Compare Miniballist prices across trusted key stores and find the best deal. Developed by Timberwolf Studios. Published by My Way Games. Released on 3/13/2018. Available on PC. Genres: Casual, Indie.

One tap, one ball, one fall. Miniballist strips arcade reflex gaming to its barest bones, then dares you to reach level 100 with your patience intact.

My first few minutes with Miniballist felt like being handed a blank page and told it contained a trap. The whole interface is stripped to almost nothing: a ball, a path, a portal at the end, and a single button to flip the ball's direction. That simplicity is a disguise, and the game knows it. The core mechanic is a direction-changer: your ball rolls along a procedurally assembled corridor and you press or click once to redirect it before it pitches off the edge. The levels are randomly generated each time you restart, which means run length and difficulty swing unpredictably from a breezy few turns to a gauntlet that will have you rereading the same narrow bridge segment four times in a row. There are no classes, no upgrades, no weapons, no narrative scaffolding. The entire game is the timing window between you and the void. Player completionist data suggests average runs clock in somewhere around two and a half to five hours depending on how hard you chase the 13 Steam achievements, so this is not a long commitment, just a potentially infuriating one. What works is the purity. There is something genuinely meditative about Miniballist when you are in the zone, the quiet visual palette doing nothing to interrupt your focus. The minimal graphics are not laziness, they feel considered, and the procedural generation means boredom is harder to sustain than frustration. What does not work is a bug some players have noted where level boundaries shift unexpectedly mid-run, causing falls the player had no real chance to avoid. That is a meaningful crack in a game where fairness is the only contract on offer. The developers appear to have also tinkered with boundary behaviour post-launch in ways that divided the small community: shrinking play boundaries with each touch sounds clever in theory but pushed some players over the line from hard into arbitrary. Who is this for? Achievement hunters who want a low-cost, compact, legitimately spiky challenge. Fans of one-button arcade games in the vein of old Flash reflex titles will recognise the bloodline. If you need a game that respects your time, explains itself, and ends cleanly, Miniballist is a reasonable afternoon. If you need polish, bug fixes, and developer responsiveness, the community signals suggest that ship has sailed. Approach it as a lo-fi reflex puzzle with procedural bones and a stubborn streak, and it earns its place on a deep-discount wishlist. Kai, Scout Team

Miniballist

Miniballist

Mar 13, 2018Timberwolf StudiosMy Way Games
GamerScout Says

One tap, one ball, one fall. Miniballist strips arcade reflex gaming to its barest bones, then dares you to reach level 100 with your patience intact.

PC
Steam Deck Playable
Best Price Available
€0.00
at N/A
Historical low: €0.45

GamerScout Verdict

Best for achievement hunters and reflex-game devotees who want a lean, disposable challenge at a deep-discount price.

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Price History

Historical low
€0.456 Jun 2026
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€0.41€0.44€0.46€0.496 Jun17 Jun28 Jun9 Jul20 Jul
6 Jun — 20 Jul
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Screenshots & Media

About Miniballist

My first few minutes with Miniballist felt like being handed a blank page and told it contained a trap. The whole interface is stripped to almost nothing: a ball, a path, a portal at the end, and a single button to flip the ball's direction. That simplicity is a disguise, and the game knows it. The core mechanic is a direction-changer: your ball rolls along a procedurally assembled corridor and you press or click once to redirect it before it pitches off the edge. The levels are randomly generated each time you restart, which means run length and difficulty swing unpredictably from a breezy few turns to a gauntlet that will have you rereading the same narrow bridge segment four times in a row. There are no classes, no upgrades, no weapons, no narrative scaffolding. The entire game is the timing window between you and the void. Player completionist data suggests average runs clock in somewhere around two and a half to five hours depending on how hard you chase the 13 Steam achievements, so this is not a long commitment, just a potentially infuriating one. What works is the purity. There is something genuinely meditative about Miniballist when you are in the zone, the quiet visual palette doing nothing to interrupt your focus. The minimal graphics are not laziness, they feel considered, and the procedural generation means boredom is harder to sustain than frustration. What does not work is a bug some players have noted where level boundaries shift unexpectedly mid-run, causing falls the player had no real chance to avoid. That is a meaningful crack in a game where fairness is the only contract on offer. The developers appear to have also tinkered with boundary behaviour post-launch in ways that divided the small community: shrinking play boundaries with each touch sounds clever in theory but pushed some players over the line from hard into arbitrary. Who is this for? Achievement hunters who want a low-cost, compact, legitimately spiky challenge. Fans of one-button arcade games in the vein of old Flash reflex titles will recognise the bloodline. If you need a game that respects your time, explains itself, and ends cleanly, Miniballist is a reasonable afternoon. If you need polish, bug fixes, and developer responsiveness, the community signals suggest that ship has sailed. Approach it as a lo-fi reflex puzzle with procedural bones and a stubborn streak, and it earns its place on a deep-discount wishlist.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardstier:sub-5One-Button MechanicsProcedural GenerationReflex ArcadeAchievement HuntingShort Burst Play

System Requirements

Minimum

OS
Windows (64-bit versions only)
Memory
512 MB RAM
Storage
60 MB available space
Graphics
512 MB Video Card
Processor
Intel Core Duo

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Timberwolf Studios
Publisher
My Way Games
Release Date
Mar 13, 2018

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Frequently asked questions about Miniballist

How much does Miniballist cost?

Miniballist pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Miniballist available on?

Miniballist is available on PC.

When was Miniballist released?

Miniballist was released on 13 March 2018.

Who developed Miniballist?

Miniballist was developed by Timberwolf Studios and published by My Way Games.