Mini Motor Racing X
Four-player couch split-screen, a weapons mode that turns races into chaos, and full VR support, this overhead toy-car racer punches well above its budget price for casual sessions but runs out of surprises for solo grinders.
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About Mini Motor Racing X
My first question walking into any arcade racer is always the same: can I throw four people on the couch and have a good time within ten minutes of booting it up? Mini Motor Racing X answers that with a confident yes, and that alone puts it ahead of most of its genre siblings. The game is a top-down RC-car racer with strong Micro Machines DNA, built around short, punchy races across 26 real-world-themed environments, each available in day and night variants for 52 tracks total. Tracks run through tropical beaches, African grasslands, scorched outbacks, and rain-soaked docks, and the whole thing is polished well past what you might expect from its budget origins. Controls click into place quickly on a gamepad (analog stick to steer, triggers to accelerate and brake, a dedicated nitro button) and the handling sits somewhere between the floaty drift of a kart racer and something with actual wheel-feel. Cars do subtly drift into corners, which keeps the pace up and makes the game feel responsive rather than slippery. The content split is the first thing to understand. Classic mode strips it back to pure racing plus nitro boosts, while Type X mode drops one weapon per lap into your hands, missiles, wrenches that spin out rivals, traps you can drop on the racing line. The weapon chaos is fun but critics across several platforms have noted it never quite reaches the anarchic highs of Mario Kart; items are easy enough to dodge and the carnage feels a touch tame. There is also Bumper Ball, a Rocket League-style ball-scoring mode, and the smaller-scale Micro Motor variant. None of the side modes are deep, but as filler between proper races they do their job. The career spans four championships with hundreds of individual races, and you earn cash to upgrade your car's speed, handling, and acceleration, though the upgrade cost curve gets steep fast, and some players have noted the grind kicks in well before you feel properly rewarded. For a couch co-op night, this thing is genuinely set up well. Split-screen supports up to four players locally, the campaign can be tackled with a friend in co-op (local or online), and up to four players can race competitively online. Cross-play between VR and non-VR users is a nice touch that keeps lobbies alive. Speaking of VR: the game was built with headset play in mind from the ground up, offering a god-mode overhead view where you look down on the tiny cars like an actual giant, plus a full in-cockpit mode for those with a strong stomach. The overhead VR perspective is legitimately charming and gives the whole thing a real RC-car-on-a-tabletop feel. The in-cockpit VR mode is intense enough that motion sickness warnings are warranted, multiple reviewers flagged it. Comfort options are provided, including a no-turn camera follow that helps considerably. No force-feedback wheel support is present on PC, so sim-wheel owners should stick to a gamepad here. The honest limitations: online lobbies lack a traditional room system, so you are dropped into random matchmaking groups and vote on the next track, which works but feels a little barebones. The player base on PC has never been enormous, and finding online lobbies outside peak hours can be hit-or-miss. The vehicle roster, while large, is mostly cosmetic variation rather than meaningfully different handling profiles. Solo players who push deep into the career will hit repetition before the finish line. But for what this is, a bright, family-friendly, session-based arcade racer with genuine local multiplayer chops and a surprisingly well-executed VR mode, the 86 percent positive Steam rating makes sense. It is not trying to replace anything. It is trying to be the game you fire up when the squad is over, and at that job it mostly delivers. Riley, Scout Team
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Game Info
- Developer
- The Binary Mill
- Publisher
- Nextgen Reality Pty Ltd.
- Release Date
- Jun 23, 2020