Compare MISERY prices across trusted key stores and find the best deal. Developed by Platypus Entertainment. Published by Ytopia. Released on 10/23/2025. Available on PC, Linux. Genres: Action, Adventure, Indie, Massively Multiplayer, Simulation.

Sixty seconds to grab what you can before a nuke drops, then days of managing hunger, radiation, sanity, and bandits with up to nine friends. Atmosphere-first co-op roguelite that earns its name.

I went in expecting a budget STALKER clone and came out with thirty hours logged and a genuine appreciation for what a tiny dev team can squeeze out of Unreal Engine 5. MISERY is a co-op roguelite survival game built around a punishing daily loop: raid procedurally generated exclusion zones during daylight, haul loot back to your bunker before an emission siren forces you underground, then spend the night crafting, building, and trading artifacts with the in-base merchant. The Soviet post-apocalyptic setting is not just window dressing. Every system feeds the dread. Hunger, thirst, radiation, and a sanity meter all compete for your attention simultaneously, and if your stress climbs too high you start hearing things and seeing things that are not there. That sanity mechanic alone does more atmospheric work than most horror titles manage with jump scares. The closest comparison points are Lethal Company for the loot-and-return structure and S.T.A.L.K.E.R. for the anomaly-filled exclusion zone fantasy, but MISERY adds a base-building layer that gives progression real weight. After successful runs, your bunker expands: new crafting stations unlock, weapon options widen, and the bar downstairs starts feeling like an actual social hub rather than a loading screen. Up to ten players can share a session, and the gap between a solo run and a full squad is enormous. Solo, the day-night timer feels unforgiving and inventory space turns every trip into a chore. With friends, that same pressure becomes the source of the best moments: coordinating extractions, dividing scavenge routes across military bases and ruined research stations, and watching someone get launched sideways by an invisible anomaly. Here is where I have to be straight with you: MISERY launched with real problems and some of them linger. The enemy AI is inconsistent, swinging between dangerously accurate and completely oblivious. There is no map, only a compass, which is either an immersion decision or a design gap depending on your tolerance for getting genuinely lost. Early builds had desync bugs that could drop co-op partners into a completely different game state, and some players still report memory issues requiring restarts. The developers have been patching steadily since launch and a major update reworked core survival balance, but calling this a fully polished release would be generous. The procedurally generated zones also thin out faster than you might hope; after a handful of hours the location variety starts to feel limited, and the progression ceiling is not especially high. What keeps the Steam numbers positive and the community growing anyway is pure atmosphere and momentum. The Unreal Engine 5 presentation delivers a genuinely grim, grey, rain-soaked world that sells the misery of the premise without needing to explain it. The art direction leans into a slightly exaggerated, almost stylized bleakness rather than photorealism, which actually suits the indie budget better than a straight visual sim would. The tutorial is functional enough that newcomers can get oriented without wasting their first hour, and the difficulty settings give groups room to tune the experience from tense but manageable to punishing. Proximity voice chat is a detail that sounds small but transforms the co-op dynamic entirely. If you are a solo player looking for a structured narrative or deep character progression, look somewhere else. The game is honest about being a sandbox with a mood rather than a story with an endpoint. But if you have two to four friends ready to commit to a session rhythm and you share any affection for the STALKER-adjacent atmosphere or the Lethal Company loot loop, MISERY has enough raw tension and collaborative chemistry to justify the rough edges. Watch the patch notes, give it a session or two before judging, and keep your sanity meter in check. Diego, Scout Team

MISERY

MISERY

Oct 23, 2025Platypus EntertainmentYtopia
GamerScout Says

Sixty seconds to grab what you can before a nuke drops, then days of managing hunger, radiation, sanity, and bandits with up to nine friends. Atmosphere-first co-op roguelite that earns its name.

PCLinux
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€7.00
at Kinguin
Lowest tracked: €7.00
Track this price

GamerScout Verdict

Best for squads of 2-4 who can stomach rough edges in exchange for genuinely tense co-op atmosphere.

Compare Prices(6 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€7.00
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.27-44%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€8.25-16%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€8.45
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€8.65-15%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€9.71-25%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€12.95
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€7.0031 Aug 2026
Current best
€7.00
Lowest since we started tracking
Keyshops
€6.88€7.31€7.73€8.168 Jun1 Jul24 Jul15 Aug7 Sept
8 Jun — 7 Sept
Create alert

Screenshots & Media

About MISERY

I went in expecting a budget STALKER clone and came out with thirty hours logged and a genuine appreciation for what a tiny dev team can squeeze out of Unreal Engine 5. MISERY is a co-op roguelite survival game built around a punishing daily loop: raid procedurally generated exclusion zones during daylight, haul loot back to your bunker before an emission siren forces you underground, then spend the night crafting, building, and trading artifacts with the in-base merchant. The Soviet post-apocalyptic setting is not just window dressing. Every system feeds the dread. Hunger, thirst, radiation, and a sanity meter all compete for your attention simultaneously, and if your stress climbs too high you start hearing things and seeing things that are not there. That sanity mechanic alone does more atmospheric work than most horror titles manage with jump scares. The closest comparison points are Lethal Company for the loot-and-return structure and S.T.A.L.K.E.R. for the anomaly-filled exclusion zone fantasy, but MISERY adds a base-building layer that gives progression real weight. After successful runs, your bunker expands: new crafting stations unlock, weapon options widen, and the bar downstairs starts feeling like an actual social hub rather than a loading screen. Up to ten players can share a session, and the gap between a solo run and a full squad is enormous. Solo, the day-night timer feels unforgiving and inventory space turns every trip into a chore. With friends, that same pressure becomes the source of the best moments: coordinating extractions, dividing scavenge routes across military bases and ruined research stations, and watching someone get launched sideways by an invisible anomaly. Here is where I have to be straight with you: MISERY launched with real problems and some of them linger. The enemy AI is inconsistent, swinging between dangerously accurate and completely oblivious. There is no map, only a compass, which is either an immersion decision or a design gap depending on your tolerance for getting genuinely lost. Early builds had desync bugs that could drop co-op partners into a completely different game state, and some players still report memory issues requiring restarts. The developers have been patching steadily since launch and a major update reworked core survival balance, but calling this a fully polished release would be generous. The procedurally generated zones also thin out faster than you might hope; after a handful of hours the location variety starts to feel limited, and the progression ceiling is not especially high. What keeps the Steam numbers positive and the community growing anyway is pure atmosphere and momentum. The Unreal Engine 5 presentation delivers a genuinely grim, grey, rain-soaked world that sells the misery of the premise without needing to explain it. The art direction leans into a slightly exaggerated, almost stylized bleakness rather than photorealism, which actually suits the indie budget better than a straight visual sim would. The tutorial is functional enough that newcomers can get oriented without wasting their first hour, and the difficulty settings give groups room to tune the experience from tense but manageable to punishing. Proximity voice chat is a detail that sounds small but transforms the co-op dynamic entirely. If you are a solo player looking for a structured narrative or deep character progression, look somewhere else. The game is honest about being a sandbox with a mood rather than a story with an endpoint. But if you have two to four friends ready to commit to a session rhythm and you share any affection for the STALKER-adjacent atmosphere or the Lethal Company loot loop, MISERY has enough raw tension and collaborative chemistry to justify the rough edges. Watch the patch notes, give it a session or two before judging, and keep your sanity meter in check.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayermultiplayercooponline-coopachievementscloud-savestier:indieExclusion ZoneProximity Voice ChatSanity MechanicRoguelite LoopBunker BuildingLoot-and-ReturnStalker-likeDay-Night PressurePvE Survival

System Requirements

Minimum

OS
Widows 10 (64-bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
7 GB available space
Graphics
NVIDIA GForce GTX 1650
Processor
Intel Core i3 3240 CPU

Recommended

DirectX
Version 11
Storage
7 GB available space

Keep exploring

Community Discussion

Be the first to comment on MISERY.

Reviews & Ratings

No ratings available

Game Info

Developer
Platypus Entertainment
Publisher
Ytopia
Release Date
Oct 23, 2025

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€7.00
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

MISERY live on Twitch

Looking for more? See games like MISERY →

Frequently asked questions about MISERY

How much does MISERY cost?

As of 7 September 2026, the cheapest in-stock offer for MISERY is €7.00 at Kinguin, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy MISERY cheapest?

The lowest in-stock price we track for MISERY is €7.00 at Kinguin (7 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is MISERY available on?

MISERY is available on PC, Linux.

When was MISERY released?

MISERY was released on 23 October 2025.

Who developed MISERY?

MISERY was developed by Platypus Entertainment and published by Ytopia.