just picked up a controller for the first time.
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About Monster Energy Supercross - The Official Videogame 4
My Saturday night test group took one look at Supercross 4 and said "this looks fun" - then proceeded to DNF seven races in a row before anyone crossed a finish line upright. That reaction tells you almost everything about where this game lands. Milestone's fourth entry in the officially licensed AMA Supercross series is a sim-leaning dirt bike racer built around stadium motocross tracks, and it wears that identity with zero apology. The career is the core loop, split into three tiers - Futures, Rookie, and Pro - each with tougher competition, sponsor deals, and a skill tree you unlock through between-race mini-game training sessions. Yes, a skill tree, in a motocross game. It works better than it sounds. Alongside career, there is the Compound: an open-area sandbox filled with mountain terrain, drop-offs, time trials, and collectibles that doubles as a practice ground before you attempt the tight stadium layouts. The track editor rounds things out, letting you build and share custom courses using modules pulled from the official track library. Online multiplayer supports up to 16 riders with customizable rule sets, though the player pool has thinned since launch. The physics model is where opinions split hard. Weight distribution matters on every corner and every jump - clip a bump wrong and you are eating dirt regardless of skill level. There is a rewind mechanic that gives you a limited number of second chances per race, and a "Dynamic Flow" visual guide that literally draws blue arrows on the track to show optimal jump trajectories. Those assists help, but even on the lowest difficulty settings, flooring the throttle every lap will not get you past last place. The AI bunches aggressively at the front of the pack, the difficulty curve spikes fast, and the tutorial barely scratches the surface of what the physics actually demand. Casual riders who want to feel fast from minute one will bounce off this hard. For the sports fans in the room, the licensed roster and officially replicated stadium tracks are the obvious draw. The sound design is a genuine highlight - a driving rock soundtrack plays through races rather than cutting to dead engine noise, which keeps the energy up during longer sessions. Visually, the game looks fine rather than impressive, with mediocre environmental detail and AI that can feel unbalanced depending on race conditions. These are recurring criticisms across every review, so do not expect them to be patched away at this point. Bottom line on the couch co-op question: this is a solo grind game. There is no local split-screen. Online multiplayer exists, but this is not the chaotic party racing experience that fills a Saturday night with laughs. If your crew wants to throw the controller in frustration together, it will deliver that, but it is not designed around social play. The player who will genuinely love Supercross 4 already knows the sport, has patience for sim-tier physics, and wants the full AMA license with a proper career structure to sink into. Riley, Scout Team
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Steam Deck & Linux
Valve rates this game Steam Deck Playable.
System Requirements
Minimum
- OS
- Windows 10 Home (x64)
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 17 GB available space
- Graphics
- GeForce GTX 660
- Processor
- Intel Core i5-4590
- Sound Card
- DirectX compatible
Recommended
- OS
- Windows 10 Home (x64)
- Memory
- 16 GB RAM
- DirectX
- Version 11
- Storage
- 17 GB available space
- Graphics
- GeForce GTX 1060 / Radeon RX 580
- Processor
- Intel Core i7-6700 / Ryzen 5 3600
- Sound Card
- DirectX compatible
DLC & Add-ons for Monster Energy Supercross - The Official Videogame 41
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Reviews & Ratings
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Game Info
- Developer
- Milestone S.r.l.
- Publisher
- Milestone S.r.l.
- Release Date
- Mar 11, 2021


