Compare Miner Ultra Adventures 2 prices across 50+ stores and find the best deal. Developed by Sinned Games. Published by Sinned Games. Released on 5/12/2022. Available on PC. Genres: Action, Indie.

A chaotic Brazilian 3D platformer that plays like a fever dream and dares you to take it seriously - the Bubblegum Rope mechanic is genuinely clever, but checkpoint starvation will break lesser players.

I went in expecting a cheap throwaway platformer and came out with something harder to dismiss than I wanted it to be. Miner Ultra Adventures 2 is a solo-developed 3D platformer out of Brazil, built in Unity, starring a cartoon miner character whose voice lines are dubbed entirely in Portuguese regardless of your system language - and honestly, that lo-fi cultural texture is part of the appeal for people tuned in to the right wavelength. The central mechanical addition over the original is the Bubblegum Rope, a grappling hook the protagonist calls the "chicletinho." When it works, it opens up a rhythm of swing-recover-advance that gives the otherwise stiff platforming some genuine momentum. The camera and character traction are noticeably improved from the first game, making it possible to actually read a level before it kills you. Food-based power-ups add small buffs across the stages, and local co-op drops in a second character, Psycho Bunny, voiced by the developer himself. The toon shader gives everything a cartoony cartoon flatness that some will read as ugly and others will find charming in a handmade way. The problems are real and worth naming. There are no in-level checkpoints - none. You pass a stage, it saves; you die mid-level, you restart from the beginning of it. On stages that drag long, this turns frustration into something closer to punishment. The Bubblegum Rope occasionally refuses to stick to surfaces, which in a game built around using it to recover from falls is not a minor quirk. Several level designs read as recycled from the first game, and the soundtrack loops get repetitive quickly. The Steam reception sits at a mixed 67 percent positive across hundreds of reviews, and a fair portion of the positive ones carry an ironic, meme-aware energy from a community that has made the Mineirinho series into a cult Brazilian internet phenomenon. Who actually enjoys this? Speedrunners, for one - there is a well-documented glitch involving the Bubblegum Rope and the pause menu that lets players build enormous momentum, and the community has leaned into it rather than treating it as a scandal. Fans of punishing arcade platformers who can separate mechanical frustration from broken design will find enough here to chew on. If you played the original and found it charming in spite of itself, this sequel is a genuine step forward in stability and scope. If you have no context for the Sinned Games catalogue, the first 30 minutes are going to read as incompetence, not charm - and only you know which side of that line you sit on. Kai, Scout Team

Miner Ultra Adventures 2
ActionIndie

Miner Ultra Adventures 2

May 12, 2022Sinned Games
GamerScout Says

A chaotic Brazilian 3D platformer that plays like a fever dream and dares you to take it seriously - the Bubblegum Rope mechanic is genuinely clever, but checkpoint starvation will break lesser players.

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About Miner Ultra Adventures 2

I went in expecting a cheap throwaway platformer and came out with something harder to dismiss than I wanted it to be. Miner Ultra Adventures 2 is a solo-developed 3D platformer out of Brazil, built in Unity, starring a cartoon miner character whose voice lines are dubbed entirely in Portuguese regardless of your system language - and honestly, that lo-fi cultural texture is part of the appeal for people tuned in to the right wavelength. The central mechanical addition over the original is the Bubblegum Rope, a grappling hook the protagonist calls the "chicletinho." When it works, it opens up a rhythm of swing-recover-advance that gives the otherwise stiff platforming some genuine momentum. The camera and character traction are noticeably improved from the first game, making it possible to actually read a level before it kills you. Food-based power-ups add small buffs across the stages, and local co-op drops in a second character, Psycho Bunny, voiced by the developer himself. The toon shader gives everything a cartoony cartoon flatness that some will read as ugly and others will find charming in a handmade way. The problems are real and worth naming. There are no in-level checkpoints - none. You pass a stage, it saves; you die mid-level, you restart from the beginning of it. On stages that drag long, this turns frustration into something closer to punishment. The Bubblegum Rope occasionally refuses to stick to surfaces, which in a game built around using it to recover from falls is not a minor quirk. Several level designs read as recycled from the first game, and the soundtrack loops get repetitive quickly. The Steam reception sits at a mixed 67 percent positive across hundreds of reviews, and a fair portion of the positive ones carry an ironic, meme-aware energy from a community that has made the Mineirinho series into a cult Brazilian internet phenomenon. Who actually enjoys this? Speedrunners, for one - there is a well-documented glitch involving the Bubblegum Rope and the pause menu that lets players build enormous momentum, and the community has leaned into it rather than treating it as a scandal. Fans of punishing arcade platformers who can separate mechanical frustration from broken design will find enough here to chew on. If you played the original and found it charming in spite of itself, this sequel is a genuine step forward in stability and scope. If you have no context for the Sinned Games catalogue, the first 30 minutes are going to read as incompetence, not charm - and only you know which side of that line you sit on. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supporttrading-cardstier:aaaGrapple MechanicCheckpoint StarvationCult FollowingBrazilian IndieSpeedrun CommunityCouch Co-opPhysics-Based PlatformingMeme Game

System Requirements

Minimum

OS
Windows Xp, Windows 7 or newer
Memory
4 GB RAM
Storage
300 MB available space
Graphics
onboard or better
Processor
Dual Core+, i3, i5 ,i7 or better
Sound Card
Any

Reviews & Ratings

No ratings available

Game Info

Developer
Sinned Games
Publisher
Sinned Games
Release Date
May 12, 2022

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