Monster Energy Supercross 2 - Special Edition
Add-on / DLC for Monster Energy Supercross - The Official Videogame 2 — view full gameCompare Prices(0 stores)
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About Monster Energy Supercross 2 - Special Edition
I'll be straight with you: if your idea of a good time is mashing throttle and watching your rider gracefully stick every landing, Monster Energy Supercross 2 is going to humble you fast. Milestone knows the motorcycle racing genre better than almost anyone, and that expertise shows the moment you hit the first rhythm section. Mid-air weight shifting on the right stick, scrubbing corners to carry speed, managing your trajectory off a triple jump so you don't face-plant into a tuff block barrier - the physics feel genuinely connected to the sport in a way that casual racers rarely attempt. The career mode is where most of your hours will go, and it has ambition even if the execution is a little thin. You manage a weekly Rider Agenda before each weekend race, choosing between training drills, sponsor days, fame events, or rival challenges. Training is legitimately useful for rookies because the game does not hold your hand on mechanics like landing stance or corner scrubbing. The sponsor and fan-meeting events, though, are mostly a ten-second cutscene of your rider signing autographs. They pad the week without adding anything to ride. You progress through the 250SX classes before graduating to the 450SX, earning SX Credits for bike upgrades and cosmetic gear along the way. The unlock grind is real, and the career starts to feel repetitive before you reach the top class. There are also over 40 licensed AMA riders to race against or play as outside of career, which is a solid selling point for actual supercross followers. The Compound is the game's sandbox mode - a free-roaming farmland map with Supercross and Motocross track layouts baked in. On paper it sounds like a great place to practise scrubbing technique or goof around between career events. In practice, it is undercooked. The Compound tracks are locked behind career progression, which is backwards logic for a practice area, and there is not enough going on there to hold attention for more than an hour. The track editor is a better bonus feature: it is intuitive, lets you build and share custom layouts, and gives creative players a genuine reason to keep coming back after the career wraps. Now, the part I know you are here for: couch multiplayer. Do not buy this expecting a four-player split-screen night. There is no local multiplayer whatsoever - online only, and the online at launch was plagued by server instability, lag rollback, and jittery opponent movement. That is a real shame for a sports game that could have been a fantastic Saturday-night pick-up racer. The rewind button at least saves solo sessions from controller-throwing territory, and controller support works well with a standard gamepad. Loading times are the other persistent complaint across every platform - long waits that feel especially punishing when you crash out of a race two corners in and have to sit through the reload. For the right player - someone who watches AMA Supercross on the weekend, wants an authentic 250SX and 450SX championship structure, and is willing to grind through the learning curve on rhythm sections and jump landings - this delivers more than any other supercross title available. Metacritic landed it at 80, and that score feels accurate: it is a solid, niche-specific sim that punishes anyone outside that niche. Casual racing fans who want something approachable and immediately fun should look elsewhere. But if two wheels in the dirt is your thing and you can live without split-screen, there is real mileage here. Riley, Scout Team
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Game Info
- Developer
- Milestone S.r.l.
- Publisher
- Unknown
- Release Date
- TBA



