Compare Missileman Origins prices across 50+ stores and find the best deal. Developed by Ryan Silberman. Published by Opium Pulses Entertainment. Released on 2/22/2017. Available on PC. Genres: Action, Indie.

A solo dev's love letter to old-school run-and-gun platformers, wearing its heart on its sleeve and its difficulty on its sleeve too. Small, unpolished, weirdly affecting.

I have a soft spot for games that feel like a handwritten note rather than a product, and Missileman Origins lands squarely in that category. Ryan Silberman built this one mostly alone, Kickstarted it at a two-dollar ask, and shipped it through Steam Greenlight in early 2017. That context matters when you load it up, because the game carries the particular warmth of someone showing you something they genuinely cared about making. It does not compete with anything. It just exists, charming and rough and fully itself. At its core this is a side-scrolling action platformer built around running, jumping, and shooting through six levels of varying width and enemy density. The setting is a co-habited world of humans and robots, and you play as Missileman, a mild-mannered bot who gets swept up in chaos when his father's robot school is thrown into crisis. The story is thin by any standard and the dialogue is delivered through text-box exchanges that read more like a student project than a polished script, but the characters have a scrappy charm that a bigger studio would probably sand away. Between action segments the game pauses to let its cast interact, which is an odd but endearing choice for something this short. There is a hub area at ABSO Robo High to poke around in, which gives the world just enough texture to feel inhabited rather than disposable. The platforming itself holds up where it matters most: the controls are responsive, and when the game is hard it is hard because of level design and enemy placement rather than slippy inputs. Spikes, pits, and enemy fire will reset your patience if not your progress. Boss encounters are present but lean on the simpler side, the Guffbot fight in particular being more of an endurance test than a puzzle. The visual palette is aggressively bright, almost radioactively so in some stages, and the color saturation can work against readability during busier sections. Level design within individual stages repeats visual motifs longer than it probably should. These are real criticisms, but they sit inside a package that clocks in short enough that they never become deal-breakers. What keeps Missileman Origins worth a look is the specific feeling it produces, the same feeling you get watching someone perform a small act they practiced privately for a long time. The Steam user reviews, all ten of them at a clean positive rate, read less like evaluations and more like encouragement. That is not nothing. For players who seek out handcrafted oddities on the low-budget end of the catalog, who can appreciate a game for what it is trying rather than what it achieves, this sits comfortably in its own peculiar niche. If you need controller support, note that native gamepad configuration is absent and a third-party remapper like Joy-to-Key is the recommended workaround, which is a friction point worth knowing before you sit down. Kai, Scout Team

Missileman Origins
ActionIndie

Missileman Origins

Feb 22, 2017Ryan SilbermanOpium Pulses Entertainment
GamerScout Says

A solo dev's love letter to old-school run-and-gun platformers, wearing its heart on its sleeve and its difficulty on its sleeve too. Small, unpolished, weirdly affecting.

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About Missileman Origins

I have a soft spot for games that feel like a handwritten note rather than a product, and Missileman Origins lands squarely in that category. Ryan Silberman built this one mostly alone, Kickstarted it at a two-dollar ask, and shipped it through Steam Greenlight in early 2017. That context matters when you load it up, because the game carries the particular warmth of someone showing you something they genuinely cared about making. It does not compete with anything. It just exists, charming and rough and fully itself. At its core this is a side-scrolling action platformer built around running, jumping, and shooting through six levels of varying width and enemy density. The setting is a co-habited world of humans and robots, and you play as Missileman, a mild-mannered bot who gets swept up in chaos when his father's robot school is thrown into crisis. The story is thin by any standard and the dialogue is delivered through text-box exchanges that read more like a student project than a polished script, but the characters have a scrappy charm that a bigger studio would probably sand away. Between action segments the game pauses to let its cast interact, which is an odd but endearing choice for something this short. There is a hub area at ABSO Robo High to poke around in, which gives the world just enough texture to feel inhabited rather than disposable. The platforming itself holds up where it matters most: the controls are responsive, and when the game is hard it is hard because of level design and enemy placement rather than slippy inputs. Spikes, pits, and enemy fire will reset your patience if not your progress. Boss encounters are present but lean on the simpler side, the Guffbot fight in particular being more of an endurance test than a puzzle. The visual palette is aggressively bright, almost radioactively so in some stages, and the color saturation can work against readability during busier sections. Level design within individual stages repeats visual motifs longer than it probably should. These are real criticisms, but they sit inside a package that clocks in short enough that they never become deal-breakers. What keeps Missileman Origins worth a look is the specific feeling it produces, the same feeling you get watching someone perform a small act they practiced privately for a long time. The Steam user reviews, all ten of them at a clean positive rate, read less like evaluations and more like encouragement. That is not nothing. For players who seek out handcrafted oddities on the low-budget end of the catalog, who can appreciate a game for what it is trying rather than what it achieves, this sits comfortably in its own peculiar niche. If you need controller support, note that native gamepad configuration is absent and a third-party remapper like Joy-to-Key is the recommended workaround, which is a friction point worth knowing before you sit down. Kai, Scout Team

Tags

singleplayertrading-cardstier:sub-5Run-and-GunRetro PlatformerSolo DevBoss FightsText-Box DialogueHub WorldController Workaround RequiredShort Runtime

System Requirements

Minimum

OS
Windows XP, 7, 8, 10

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Game Info

Developer
Ryan Silberman
Publisher
Opium Pulses Entertainment
Release Date
Feb 22, 2017

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What platforms is Missileman Origins available on?

Missileman Origins is available on PC.

When was Missileman Origins released?

Missileman Origins was released on 22 February 2017.

Who developed Missileman Origins?

Missileman Origins was developed by Ryan Silberman and published by Opium Pulses Entertainment.