Compare Mobile Astro prices across 50+ stores and find the best deal. Developed by Raxasoft Games. Published by Raxasoft Games. Released on 12/15/2016. Available on PC. Genres: Action, Indie.

A micro-budget arcade shooter that wears its Smash TV and Galaga lineage proudly, built by one small studio and sold for next to nothing. Worth a look if score-chasing is your thing, but go in clear-eyed about its rough edges.

I have a soft spot for the tiny corner of Steam where one-person studios quietly drop their passion projects and wait. Mobile Astro lives in that corner. Raxasoft Games built this top-down twin-stick shooter around a dead-simple premise: stay alive, clear waves, push your score higher than last time. The pixel art is bright and colourful rather than painstakingly detailed, and the soundtrack leans hard into a Genesis-era synth sound that genuinely suits the pace. If you grew up feeding quarters into Smash TV or spent Friday nights with Galaga, that combination will land. The content structure is more generous than the price implies. Arcade Mode runs ten stages with five boss encounters woven through, and three weapon upgrade tiers give you a small but tangible power curve to chase. Clearing ten percent of the game unlocks Survival Mode, a one-life-only endurance test that is really where the score-chasing audience lives. Push past fifty percent and Arcade EX Mode opens up eight additional stages; hit seventy-five percent and Boss Rush Mode strips the filler out entirely, timing you against all eight bosses back to back. Leaderboards tie the whole package together and give the progression reason to exist beyond a single playthrough. That said, the community feedback is worth hearing honestly. Player criticism clusters around a few consistent points: stage scenery repeats too heavily and levels run longer than their content justifies, some bosses feel arbitrarily punishing rather than genuinely difficult, and the absence of any automatic movement means manual traversal can grind against the shooter fantasy rather than complement it. The shooting itself decouples from movement cleanly, which is the right call, but when the environments feel stretched and redundant that one win can only carry the experience so far. A black-screen startup bug has also surfaced in community threads, though it appears isolated to certain hardware configurations. Where Mobile Astro earns goodwill is in its honesty. It is not pretending to be Geometry Wars. It was built with Clickteam Fusion, priced at the bottom of the market, and it delivers a functional, retro-flavoured arcade loop with four distinct modes and online leaderboards. For a solo game-jam-adjacent project from a small outfit, that scope-to-ambition ratio is respectable. The Genesis-era soundtrack is the quiet highlight: punchy, rhythmic, and genuinely mood-setting in a way that bigger-budget shooters sometimes forget to prioritise. If you approach it as a short-burst arcade session rather than a genre showpiece, it rewards that framing. Kai, Scout Team

Mobile Astro
ActionIndie

Mobile Astro

Dec 15, 2016Raxasoft Games
GamerScout Says

A micro-budget arcade shooter that wears its Smash TV and Galaga lineage proudly, built by one small studio and sold for next to nothing. Worth a look if score-chasing is your thing, but go in clear-eyed about its rough edges.

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Screenshots & Media

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About Mobile Astro

I have a soft spot for the tiny corner of Steam where one-person studios quietly drop their passion projects and wait. Mobile Astro lives in that corner. Raxasoft Games built this top-down twin-stick shooter around a dead-simple premise: stay alive, clear waves, push your score higher than last time. The pixel art is bright and colourful rather than painstakingly detailed, and the soundtrack leans hard into a Genesis-era synth sound that genuinely suits the pace. If you grew up feeding quarters into Smash TV or spent Friday nights with Galaga, that combination will land. The content structure is more generous than the price implies. Arcade Mode runs ten stages with five boss encounters woven through, and three weapon upgrade tiers give you a small but tangible power curve to chase. Clearing ten percent of the game unlocks Survival Mode, a one-life-only endurance test that is really where the score-chasing audience lives. Push past fifty percent and Arcade EX Mode opens up eight additional stages; hit seventy-five percent and Boss Rush Mode strips the filler out entirely, timing you against all eight bosses back to back. Leaderboards tie the whole package together and give the progression reason to exist beyond a single playthrough. That said, the community feedback is worth hearing honestly. Player criticism clusters around a few consistent points: stage scenery repeats too heavily and levels run longer than their content justifies, some bosses feel arbitrarily punishing rather than genuinely difficult, and the absence of any automatic movement means manual traversal can grind against the shooter fantasy rather than complement it. The shooting itself decouples from movement cleanly, which is the right call, but when the environments feel stretched and redundant that one win can only carry the experience so far. A black-screen startup bug has also surfaced in community threads, though it appears isolated to certain hardware configurations. Where Mobile Astro earns goodwill is in its honesty. It is not pretending to be Geometry Wars. It was built with Clickteam Fusion, priced at the bottom of the market, and it delivers a functional, retro-flavoured arcade loop with four distinct modes and online leaderboards. For a solo game-jam-adjacent project from a small outfit, that scope-to-ambition ratio is respectable. The Genesis-era soundtrack is the quiet highlight: punchy, rhythmic, and genuinely mood-setting in a way that bigger-budget shooters sometimes forget to prioritise. If you approach it as a short-burst arcade session rather than a genre showpiece, it rewards that framing. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Top-Down ShooterWave SurvivalBoss RushScore AttackRetro ArcadePixel ArtLeaderboard-DrivenClickteam Fusion

System Requirements

Minimum

OS
Windows XP
Memory
256 MB RAM
DirectX
Version 9.0c
Storage
37 MB available space
Graphics
Direct3D 9 compatible graphics card.
Processor
1.8 GHz
Additional Notes
Processor must be SSE2 capable.

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Game Info

Developer
Raxasoft Games
Publisher
Raxasoft Games
Release Date
Dec 15, 2016

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Frequently asked questions about Mobile Astro

Where can I buy Mobile Astro cheapest?

Compare Mobile Astro prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Mobile Astro available on?

Mobile Astro is available on PC.

When was Mobile Astro released?

Mobile Astro was released on 15 December 2016.

Who developed Mobile Astro?

Mobile Astro was developed by Raxasoft Games.