Compare Monster Energy Supercross: The Official Videogame 3 prices across 50+ stores and find the best deal. Developed by Milestone S.r.l.. Published by Milestone S.r.l.. Released on 2/4/2020. Available on PC, Xbox. Genres: Racing, Simulation, Sports. Metacritic score: 72/100.

Nail the rhythm of whoops and triple jumps or get launched into the dirt repeatedly. Milestone's third supercross sim rewards patient learners and punishes button-mashers hard.

I've spent enough time sliding through the mud in Milestone's supercross series to know when a Compound session turns into a therapy session, and this third entry lands somewhere in between. The physics have been revised top-to-bottom here, with new ground and in-air controls that make rider weight distribution genuinely matter. Use the right stick to shift your body over the bike mid-jump, land off-angle on a series of whoops, and you will lose all momentum in the worst possible way. That sensation of rhythm lost is actually what makes this one of the most authentic dirt bike sims on PC. It rewards you for reading the track, not just hammering the throttle. For newcomers deciding whether to start here, the short answer is yes, this is the right entry point. The career covers the 450SX, 250SX West, and 250SX East championships from the 2019 AMA season, with 100 licensed riders and 15 real stadiums from venues like the MetLife Stadium and AT&T Stadium, transformed wall-to-wall with dirt and obstacles. You can create a male or female custom rider for the first time in the series, pick up a sponsor or slot in with an official team, and climb through the classifications at your own pace. The Compound returns as a big free-roam sandbox with nine tracks and co-op support for up to three friends, which is genuinely the best casual hang mode in the game. The track editor is also back, expanded with new modules, and if the community track pool from the previous game is any indication, that adds serious long-tail value. Where things get spiky is the AI and the tutorial, two things that should be a lot better than they are. The difficulty is unforgiving even on lower settings, bots will happily land on top of you after a jump or nudge you off-line right before a critical rhythm section. The tutorial barely covers the clutch start and then leaves you to figure out the rest on your own, which is fine if you've played the previous entries but rough if this is your first rodeo. Online multiplayer got dedicated servers this time, a genuine upgrade, though connection issues at launch left some players repeatedly dropped before the race even started. The Race Director mode, which lets a host set grids, assign penalties, and control cameras, is a fun addition for organized sessions with friends. On the accessibility front: a gamepad works well here, and the Xbox controller layout feels natural. There is no split-screen, so the four-friends-on-the-couch fantasy has to happen over the Compound's co-op rather than local races. Casual players can dial back handling realism somewhat, but even the softest settings have a learning curve that will chew up anyone who expects kart-racer forgiveness. The rewind feature helps, and I'd recommend leaving it on until you have the jump rhythms locked. If you already own the second game and loved it, the upgrade is modest enough to make you pause. If you are coming in fresh or skipped that one, this is a polished and genuinely satisfying supercross sim that earns its Steam rating. Riley, Scout Team

Monster Energy Supercross: The Official Videogame 3
RacingSimulationSports

Monster Energy Supercross: The Official Videogame 3

Feb 4, 2020Milestone S.r.l.
GamerScout Says

Nail the rhythm of whoops and triple jumps or get launched into the dirt repeatedly. Milestone's third supercross sim rewards patient learners and punishes button-mashers hard.

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About Monster Energy Supercross: The Official Videogame 3

I've spent enough time sliding through the mud in Milestone's supercross series to know when a Compound session turns into a therapy session, and this third entry lands somewhere in between. The physics have been revised top-to-bottom here, with new ground and in-air controls that make rider weight distribution genuinely matter. Use the right stick to shift your body over the bike mid-jump, land off-angle on a series of whoops, and you will lose all momentum in the worst possible way. That sensation of rhythm lost is actually what makes this one of the most authentic dirt bike sims on PC. It rewards you for reading the track, not just hammering the throttle. For newcomers deciding whether to start here, the short answer is yes, this is the right entry point. The career covers the 450SX, 250SX West, and 250SX East championships from the 2019 AMA season, with 100 licensed riders and 15 real stadiums from venues like the MetLife Stadium and AT&T Stadium, transformed wall-to-wall with dirt and obstacles. You can create a male or female custom rider for the first time in the series, pick up a sponsor or slot in with an official team, and climb through the classifications at your own pace. The Compound returns as a big free-roam sandbox with nine tracks and co-op support for up to three friends, which is genuinely the best casual hang mode in the game. The track editor is also back, expanded with new modules, and if the community track pool from the previous game is any indication, that adds serious long-tail value. Where things get spiky is the AI and the tutorial, two things that should be a lot better than they are. The difficulty is unforgiving even on lower settings, bots will happily land on top of you after a jump or nudge you off-line right before a critical rhythm section. The tutorial barely covers the clutch start and then leaves you to figure out the rest on your own, which is fine if you've played the previous entries but rough if this is your first rodeo. Online multiplayer got dedicated servers this time, a genuine upgrade, though connection issues at launch left some players repeatedly dropped before the race even started. The Race Director mode, which lets a host set grids, assign penalties, and control cameras, is a fun addition for organized sessions with friends. On the accessibility front: a gamepad works well here, and the Xbox controller layout feels natural. There is no split-screen, so the four-friends-on-the-couch fantasy has to happen over the Compound's co-op rather than local races. Casual players can dial back handling realism somewhat, but even the softest settings have a learning curve that will chew up anyone who expects kart-racer forgiveness. The rewind feature helps, and I'd recommend leaving it on until you have the jump rhythms locked. If you already own the second game and loved it, the upgrade is modest enough to make you pause. If you are coming in fresh or skipped that one, this is a polished and genuinely satisfying supercross sim that earns its Steam rating. Riley, Scout Team

Tags

steamDirt Bike SimRhythm RacingTrack EditorOnline MultiplayerRace Director ModeCompound Co-opCareer ModeLicensed RidersWeight-Shift Mechanics

System Requirements

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Reviews & Ratings

Metacritic
72
Steam
88%(1,344)

Game Info

Developer
Milestone S.r.l.
Publisher
Milestone S.r.l.
Release Date
Feb 4, 2020

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