Compare Mindustry prices across trusted key stores and find the best deal. Developed by AnukenDev. Published by AnukenDev. Released on 9/26/2019. Available on PC. Genres: Strategy.

Mindustry mashes factory automation with tower defense into a free-flowing loop where your conveyor belt decisions directly determine whether your base survives the next wave.

Mindustry sits at the crossroads of factory builder and tower defense, and it does that crossroads justice. You are laying conveyors, routers, and junctions to feed raw resources into turrets, smelters, and unit factories. Every structure has inputs and outputs, every output has a purpose, and the whole chain collapses spectacularly if you forgot to route enough copper to your Duo turrets before the next enemy wave rolls in. That feedback loop, build, defend, optimize, rebuild smarter, is the core of what makes this game compelling. The campaign mode gives you a structured reason to keep pushing. Each sector introduces new resources, new enemy factions with different movement patterns, and production chains that get meaningfully more complex as you unlock higher-tier content. Plastanium, thorium, surge alloy: each material gate forces you to rethink your entire supply line rather than just bolt new buildings onto an existing layout. That kind of layered progression is where the game earns its 96-percent approval rating. There are also sandbox and attack modes if you want to stress-test layouts without narrative pressure, and a skirmish-style multiplayer where cooperative factory building with strangers goes from wholesome to chaotic in under five minutes. For newcomers, the learning curve is real but fair. The in-game codex explains every building's function and the wiki community is thorough. The tutorial is light, so expect your first few sectors to involve at least one complete factory teardown once you realize your belt routing is fundamentally broken. That said, the game respects you enough not to hold your hand past the basics, which is exactly the right call for a genre that rewards experimentation. A new player who spends two hours just understanding splitter ratios and junction throughput will outperform one who rushes forward without that foundation. Approach it like learning an RTS: absorb the early lessons before scaling up. The AI in campaign enemies is serviceable rather than sophisticated. They hit hard and they hit often, but they follow predictable paths and escalate on a timer rather than adapting to your layout. That is a mild criticism because the real challenge in Mindustry is never the enemy AI itself, it is the logistics problem you created for yourself. The mod ecosystem on PC is active, adding new units, tilesets, and total conversions that substantially extend the base game. Since AnukenDev open-sourced the project, community contributions are frequent and well-integrated. Where the game falls short is in late-campaign difficulty scaling: once your factory is truly optimized and your turret coverage is layered correctly, waves become a formality rather than a threat. Players who want a permanent strategic challenge will hit a ceiling without mods. Bottom line for the strategy-minded buyer: if you have ever found yourself pausing a tower defense game to think about throughput bottlenecks, Mindustry was built for you. The depth of its production chains rivals early-tier factorio-adjacent games, and the wave-defense pressure means you can never fully zone out into pure automation mode. It rewards planning, punishes lazy routing, and gives you just enough sandbox freedom to make every base feel like your own design problem solved correctly. The price of entry versus the hours available makes this one of the stronger value propositions in the strategy genre right now. Diego, Scout Team

Mindustry

Mindustry

Sep 26, 2019AnukenDev
GamerScout Says

Mindustry mashes factory automation with tower defense into a free-flowing loop where your conveyor belt decisions directly determine whether your base survives the next wave.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€3.20
at Kinguin
Lowest tracked: €3.17
Track this price

GamerScout Verdict

Best for players who want their tower defense served with a side of conveyor belt optimization and genuine production-chain depth.

Compare Prices(5 stores)

KinguinBest price
StandardEurope (EU)Steam KeyGift copy
€3.20
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.86
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.90-21%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€8.12
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€8.44-16%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€8.49
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€8.86-18%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€9.26-18%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€3.1726 Jun 2026
Current best
€3.20
Keyshops
€2.72€4.28€5.84€7.405 Jun27 Jun20 Jul11 Aug2 Sept
5 Jun — 2 Sept
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Screenshots & Media

About Mindustry

Mindustry sits at the crossroads of factory builder and tower defense, and it does that crossroads justice. You are laying conveyors, routers, and junctions to feed raw resources into turrets, smelters, and unit factories. Every structure has inputs and outputs, every output has a purpose, and the whole chain collapses spectacularly if you forgot to route enough copper to your Duo turrets before the next enemy wave rolls in. That feedback loop, build, defend, optimize, rebuild smarter, is the core of what makes this game compelling. The campaign mode gives you a structured reason to keep pushing. Each sector introduces new resources, new enemy factions with different movement patterns, and production chains that get meaningfully more complex as you unlock higher-tier content. Plastanium, thorium, surge alloy: each material gate forces you to rethink your entire supply line rather than just bolt new buildings onto an existing layout. That kind of layered progression is where the game earns its 96-percent approval rating. There are also sandbox and attack modes if you want to stress-test layouts without narrative pressure, and a skirmish-style multiplayer where cooperative factory building with strangers goes from wholesome to chaotic in under five minutes. For newcomers, the learning curve is real but fair. The in-game codex explains every building's function and the wiki community is thorough. The tutorial is light, so expect your first few sectors to involve at least one complete factory teardown once you realize your belt routing is fundamentally broken. That said, the game respects you enough not to hold your hand past the basics, which is exactly the right call for a genre that rewards experimentation. A new player who spends two hours just understanding splitter ratios and junction throughput will outperform one who rushes forward without that foundation. Approach it like learning an RTS: absorb the early lessons before scaling up. The AI in campaign enemies is serviceable rather than sophisticated. They hit hard and they hit often, but they follow predictable paths and escalate on a timer rather than adapting to your layout. That is a mild criticism because the real challenge in Mindustry is never the enemy AI itself, it is the logistics problem you created for yourself. The mod ecosystem on PC is active, adding new units, tilesets, and total conversions that substantially extend the base game. Since AnukenDev open-sourced the project, community contributions are frequent and well-integrated. Where the game falls short is in late-campaign difficulty scaling: once your factory is truly optimized and your turret coverage is layered correctly, waves become a formality rather than a threat. Players who want a permanent strategic challenge will hit a ceiling without mods. Bottom line for the strategy-minded buyer: if you have ever found yourself pausing a tower defense game to think about throughput bottlenecks, Mindustry was built for you. The depth of its production chains rivals early-tier factorio-adjacent games, and the wave-defense pressure means you can never fully zone out into pure automation mode. It rewards planning, punishes lazy routing, and gives you just enough sandbox freedom to make every base feel like your own design problem solved correctly. The price of entry versus the hours available makes this one of the stronger value propositions in the strategy genre right now.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamFactory BuilderTower Defense HybridWave DefenseAutomationMod SupportOpen SourceMultiplayer Co-opResource ManagementLogistics Puzzle

System Requirements

Minimum

Memory
1 GB RAM
Graphics
Anything with OpenGL 2.0 Support
Storage
100 MB available space

Recommended

Requires a 64-bit processor and operating system

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Community Discussion

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Reviews & Ratings

Steam
96%(26,552)

Game Info

Developer
AnukenDev
Publisher
AnukenDev
Release Date
Sep 26, 2019

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Best price€3.20
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Frequently asked questions about Mindustry

How much does Mindustry cost?

As of 2 September 2026, the cheapest in-stock offer for Mindustry is €3.20 at Kinguin, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Mindustry cheapest?

The lowest in-stock price we track for Mindustry is €3.20 at Kinguin (2 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Mindustry available on?

Mindustry is available on PC.

When was Mindustry released?

Mindustry was released on 26 September 2019.

Who developed Mindustry?

Mindustry was developed by AnukenDev.