
MMX
A micro-priced gravity-puzzle platformer that asks one quiet question: can you rotate the whole world just right to get Mr. X home? Worth a look if you treat it as a curiosity, not a challenge.
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About MMX
I keep a soft spot for the Steam pages nobody clicks on, and MMX from solo developer Dnovel is exactly that kind of find. It sits at the budget end of the catalogue, occupies barely 190 MB of disk space, and its central mechanic is genuinely odd in a way that takes a minute to click: you rotate the level itself, tilting gravity to roll Mr. X through a dark side-scrolling world toward a glowing teleport portal. Levers, switches, doors, keys, and spike traps are the furniture of each stage, and the puzzle logic that emerges from spinning all of that upside-down is modest but occasionally surprising. The atmosphere tries hard for something gloomy and hand-made. Level design leans on a contrast between dark backdrops and brightly coloured interactive objects, which is a sensible visual choice for a solo project where production budget is thin. The rotation mechanic itself controls smoothly enough once you internalise that you are not moving Mr. X directly so much as reshaping the physics of the room around him. Community posts from the Steam hub reveal that the first level alone puzzled at least some players enough to post questions about it, which is either a charming sign of genuine puzzle design or a small onboarding failure depending on your patience. Likely both. There are 15 achievements tied to level completion, and the game received post-launch updates that redesigned early levels, added new puzzles, and improved controls, which signals a developer who stayed engaged with the product rather than uploading and vanishing. Dnovel went on to build a small franchise around the rotation concept, with sequels and expanded editions, so MMX reads in hindsight as a rough but sincere proof-of-concept for that recurring design language. The very small review pool leans positive, with players responding to its unpretentious weirdness rather than any particular depth. The honest caution: this is a short game with limited scope, no soundtrack worth singling out, and puzzle variety that is closer to a prototype than a fully realised experience. If you arrive expecting the density of a dedicated puzzle-platformer from a mid-sized studio, you will feel the emptiness around the edges. It is the kind of game that fits inside an afternoon and does not outstay that window. The rotation hook is genuinely its own thing, though, and for players who like to find the grain of a novel idea before it becomes a genre trope, there is something quiet and worth noticing here. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 or later
- Memory
- 1 GB RAM
- Storage
- 190 MB available space
- Graphics
- opengl 2.0 supported graphics card
- Processor
- intel x86 family, 2Ghz
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Game Info
- Developer
- Dnovel
- Publisher
- Dnovel
- Release Date
- Sep 21, 2019







