
Monster Boy and the Cursed Kingdom
Gorgeous hand-drawn Metroidvania with six switchable animal forms, a killer soundtrack, and a slow pig-heavy opening that tests your patience before rewarding it generously.
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About Monster Boy and the Cursed Kingdom
I want to be honest with you about the first hour: you spend most of it as a cursed pig with stubby reach, limited health, and a moveset that makes even routine encounters feel clumsy. Stick through it. That opening is the game's biggest design flaw and also, paradoxically, proof that the rest of Monster Boy earns every transformation you unlock. The core loop is a Metroidvania built around six animal forms - pig, snake, frog, lion, dragon, and Jin's human base form - each with genuinely distinct abilities that reshape how you move through the world. The snake slithers through tight crawlspaces and spits arcing venom. The frog swings on wall hooks with its tongue and breathes underwater. The lion dashes and smashes through barriers. The dragon flies and throws fire. Swapping between all of them on the fly isn't just a novelty; the puzzle design demands it constantly, and the best sections layer form-switching with timed platforming in ways that feel genuinely inventive. On top of the forms, several equipment slots let you stack abilities - boots that let you walk on clouds, gear that enables double jumps - and weaponry can be upgraded via gemstones you find in the world. It's a system with real depth, though some forms (especially in combat) end up more useful than others, and a handful of players will bounce off the harder late-game platforming sequences where the finicky hitboxes from the game's retro DNA resurface at the worst moments. What nobody seems to disagree on is the presentation. The hand-drawn art is meticulously animated, each biome - volcanic crags, underwater caves, haunted manors, cloud-hopping heights - is visually distinct, and the character animations carry tiny personality flourishes that reward attention. The soundtrack weaves original compositions with rock-inflected arrangements of Wonder Boy classics, and it gives the whole adventure a warmth that lingers. There are even a couple of anime-style cutscenes bookending the story that give the package a surprisingly cohesive feel for an indie production. The story itself is simple - uncle goes magically berserk, cursed chaos ensues, Jin hunts five orbs - and it stays simple, which is fine. The world's charm fills the gap that plot leaves open. For completionists, playtimes of 15-20 hours are realistic, with secrets tucked into every corner and a golden armor set to forge piece by piece. Dying carries no real penalty - a checkpoint sends you back with all items and coins intact - so even the more punishing sequences rarely feel cruel for long. If you have never touched a Wonder Boy title, this is a confident, polished entry point into the lineage. If you adored Wonder Boy III: The Dragon's Trap, you'll recognize the skeleton immediately and probably love what Game Atelier built on top of it. The game sits at an 82 on Metacritic and holds an 86% positive rating on Steam, which feels about right: it is a very good game with specific rough edges, not an untouchable classic. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7,8,10
- Memory
- 4 GB RAM
- DirectX
- Version 10
- Storage
- 5000 MB available space
- Graphics
- GPU with 2GB VRAM available.
- Processor
- Intel/AMD Quad Core
- Sound Card
- 100% DirectX 9.0c compatible sound card and drivers
Reviews & Ratings
Game Info
- Developer
- Game Atelier
- Publisher
- FDG Entertainment
- Release Date
- Jul 25, 2019