Compare Monster Energy Supercross - The Official Videogame prices across 50+ stores and find the best deal. Developed by Milestone S.r.l.. Published by Milestone S.r.l.. Released on 2/13/2018. Available on PC, Xbox. Genres: Racing, Simulation, Sports. Metacritic score: 67/100.

The dirt bike game that finally filled a years-long gap in the genre - solid enough for supercross fans, rough around enough edges to give casuals pause.

I've spent enough Saturday nights trying to get friends into racing games to know the difference between "fun after five minutes" and "fun after five hours of practice" - and Monster Energy Supercross lands firmly in the second camp, for better and worse. Milestone built this first entry in the series on Unreal Engine 4, and the results are genuinely impressive visually: riders' gear looks grimy and detailed, stadiums feel alive, and the sense of speed in the arena sections is real. The game covers the full 2017 Monster Energy Supercross season with 17 officially licensed tracks including Daytona, plus real 250SX East and West championship riders alongside the 450SX roster. On the gameplay side, this is not a pick-up-and-play racer. Supercross as a discipline is about weight positioning, jump timing, throttle control, and scrubbing speed over crests rather than just going flat-out. The game models all of that with enough fidelity to reward the patient, but the learning curve is steep and there is no proper tutorial to speak of - you get thrown into your first career race with a control diagram on screen and a wish of good luck. Veterans of the MXGP series will adapt faster; total newcomers may find the bike twitching out from under them repeatedly in the first hour. A rewind feature is available, which helps, and difficulty settings can ease the AI aggression, but the fundamentals still take real time to click. Career mode has you creating a rider and working up through the 250SX East or West class before graduating to the 450SX, earning credits to unlock gear and bikes along the way - it works, but it is shallow by modern sports game standards, and dedicated players will hit its ceiling without feeling they have fully inhabited a Supercross life. The track editor is the genuine standout. Eight stadiums to choose from, a toolkit of whoops, jumps, 180-degree berms, bridges, and straight sections, and an online sharing system that at launch already had thousands of community tracks to download. You build a layout, validate it, upload it, and anyone can race it. For the kind of player who loves tinkering and then watching others suffer through their creations, this mode alone extends the game's lifespan considerably. Deformable track surfaces are also a nice touch - the dirt changes consistency when wet, which shifts the handling model and rewards adapting your line mid-race rather than following the same groove every lap. Now, the honest negatives. Load times are long. The AI on default settings is aggressive enough to feel punishing rather than competitive. Online multiplayer supports up to 12 riders, but server reliability at launch was a known sore spot, and with this being the first game in a series now several entries deep, the online population on PC is thin. There is no split-screen on the PC version, which is a meaningful omission for couch co-op nights. Controller support is solid for a gamepad - a standard dual-stick layout handles weight shifting and braking on separate inputs cleanly enough - but force-feedback wheel setups have limited benefit here since this is a bike sim, not a car racer. For the same reason, HOTAS would theoretically be the ideal input but is not a supported configuration out of the box. Stick to a gamepad and you will be fine. If you are a genuine AMA Supercross follower who wants to race the 2017 roster on officially scanned tracks and build your own stadiums, this delivers that specific thing competently. Milestone has since released multiple sequels that each improved on the physics and career depth, so if you are coming in fresh to the series in 2025, the later entries are meaningfully better packages. This first game is a time capsule with a 67 Metacritic score that reflects exactly what it is: a solid but unpolished foundation that proved the series was worth building. Riley, Scout Team

Monster Energy Supercross - The Official Videogame
RacingSimulationSports

Monster Energy Supercross - The Official Videogame

Feb 13, 2018Milestone S.r.l.
GamerScout Says

The dirt bike game that finally filled a years-long gap in the genre - solid enough for supercross fans, rough around enough edges to give casuals pause.

PCXbox
Best Price Available
0.00
at N/A
Historical low: $3.18

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Monster Energy Supercross - The Official Videogame

I've spent enough Saturday nights trying to get friends into racing games to know the difference between "fun after five minutes" and "fun after five hours of practice" - and Monster Energy Supercross lands firmly in the second camp, for better and worse. Milestone built this first entry in the series on Unreal Engine 4, and the results are genuinely impressive visually: riders' gear looks grimy and detailed, stadiums feel alive, and the sense of speed in the arena sections is real. The game covers the full 2017 Monster Energy Supercross season with 17 officially licensed tracks including Daytona, plus real 250SX East and West championship riders alongside the 450SX roster. On the gameplay side, this is not a pick-up-and-play racer. Supercross as a discipline is about weight positioning, jump timing, throttle control, and scrubbing speed over crests rather than just going flat-out. The game models all of that with enough fidelity to reward the patient, but the learning curve is steep and there is no proper tutorial to speak of - you get thrown into your first career race with a control diagram on screen and a wish of good luck. Veterans of the MXGP series will adapt faster; total newcomers may find the bike twitching out from under them repeatedly in the first hour. A rewind feature is available, which helps, and difficulty settings can ease the AI aggression, but the fundamentals still take real time to click. Career mode has you creating a rider and working up through the 250SX East or West class before graduating to the 450SX, earning credits to unlock gear and bikes along the way - it works, but it is shallow by modern sports game standards, and dedicated players will hit its ceiling without feeling they have fully inhabited a Supercross life. The track editor is the genuine standout. Eight stadiums to choose from, a toolkit of whoops, jumps, 180-degree berms, bridges, and straight sections, and an online sharing system that at launch already had thousands of community tracks to download. You build a layout, validate it, upload it, and anyone can race it. For the kind of player who loves tinkering and then watching others suffer through their creations, this mode alone extends the game's lifespan considerably. Deformable track surfaces are also a nice touch - the dirt changes consistency when wet, which shifts the handling model and rewards adapting your line mid-race rather than following the same groove every lap. Now, the honest negatives. Load times are long. The AI on default settings is aggressive enough to feel punishing rather than competitive. Online multiplayer supports up to 12 riders, but server reliability at launch was a known sore spot, and with this being the first game in a series now several entries deep, the online population on PC is thin. There is no split-screen on the PC version, which is a meaningful omission for couch co-op nights. Controller support is solid for a gamepad - a standard dual-stick layout handles weight shifting and braking on separate inputs cleanly enough - but force-feedback wheel setups have limited benefit here since this is a bike sim, not a car racer. For the same reason, HOTAS would theoretically be the ideal input but is not a supported configuration out of the box. Stick to a gamepad and you will be fine. If you are a genuine AMA Supercross follower who wants to race the 2017 roster on officially scanned tracks and build your own stadiums, this delivers that specific thing competently. Milestone has since released multiple sequels that each improved on the physics and career depth, so if you are coming in fresh to the series in 2025, the later entries are meaningfully better packages. This first game is a time capsule with a 67 Metacritic score that reflects exactly what it is: a solid but unpolished foundation that proved the series was worth building. Riley, Scout Team

Tags

singleplayermultiplayerpvponline-pvpachievementscontroller-supporttrading-cardscloud-savestier:indieDirt Bike SimTrack EditorWeight Shifting PhysicsCareer ProgressionOnline Track SharingSteep Learning CurveGamepad FriendlyOfficial License

Steam Deck & Linux

Steam Deck PlayableProtonDB Silver

Valve rates this game Steam Deck Playable. Playable on Linux with some workarounds. Based on 7 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 64-Bit or later
Memory
4 GB RAM
DirectX
Version 11
Storage
13 GB available space
Graphics
NVIDIA GeForce GTX 760 with 2 GB VRAM or more; AMD Radeon HD 7800 with 2 GB VRAM or more
Processor
Intel Core i5-2500K; AMD FX-6350 or equivalent
Sound Card
DirectX compatible

Recommended

OS
Windows 7 64-Bit or later
Memory
8 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
NVIDIA GeForce GTX 960 with 4 GB VRAM or more; AMD Radeon R9 380 with 4 GB VRAM or more
Processor
Intel Core i5-6600K, AMD FX-8350 Eight-Core or equivalent
Sound Card
DirectX compatible

DLC & Add-ons for Monster Energy Supercross - The Official Videogame3

Expansions, DLC packs and add-on content for this game. Click any item to see store offers.

Community Discussion

Be the first to comment on Monster Energy Supercross - The Official Videogame.

Reviews & Ratings

Metacritic
67

Game Info

Developer
Milestone S.r.l.
Publisher
Milestone S.r.l.
Release Date
Feb 13, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert

Price History

2026-06-103.18(lowest)

More from Milestone S.r.l.

Buy smarter: helpful guides

Looking for more? See games like Monster Energy Supercross - The Official Videogame

Frequently asked questions about Monster Energy Supercross - The Official Videogame

How much does Monster Energy Supercross - The Official Videogame cost?

Monster Energy Supercross - The Official Videogame pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

Where can I buy Monster Energy Supercross - The Official Videogame cheapest?

Compare Monster Energy Supercross - The Official Videogame prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Monster Energy Supercross - The Official Videogame available on?

Monster Energy Supercross - The Official Videogame is available on PC, Xbox.

When was Monster Energy Supercross - The Official Videogame released?

Monster Energy Supercross - The Official Videogame was released on 13 February 2018.

Who developed Monster Energy Supercross - The Official Videogame?

Monster Energy Supercross - The Official Videogame was developed by Milestone S.r.l..

Is Monster Energy Supercross - The Official Videogame worth buying?

Monster Energy Supercross - The Official Videogame holds a Metacritic score of 67/100, making it one of the standout Racing titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.