Compare Mini Motor Racing EVO prices across 50+ stores and find the best deal. Developed by The Binary Mill. Published by The Binary Mill. Released on 5/1/2013. Available on PC. Genres: Single Player, Bird View, Indie, Racing.

A Micro Machines-style isometric arcade racer with nitro, car upgrades, and a track editor. Quick, colourful fun, but the collision physics are a mess and online lobbies are effectively dead.

Mini Motor Racing EVO is a top-down arcade racer in the same genetic lineage as Micro Machines and Rock 'n' Roll Racing. You pilot miniature cars around closed circuits, collecting nitro canisters and cash pickups while scrapping with up to five AI opponents across three difficulty championships, each split into themed cups. The roster goes well beyond generic stock cars: police cruisers, school buses, ambulances, and even licensed vehicles tied to Team Fortress 2 and Portal 2 guest tracks all show up in the garage, and every car carries its own acceleration, top speed, nitro, and handling stats that you gradually upgrade with winnings. Race environments cycle through day, night, and varying weather across roughly 20 sceneries, and a Steam Workshop track editor lets you build and download community circuits, so the raw content stack is genuinely generous for a budget indie title. For a casual Saturday session the game has real charm. Races are short and punchy, the nitro system fires you forward in a single block-shaped burst that feels risky and satisfying, and the cartoon visuals hold up well. Keyboard, mouse, and gamepad are all supported, and once you figure out the analogue-stick pointing scheme instead of the standard steer-left-steer-right layout, the controls start to click. The track designs themselves are imaginative, and novelty cups like the Aperture Science Cup and the Fruit Ninja Cup add a goofy cross-licence appeal you don't expect at this budget tier. Here's where the honesty has to kick in though: the collision physics are the game's single biggest liability. Getting tapped from behind by an AI car almost always results in a full spin-out, and the pack mechanics mean a single bad corner can drop you from first to last in seconds with very little way to recover. The AI opponents also have an infuriating habit of boosting directly into corners and into your car rather than around it, which reads less like competitive racing and more like the CPU trying to ruin your weekend. Some reviewers found invisible scenery collisions and objects that can flip your car on a near-flat surface, and the cash reward rate for grinding upgrades is stingy enough to feel punishing. On top of all that, the online multiplayer servers have effectively gone quiet years on, so the online mode is there in name only at this point. The good news for anyone buying this title specifically: Steam owners of Mini Motor Racing EVO have historically been granted Mini Motor Racing X, the more polished successor with split-screen support for up to four players, party modes, and active online lobbies. If that upgrade path is still active on your account, EVO becomes a bonus curiosity rather than a primary purchase. On its own terms, EVO is the kind of game you pull out for a solo half-hour commute-brain session or to show a kid why top-down racers used to slap, not the centrepiece of a couch gaming night. Gamepad is the way to go, wheels and pedals will not enhance anything here, and do not expect ranked multiplayer to find you a lobby. Riley, Scout Team

Mini Motor Racing EVO
Single PlayerBird ViewIndieRacing

Mini Motor Racing EVO

May 1, 2013The Binary Mill
GamerScout Says

A Micro Machines-style isometric arcade racer with nitro, car upgrades, and a track editor. Quick, colourful fun, but the collision physics are a mess and online lobbies are effectively dead.

PC
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About Mini Motor Racing EVO

Mini Motor Racing EVO is a top-down arcade racer in the same genetic lineage as Micro Machines and Rock 'n' Roll Racing. You pilot miniature cars around closed circuits, collecting nitro canisters and cash pickups while scrapping with up to five AI opponents across three difficulty championships, each split into themed cups. The roster goes well beyond generic stock cars: police cruisers, school buses, ambulances, and even licensed vehicles tied to Team Fortress 2 and Portal 2 guest tracks all show up in the garage, and every car carries its own acceleration, top speed, nitro, and handling stats that you gradually upgrade with winnings. Race environments cycle through day, night, and varying weather across roughly 20 sceneries, and a Steam Workshop track editor lets you build and download community circuits, so the raw content stack is genuinely generous for a budget indie title. For a casual Saturday session the game has real charm. Races are short and punchy, the nitro system fires you forward in a single block-shaped burst that feels risky and satisfying, and the cartoon visuals hold up well. Keyboard, mouse, and gamepad are all supported, and once you figure out the analogue-stick pointing scheme instead of the standard steer-left-steer-right layout, the controls start to click. The track designs themselves are imaginative, and novelty cups like the Aperture Science Cup and the Fruit Ninja Cup add a goofy cross-licence appeal you don't expect at this budget tier. Here's where the honesty has to kick in though: the collision physics are the game's single biggest liability. Getting tapped from behind by an AI car almost always results in a full spin-out, and the pack mechanics mean a single bad corner can drop you from first to last in seconds with very little way to recover. The AI opponents also have an infuriating habit of boosting directly into corners and into your car rather than around it, which reads less like competitive racing and more like the CPU trying to ruin your weekend. Some reviewers found invisible scenery collisions and objects that can flip your car on a near-flat surface, and the cash reward rate for grinding upgrades is stingy enough to feel punishing. On top of all that, the online multiplayer servers have effectively gone quiet years on, so the online mode is there in name only at this point. The good news for anyone buying this title specifically: Steam owners of Mini Motor Racing EVO have historically been granted Mini Motor Racing X, the more polished successor with split-screen support for up to four players, party modes, and active online lobbies. If that upgrade path is still active on your account, EVO becomes a bonus curiosity rather than a primary purchase. On its own terms, EVO is the kind of game you pull out for a solo half-hour commute-brain session or to show a kid why top-down racers used to slap, not the centrepiece of a couch gaming night. Gamepad is the way to go, wheels and pedals will not enhance anything here, and do not expect ranked multiplayer to find you a lobby. Riley, Scout Team

Tags

steamIsometric RacerNitro BoostCar UpgradesTrack EditorSteam WorkshopMicro Machines-styleCasual ArcadeLicensed Guest TracksGamepad Recommended

System Requirements

Minimum

Memory
2 GB RAM
Storage
1500 MB
Graphics
128mb RAM Shader Model 2.0
Processor
2GHz
System requirements
Windows XP / Vista / Windows 7 / Windows 8

DLC & Add-ons for Mini Motor Racing EVO1

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Game Info

Developer
The Binary Mill
Publisher
The Binary Mill
Release Date
May 1, 2013

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